Eduardo Bart 12 years ago
parent b5a4d31fa7
commit 79b4136a8d

@ -145,7 +145,7 @@ std::vector<uint8> Texture::getPixels()
// NOTE: this can be slow, but its the only way to get pixels from a texture in OpenGL ES
FrameBufferPtr fb(new FrameBuffer(m_size));
fb->bind();
fb->clear(Fw::alpha);
fb->clear(Color::alpha);
g_painter.saveAndResetState();
g_painter.drawTexturedRect(Rect(0,0,m_size), shared_from_this());
glReadPixels(0, 0, m_size.width(), m_size.height(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);

@ -184,7 +184,7 @@ void Creature::drawOutfit(const Rect& destRect, bool resize)
outfitBuffer = FrameBufferPtr(new FrameBuffer(Size(2*Otc::TILE_PIXELS, 2*Otc::TILE_PIXELS)));
outfitBuffer->bind();
outfitBuffer->clear();
outfitBuffer->clear(Color::alpha);
internalDrawOutfit(Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) + getDisplacement(), 1, false, true, Otc::South);
outfitBuffer->release();

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