fix minor bug in opengl1 framebuffer
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@ -152,7 +152,9 @@ void FrameBuffer::internalRelease()
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.width(), size.height());
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// restore screen original content
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glDisable(GL_BLEND);
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g_painter->drawTexturedRect(Rect(0, 0, size), m_screenBackup, Rect(0, 0, size));
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glEnable(GL_BLEND);
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}
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}
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