fix minor bug in opengl1 framebuffer

master
Eduardo Bart 12 years ago
parent e2dd71185b
commit 7b512bfa9f

@ -152,7 +152,9 @@ void FrameBuffer::internalRelease()
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.width(), size.height());
// restore screen original content
glDisable(GL_BLEND);
g_painter->drawTexturedRect(Rect(0, 0, size), m_screenBackup, Rect(0, 0, size));
glEnable(GL_BLEND);
}
}

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