fix minor bug in opengl1 framebuffer
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				|  | @ -152,7 +152,9 @@ void FrameBuffer::internalRelease() | |||
|         glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.width(), size.height()); | ||||
| 
 | ||||
|         // restore screen original content
 | ||||
|         glDisable(GL_BLEND); | ||||
|         g_painter->drawTexturedRect(Rect(0, 0, size), m_screenBackup, Rect(0, 0, size)); | ||||
|         glEnable(GL_BLEND); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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	 Eduardo Bart
						Eduardo Bart