render walking creatures in the correct way
This commit is contained in:
parent
cf18b0c36f
commit
7b965a27af
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@ -69,12 +69,12 @@ void Creature::draw(const Point& dest, float scaleFactor)
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if(m_showVolatileSquare) {
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if(m_showVolatileSquare) {
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g_painter.setColor(m_volatileSquareColor);
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g_painter.setColor(m_volatileSquareColor);
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g_painter.drawBoundingRect(Rect(dest + (m_walkOffset - getDisplacement() + 3)*scaleFactor, Size(28*scaleFactor, 28*scaleFactor)), 2*scaleFactor);
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g_painter.drawBoundingRect(Rect(dest + (m_walkOffset - getDisplacement() + 3)*scaleFactor, Size(28*scaleFactor, 28*scaleFactor)), std::max((int)(2*scaleFactor), 1));
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}
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}
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if(m_showStaticSquare) {
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if(m_showStaticSquare) {
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g_painter.setColor(m_staticSquareColor);
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g_painter.setColor(m_staticSquareColor);
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g_painter.drawBoundingRect(Rect(dest + (m_walkOffset - getDisplacement() + 1)*scaleFactor, Size(scaledTileSize, scaledTileSize)), 2*scaleFactor);
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g_painter.drawBoundingRect(Rect(dest + (m_walkOffset - getDisplacement() + 1)*scaleFactor, Size(scaledTileSize, scaledTileSize)), std::max((int)(2*scaleFactor), 1));
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}
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}
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g_painter.setColor(Fw::white);
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g_painter.setColor(Fw::white);
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@ -134,10 +134,10 @@ void Creature::draw(const Point& dest, float scaleFactor)
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}
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}
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else if(m_outfit.getCategory() == ThingsType::Item) {
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else if(m_outfit.getCategory() == ThingsType::Item) {
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for(int l = 0; l < getLayers(); l++)
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for(int l = 0; l < getLayers(); l++)
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internalDraw(dest + m_walkOffset * scaleFactor, scaleFactor, l);
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internalDraw(dest + m_walkOffset, scaleFactor, l);
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}
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}
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else if(m_outfit.getCategory() == ThingsType::Effect)
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else if(m_outfit.getCategory() == ThingsType::Effect)
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internalDraw(dest + m_walkOffset * scaleFactor, scaleFactor, 0);
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internalDraw(dest + m_walkOffset, scaleFactor, 0);
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}
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}
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void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect)
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void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect)
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@ -276,6 +276,36 @@ void Creature::updateWalkOffset(int totalPixelsWalked)
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m_walkOffset.x = 32 - totalPixelsWalked;
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m_walkOffset.x = 32 - totalPixelsWalked;
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}
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}
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void Creature::updateWalkingTile()
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{
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// determine new walking tile
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TilePtr newWalkingTile;
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Rect virtualCreatureRect(Otc::TILE_PIXELS + (m_walkOffset.x - getDisplacementX()),
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Otc::TILE_PIXELS + (m_walkOffset.y - getDisplacementY()),
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Otc::TILE_PIXELS, Otc::TILE_PIXELS);
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for(int xi = -1; xi <= 1 && !newWalkingTile; ++xi) {
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for(int yi = -1; yi <= 1 && !newWalkingTile; ++yi) {
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Rect virtualTileRect((xi+1)*Otc::TILE_PIXELS, (yi+1)*Otc::TILE_PIXELS, Otc::TILE_PIXELS, Otc::TILE_PIXELS);
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// only render creatures where bottom right is inside tile rect
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if(virtualTileRect.contains(virtualCreatureRect.bottomRight())) {
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const TilePtr& tile = g_map.getTile(m_position.translated(xi, yi, 0));
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if(!tile)
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continue;
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newWalkingTile = tile;
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}
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}
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}
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if(newWalkingTile != m_walkingTile) {
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if(m_walkingTile)
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m_walkingTile->removeWalkingCreature(asCreature());
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if(newWalkingTile)
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newWalkingTile->addWalkingCreature(asCreature());
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m_walkingTile = newWalkingTile;
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}
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}
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void Creature::nextWalkUpdate()
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void Creature::nextWalkUpdate()
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{
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{
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// remove any previous scheduled walk updates
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// remove any previous scheduled walk updates
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@ -303,6 +333,7 @@ void Creature::updateWalk()
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// update walk animation and offsets
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// update walk animation and offsets
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updateWalkAnimation(totalPixelsWalked);
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updateWalkAnimation(totalPixelsWalked);
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updateWalkOffset(totalPixelsWalked);
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updateWalkOffset(totalPixelsWalked);
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updateWalkingTile();
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// terminate walk
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// terminate walk
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if(m_walking && m_walkTimer.ticksElapsed() >= m_walkInterval)
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if(m_walking && m_walkTimer.ticksElapsed() >= m_walkInterval)
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@ -323,6 +354,11 @@ void Creature::terminateWalk()
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m_walkTurnDirection = Otc::InvalidDirection;
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m_walkTurnDirection = Otc::InvalidDirection;
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}
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}
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if(m_walkingTile) {
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m_walkingTile->removeWalkingCreature(asCreature());
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m_walkingTile = nullptr;
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}
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m_walking = false;
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m_walking = false;
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}
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}
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@ -78,8 +78,6 @@ public:
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void updateInvisibleAnimation();
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void updateInvisibleAnimation();
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void updateShield();
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void updateShield();
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ThingType *getType();
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// walk related
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// walk related
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void turn(Otc::Direction direction);
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void turn(Otc::Direction direction);
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virtual void walk(const Position& oldPos, const Position& newPos);
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virtual void walk(const Position& oldPos, const Position& newPos);
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@ -93,6 +91,7 @@ public:
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protected:
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protected:
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virtual void updateWalkAnimation(int totalPixelsWalked);
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virtual void updateWalkAnimation(int totalPixelsWalked);
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virtual void updateWalkOffset(int totalPixelsWalked);
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virtual void updateWalkOffset(int totalPixelsWalked);
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void updateWalkingTile();
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virtual void nextWalkUpdate();
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virtual void nextWalkUpdate();
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virtual void updateWalk();
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virtual void updateWalk();
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virtual void terminateWalk();
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virtual void terminateWalk();
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@ -116,6 +115,7 @@ protected:
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// walk related
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// walk related
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Timer m_walkTimer;
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Timer m_walkTimer;
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TilePtr m_walkingTile;
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int m_walkInterval;
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int m_walkInterval;
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int m_walkAnimationInterval;
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int m_walkAnimationInterval;
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bool m_walking;
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bool m_walking;
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@ -145,6 +145,7 @@ void LocalPlayer::updateWalk()
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// update walk animation and offsets
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// update walk animation and offsets
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updateWalkAnimation(totalPixelsWalked);
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updateWalkAnimation(totalPixelsWalked);
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updateWalkOffset(totalPixelsWalked);
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updateWalkOffset(totalPixelsWalked);
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updateWalkingTile();
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// terminate walk only when client and server side walk are complated
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// terminate walk only when client and server side walk are complated
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if(m_walking && !m_preWalking && m_walkTimer.ticksElapsed() >= m_walkInterval)
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if(m_walking && !m_preWalking && m_walkTimer.ticksElapsed() >= m_walkInterval)
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@ -304,7 +304,7 @@ std::vector<CreaturePtr> Map::getSpectatorsInRangeEx(const Position& centerPos,
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continue;
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continue;
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auto tileCreatures = tile->getCreatures();
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auto tileCreatures = tile->getCreatures();
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creatures.insert(creatures.end(), tileCreatures.begin(), tileCreatures.end());
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creatures.insert(creatures.end(), tileCreatures.rbegin(), tileCreatures.rend());
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}
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}
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}
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}
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}
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}
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@ -376,7 +376,7 @@ bool Map::isAwareOfPosition(const Position& pos)
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int Map::getFirstAwareFloor()
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int Map::getFirstAwareFloor()
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{
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{
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if(m_centralPosition.z > Otc::SEA_FLOOR)
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if(m_centralPosition.z > Otc::SEA_FLOOR)
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return m_centralPosition.z-2;
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return m_centralPosition.z-Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
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else
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else
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return 0;
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return 0;
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}
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}
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@ -384,7 +384,7 @@ int Map::getFirstAwareFloor()
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int Map::getLastAwareFloor()
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int Map::getLastAwareFloor()
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{
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{
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if(m_centralPosition.z > Otc::SEA_FLOOR)
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if(m_centralPosition.z > Otc::SEA_FLOOR)
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return std::min(m_centralPosition.z+2, (int)Otc::MAX_Z);
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return std::min(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
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else
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else
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return Otc::SEA_FLOOR;
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return Otc::SEA_FLOOR;
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}
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}
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@ -45,7 +45,6 @@ MapView::MapView()
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m_shaderProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
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m_shaderProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
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m_shaderProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/map.frag");
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m_shaderProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/map.frag");
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assert(m_shaderProgram->link());
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assert(m_shaderProgram->link());
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//m_animated = false;
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}
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}
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void MapView::draw(const Rect& rect)
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void MapView::draw(const Rect& rect)
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@ -60,7 +59,7 @@ void MapView::draw(const Rect& rect)
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if(isNearView())
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if(isNearView())
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tileDrawFlags = Otc::DrawGround | Otc::DrawWalls | Otc::DrawCommonItems | Otc::DrawCreatures | Otc::DrawEffects;
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tileDrawFlags = Otc::DrawGround | Otc::DrawWalls | Otc::DrawCommonItems | Otc::DrawCreatures | Otc::DrawEffects;
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else if(isMidView())
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else if(isMidView())
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tileDrawFlags = Otc::DrawGround | Otc::DrawWalls | Otc::DrawCommonItems;
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tileDrawFlags = Otc::DrawGround | Otc::DrawWalls | Otc::DrawCommonItems | Otc::DrawCreatures;
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else if(isFarView())
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else if(isFarView())
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tileDrawFlags = Otc::DrawGround | Otc::DrawWalls;
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tileDrawFlags = Otc::DrawGround | Otc::DrawWalls;
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else // huge far view
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else // huge far view
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@ -161,6 +160,10 @@ bool MapView::updateVisibleTilesCache()
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int firstFloor = getFirstVisibleFloor();
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int firstFloor = getFirstVisibleFloor();
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int lastFloor = getLastVisibleFloor();
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int lastFloor = getLastVisibleFloor();
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if(lastFloor < firstFloor)
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lastFloor = firstFloor;
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m_cachedFirstVisibleFloor = firstFloor;
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m_cachedFirstVisibleFloor = firstFloor;
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m_cachedLastVisibleFloor = lastFloor;
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m_cachedLastVisibleFloor = lastFloor;
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Position cameraPosition = getCameraPosition();
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Position cameraPosition = getCameraPosition();
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@ -291,7 +294,7 @@ int MapView::getFirstVisibleFloor()
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// limits to underground floors while under sea level
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// limits to underground floors while under sea level
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if(cameraPosition.z > Otc::SEA_FLOOR)
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if(cameraPosition.z > Otc::SEA_FLOOR)
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firstFloor = Otc::SEA_FLOOR+1;
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firstFloor = cameraPosition.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
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// loop in 3x3 tiles around the camera
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// loop in 3x3 tiles around the camera
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for(int ix = -1; ix <= 1 && firstFloor < cameraPosition.z; ++ix) {
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for(int ix = -1; ix <= 1 && firstFloor < cameraPosition.z; ++ix) {
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@ -338,7 +341,7 @@ int MapView::getLastVisibleFloor()
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// view only underground floors when below sea level
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// view only underground floors when below sea level
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if(cameraPosition.z > Otc::SEA_FLOOR)
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if(cameraPosition.z > Otc::SEA_FLOOR)
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return Otc::MAX_Z;
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return cameraPosition.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
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else
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else
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return Otc::SEA_FLOOR;
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return Otc::SEA_FLOOR;
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}
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}
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@ -31,9 +31,9 @@ class MapView : public LuaObject
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{
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{
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enum {
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enum {
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DEFAULT_FRAMBUFFER_SIZE = 2048,
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DEFAULT_FRAMBUFFER_SIZE = 2048,
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NEAR_VIEW_AREA = 4096,
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NEAR_VIEW_AREA = 64*64,
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MID_VIEW_AREA = 16384,
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MID_VIEW_AREA = 128*128,
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FAR_VIEW_AREA = 32768
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FAR_VIEW_AREA = 192*192
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};
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};
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public:
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public:
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@ -77,6 +77,8 @@ void Thing::internalDraw(const Point& dest, float scaleFactor, int layer)
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Rect drawRect((dest.x - w*scaledSize) - getDisplacementX()*scaleFactor,
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Rect drawRect((dest.x - w*scaledSize) - getDisplacementX()*scaleFactor,
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(dest.y - h*scaledSize) - getDisplacementY()*scaleFactor,
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(dest.y - h*scaledSize) - getDisplacementY()*scaleFactor,
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scaledSize, scaledSize);
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scaledSize, scaledSize);
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g_painter.setColor(Fw::white);
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g_painter.drawTexturedRect(drawRect, spriteTex);
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g_painter.drawTexturedRect(drawRect, spriteTex);
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}
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}
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}
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}
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@ -38,7 +38,7 @@ Tile::Tile(const Position& position)
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void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
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void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
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{
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{
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m_drawElevation = 0;
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int drawElevation = 0;
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// first bottom items
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// first bottom items
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if(drawFlags & Otc::DrawGround || drawFlags & Otc::DrawWalls) {
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if(drawFlags & Otc::DrawGround || drawFlags & Otc::DrawWalls) {
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@ -47,11 +47,11 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
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break;
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break;
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if((drawFlags & Otc::DrawGround && thing->isGround()) || (drawFlags & Otc::DrawWalls))
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if((drawFlags & Otc::DrawGround && thing->isGround()) || (drawFlags & Otc::DrawWalls))
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thing->draw(dest - m_drawElevation*scaleFactor, scaleFactor);
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thing->draw(dest - drawElevation*scaleFactor, scaleFactor);
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m_drawElevation += thing->getElevation();
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drawElevation += thing->getElevation();
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if(m_drawElevation > Otc::MAX_ELEVATION)
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if(drawElevation > Otc::MAX_ELEVATION)
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m_drawElevation = Otc::MAX_ELEVATION;
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drawElevation = Otc::MAX_ELEVATION;
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}
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}
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}
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}
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@ -59,37 +59,28 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
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if(drawFlags & Otc::DrawCommonItems) {
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if(drawFlags & Otc::DrawCommonItems) {
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for(auto it = m_things.rbegin(); it != m_things.rend(); ++it) {
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for(auto it = m_things.rbegin(); it != m_things.rend(); ++it) {
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const ThingPtr& thing = *it;
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const ThingPtr& thing = *it;
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if(thing->asCreature() || thing->isOnTop() || thing->isOnBottom() || thing->isGroundBorder() || thing->isGround())
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if(thing->isOnTop() || thing->isOnBottom() || thing->isGroundBorder() || thing->isGround() || thing->asCreature())
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break;
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break;
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thing->draw(dest - m_drawElevation*scaleFactor, scaleFactor);
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thing->draw(dest - drawElevation*scaleFactor, scaleFactor);
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m_drawElevation += thing->getElevation();
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drawElevation += thing->getElevation();
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if(m_drawElevation > Otc::MAX_ELEVATION)
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if(drawElevation > Otc::MAX_ELEVATION)
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m_drawElevation = Otc::MAX_ELEVATION;
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drawElevation = Otc::MAX_ELEVATION;
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}
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}
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}
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}
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// we can render creatures in 3x3 range
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// creatures
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if(drawFlags & Otc::DrawCreatures) {
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if(drawFlags & Otc::DrawCreatures) {
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for(int xi = -1; xi <= 1; ++xi) {
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for(const CreaturePtr& creature : m_walkingCreatures) {
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for(int yi = -1; yi <= 1; ++yi) {
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creature->draw(Point(dest.x + ((creature->getPosition().x - m_position.x)*Otc::TILE_PIXELS - drawElevation)*scaleFactor,
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const TilePtr& tile = g_map.getTile(m_position.translated(xi, yi, 0));
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dest.y + ((creature->getPosition().y - m_position.y)*Otc::TILE_PIXELS - drawElevation)*scaleFactor), scaleFactor);
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if(!tile)
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continue;
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for(const CreaturePtr& creature : tile->getCreatures()) {
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int tileSize = Otc::TILE_PIXELS * scaleFactor;
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Rect creatureRect(dest.x + xi*tileSize + (creature->getWalkOffset().x - creature->getDisplacementX())*scaleFactor,
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dest.y + yi*tileSize + (creature->getWalkOffset().y - creature->getDisplacementY())*scaleFactor,
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tileSize, tileSize);
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Rect thisTileRect(dest.x, dest.y, tileSize, tileSize);
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// only render creatures where bottom right is inside our rect
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if(thisTileRect.contains(creatureRect.bottomRight())) {
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creature->draw(Point(dest.x + xi*tileSize - m_drawElevation*scaleFactor,
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dest.y + yi*tileSize - m_drawElevation*scaleFactor), scaleFactor);
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}
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}
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}
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}
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for(auto it = m_things.rbegin(); it != m_things.rend(); ++it) {
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CreaturePtr creature = (*it)->asCreature();
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if(creature && !creature->isWalking())
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creature->draw(dest - drawElevation, scaleFactor);
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}
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}
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}
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}
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@ -103,7 +94,7 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags)
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if(drawFlags & Otc::DrawWalls) {
|
if(drawFlags & Otc::DrawWalls) {
|
||||||
for(const ThingPtr& thing : m_things) {
|
for(const ThingPtr& thing : m_things) {
|
||||||
if(thing->isOnTop())
|
if(thing->isOnTop())
|
||||||
thing->draw(dest - m_drawElevation, scaleFactor);
|
thing->draw(dest - drawElevation, scaleFactor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -114,6 +105,18 @@ void Tile::clean()
|
||||||
m_effects.clear();
|
m_effects.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Tile::addWalkingCreature(const CreaturePtr& creature)
|
||||||
|
{
|
||||||
|
m_walkingCreatures.push_back(creature);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Tile::removeWalkingCreature(const CreaturePtr& creature)
|
||||||
|
{
|
||||||
|
auto it = std::find(m_walkingCreatures.begin(), m_walkingCreatures.end(), creature);
|
||||||
|
if(it != m_walkingCreatures.end())
|
||||||
|
m_walkingCreatures.erase(it);
|
||||||
|
}
|
||||||
|
|
||||||
ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
|
ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
|
||||||
{
|
{
|
||||||
if(!thing)
|
if(!thing)
|
||||||
|
|
|
@ -33,12 +33,12 @@ public:
|
||||||
|
|
||||||
void draw(const Point& dest, float scaleFactor, int drawFlags);
|
void draw(const Point& dest, float scaleFactor, int drawFlags);
|
||||||
|
|
||||||
private:
|
|
||||||
void updateVisibleItemsCache();
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void clean();
|
void clean();
|
||||||
|
|
||||||
|
void addWalkingCreature(const CreaturePtr& creature);
|
||||||
|
void removeWalkingCreature(const CreaturePtr& creature);
|
||||||
|
|
||||||
ThingPtr addThing(const ThingPtr& thing, int stackPos = -1);
|
ThingPtr addThing(const ThingPtr& thing, int stackPos = -1);
|
||||||
bool removeThing(const ThingPtr& thing);
|
bool removeThing(const ThingPtr& thing);
|
||||||
ThingPtr getThing(int stackPos);
|
ThingPtr getThing(int stackPos);
|
||||||
|
@ -70,6 +70,7 @@ public:
|
||||||
TilePtr asTile() { return std::static_pointer_cast<Tile>(shared_from_this()); }
|
TilePtr asTile() { return std::static_pointer_cast<Tile>(shared_from_this()); }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
std::vector<CreaturePtr> m_walkingCreatures;
|
||||||
std::vector<EffectPtr> m_effects; // leave this outside m_things because it has no stackpos.
|
std::vector<EffectPtr> m_effects; // leave this outside m_things because it has no stackpos.
|
||||||
std::vector<ThingPtr> m_things;
|
std::vector<ThingPtr> m_things;
|
||||||
Position m_position;
|
Position m_position;
|
||||||
|
|
Loading…
Reference in New Issue