allow usage of network messages in extended opcode
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2478809945
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7bca3de8eb
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@ -423,6 +423,7 @@ void Application::registerLuaFunctions()
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// InputMessage
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g_lua.registerClass<InputMessage>();
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g_lua.bindClassStaticFunction<InputMessage>("create", []{ return InputMessagePtr(new InputMessage); });
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g_lua.bindClassMemberFunction<InputMessage>("setBuffer", &InputMessage::setBuffer);
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g_lua.bindClassMemberFunction<InputMessage>("skipBytes", &InputMessage::skipBytes);
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g_lua.bindClassMemberFunction<InputMessage>("getU8", &InputMessage::getU8);
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g_lua.bindClassMemberFunction<InputMessage>("getU16", &InputMessage::getU16);
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@ -437,6 +438,7 @@ void Application::registerLuaFunctions()
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// OutputMessage
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g_lua.registerClass<OutputMessage>();
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g_lua.bindClassStaticFunction<OutputMessage>("create", []{ return OutputMessagePtr(new OutputMessage); });
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g_lua.bindClassMemberFunction<OutputMessage>("getBuffer", &OutputMessage::getBuffer);
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g_lua.bindClassMemberFunction<OutputMessage>("reset", &OutputMessage::reset);
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g_lua.bindClassMemberFunction<OutputMessage>("addU8", &OutputMessage::addU8);
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g_lua.bindClassMemberFunction<OutputMessage>("addU16", &OutputMessage::addU16);
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@ -30,28 +30,16 @@ InputMessage::InputMessage()
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void InputMessage::reset()
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{
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m_messageSize = 0;
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m_readPos = MAX_HEADER_SIZE;
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m_headerPos = MAX_HEADER_SIZE;
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}
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void InputMessage::setHeaderSize(uint16 size)
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void InputMessage::setBuffer(const std::string& buffer)
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{
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m_headerPos = MAX_HEADER_SIZE - size;
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m_readPos = m_headerPos;
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}
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void InputMessage::fillBuffer(uint8 *buffer, uint16 size)
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{
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memcpy(m_buffer + m_readPos, buffer, size);
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m_messageSize += size;
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}
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bool InputMessage::readChecksum()
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{
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uint32_t receivedCheck = getU32();
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uint32 checksum = Fw::getAdlerChecksum(m_buffer + m_readPos, getUnreadSize());
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return receivedCheck == checksum;
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memcpy(m_buffer + MAX_HEADER_SIZE, buffer.c_str(), buffer.size());
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m_readPos = MAX_HEADER_SIZE;
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m_headerPos = MAX_HEADER_SIZE;
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m_messageSize = buffer.size();
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}
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uint8 InputMessage::getU8(bool peek)
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@ -112,6 +100,25 @@ void InputMessage::decryptRSA(int size, const std::string& p, const std::string&
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RSA::decrypt((char*)m_buffer + m_readPos, size, p.c_str(), q.c_str(), d.c_str());
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}
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void InputMessage::fillBuffer(uint8 *buffer, uint16 size)
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{
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memcpy(m_buffer + m_readPos, buffer, size);
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m_messageSize += size;
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}
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void InputMessage::setHeaderSize(uint16 size)
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{
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m_headerPos = MAX_HEADER_SIZE - size;
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m_readPos = m_headerPos;
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}
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bool InputMessage::readChecksum()
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{
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uint32_t receivedCheck = getU32();
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uint32 checksum = Fw::getAdlerChecksum(m_buffer + m_readPos, getUnreadSize());
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return receivedCheck == checksum;
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}
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bool InputMessage::canRead(int bytes)
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{
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if((m_readPos - m_headerPos + bytes > m_messageSize) || (m_readPos + bytes > BUFFER_MAXSIZE))
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@ -37,6 +37,8 @@ public:
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InputMessage();
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void setBuffer(const std::string& buffer);
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void skipBytes(uint16 bytes) { m_readPos += bytes; }
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uint8 getU8(bool peek = false);
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uint16 getU16(bool peek = false);
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@ -53,7 +55,6 @@ public:
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protected:
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void reset();
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void fillBuffer(uint8 *buffer, uint16 size);
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void setHeaderSize(uint16 size);
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@ -40,6 +40,8 @@ public:
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void reset();
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std::string getBuffer() { return std::string((char*)m_buffer + m_headerPos, m_messageSize); }
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void addU8(uint8 value);
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void addU16(uint16 value);
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void addU32(uint32 value);
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@ -108,12 +108,12 @@ namespace Proto {
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// all in game opcodes must be equal or greater than 50
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GameServerFirstGameOpcode = 50,
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// otclient ONLY
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GameServerExtendedOpcode = 50,
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// NOTE: add any custom opcodes in this range
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// 51 - 99
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// otclient ONLY
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GameServerExtendedOpcode = 99,
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// original tibia ONLY
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GameServerFullMap = 100,
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GameServerMapTopRow = 101,
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@ -203,11 +203,11 @@ namespace Proto {
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// all in game opcodes must be equal or greater than 50
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ClientFirstGameOpcode = 50,
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// NOTE: add any custom opcodes in this range
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// 50 - 98
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// otclient ONLY
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ClientExtendedOpcode = 99,
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ClientExtendedOpcode = 50,
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// NOTE: add any custom opcodes in this range
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// 51 - 99
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// original tibia ONLY
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ClientAutoWalk = 100,
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@ -1212,7 +1212,11 @@ void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg)
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int opcode = msg->getU8();
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std::string buffer = msg->getString();
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try {
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callLuaField("onExtendedOpcode", opcode, buffer);
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} catch(Exception& e) {
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logError("Network exception in extended opcode ", opcode, ": ", e.what());
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}
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}
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void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)
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