menu working, still need to fix size and add events

master
Henrique Santiago 13 years ago
parent 01a2e3a636
commit 7c4191b1e6

@ -5,14 +5,51 @@ function Thing:createMenu(menuPosition)
menu:addOption('Look', function() Game.look(self) end)
-- Open or Use, depending if thing is a container
if self:isContainer() then
menu:addOption('Open', function() print('open') end)
if not self:asCreature() then
if self:isContainer() then
menu:addOption('Open', function() print('open') end)
else
if self:isMultiUse() then
menu:addOption('Use with ...', function() print('use with...') end)
else
menu:addOption('Use', function() Game.use(self) end)
end
end
if self:isRotateable() then
menu:addOption('Rotate', function() print('rotate') end)
end
menu:addSeparator()
if not self:isNotMoveable() and self:isPickupable() then
menu:addOption('Trade with ...', function() print('trade with') end)
end
else
menu:addOption('Use', function() print('use') end)
end
if self:asLocalPlayer() then
menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
menu:addSeparator()
if self:asLocalPlayer() then
menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
else
-- todo: check for stop attack/follow
menu:addOption('Attack', function() print('attack') end)
menu:addOption('Follow', function() print('follow') end)
if self:asPlayer() then
menu:addSeparator()
menu:addOption('Message to ' .. self:asCreature():getName(), function() print('message') end)
menu:addOption('Add to VIP list', function() print('vip') end)
menu:addOption('Ignore ' .. self:asCreature():getName(), function() print('ignore') end)
menu:addOption('Invite to Party', function() print('invite to party') end)
end
end
menu:addSeparator()
menu:addOption('Copy Name', function() print('copy name') end)
end
menu:display(menuPosition)

@ -185,6 +185,20 @@ void Game::look(const ThingPtr& thing)
m_protocolGame->sendLookAt(thing->getPosition(), thing->getId(), 0);
}
void Game::use(const ThingPtr& thing)
{
// thing is at map
if(thing->getPosition().x != 65535) {
TilePtr tile = g_map.getTile(thing->getPosition());
int stackpos = tile->getThingStackpos(thing);
if(stackpos != -1)
m_protocolGame->sendUseItem(thing->getPosition(), thing->getId(), stackpos, 0);
}
// thing is at inventory
else
m_protocolGame->sendUseItem(thing->getPosition(), thing->getId(), 0, 0); // last 0 has something to do with container
}
void Game::talkChannel(int channelType, int channelId, const std::string& message)
{
if(!m_online)

@ -49,6 +49,7 @@ public:
void walk(Otc::Direction direction);
void turn(Otc::Direction direction);
void look(const ThingPtr& thing);
void use(const ThingPtr& thing);
void talkChannel(int channelType, int channelId, const std::string& message);
void talkPrivate(int channelType, const std::string& receiver, const std::string& message);
void openOutfitWindow();

@ -82,3 +82,23 @@ bool Thing::isContainer()
{
return m_type->properties[ThingType::IsContainer];
}
bool Thing::isMultiUse()
{
return m_type->properties[ThingType::IsMultiUse];
}
bool Thing::isRotateable()
{
return m_type->properties[ThingType::IsRotateable];
}
bool Thing::isNotMoveable()
{
return m_type->properties[ThingType::IsNotMovable];
}
bool Thing::isPickupable()
{
return m_type->properties[ThingType::IsPickupable];
}

@ -67,6 +67,10 @@ public:
virtual StaticTextPtr asStaticText() { return nullptr; }
bool isContainer();
bool isMultiUse();
bool isRotateable();
bool isNotMoveable();
bool isPickupable();
protected:
void internalDraw(const Point& p, int layer);

@ -62,14 +62,14 @@ struct ThingType
IsFluidContainer,
IsFluid,
NotWalkable,
NotMovable,
IsNotMovable,
BlockProjectile,
NotPathable,
Pickupable,
IsPickupable,
IsHangable,
HookSouth,
HookEast,
IsRotable,
IsRotateable,
HasLight,
DontHide,
IsTranslucent,

@ -133,6 +133,14 @@ ThingPtr Tile::getThing(int stackPos)
return nullptr;
}
int Tile::getThingStackpos(const ThingPtr& thing)
{
for(uint stackpos = 0; stackpos < m_things.size(); ++stackpos)
if(thing == m_things[stackpos])
return stackpos;
return -1;
}
ThingPtr Tile::getTopThing()
{
if(isEmpty())
@ -262,83 +270,3 @@ bool Tile::isEmpty()
{
return m_things.size() == 0;
}
/*bool Tile::canAttack()
{
return hasCreature();
}
bool Tile::canFollow()
{
return hasCreature();
}
bool Tile::canCopyName()
{
return hasCreature();
}*/
// TODO:
/*
Get menu options
if creature:
Look
-----
Attack
Follow
-----
Copy Name
if item:
Look
Use (if not container)
Open (if container)
Use with ... (if multiuse?)
Rotate (if rotable)
-----
Trade with ... (if pickupable?)
if player:
Look
-----
Attack
Follow
-----
Message to NAME
Add to VIP list
Ignore NAME
Invite to Party
-----
Report Offense
-----
Copy Name
if localplayer:
Look
-----
Set Outfit
-----
Copy Name
*/
void Tile::useItem()
{
// Get top item of stack priority 2 (do a function to do this later)
ThingPtr thing;
int lastStackpos = -1;
for(int stackPos = 0; stackPos < (int)m_things.size(); ++stackPos) {
int otherPriority = m_things[stackPos]->getStackPriority();
if(otherPriority == 2) {
thing = m_things[stackPos];
lastStackpos = stackPos;
}
}
if(lastStackpos != -1) {
// use this
g_game.getProtocolGame()->sendUseItem(m_position, thing->getId(), lastStackpos, 0); // 0 has something to do with container
}
}

@ -39,6 +39,7 @@ public:
ThingPtr addThing(const ThingPtr& thing, int stackPos = -1);
ThingPtr getThing(int stackPos);
int getThingStackpos(const ThingPtr& thing);
ThingPtr getTopThing();
ThingPtr removeThing(int stackPos);
ThingPtr removeThing(const ThingPtr& thing);

@ -38,9 +38,16 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<Thing>("getId", &Thing::getId);
g_lua.bindClassMemberFunction<Thing>("getType", &Thing::getType);
g_lua.bindClassMemberFunction<Thing>("isContainer", &Thing::isContainer);
g_lua.bindClassMemberFunction<Thing>("isMultiUse", &Thing::isMultiUse);
g_lua.bindClassMemberFunction<Thing>("isRotateable", &Thing::isRotateable);
g_lua.bindClassMemberFunction<Thing>("isNotMoveable", &Thing::isNotMoveable);
g_lua.bindClassMemberFunction<Thing>("isPickupable", &Thing::isPickupable);
g_lua.bindClassMemberFunction<Thing>("asCreature", &Thing::asCreature);
g_lua.bindClassMemberFunction<Thing>("asPlayer", &Thing::asPlayer);
g_lua.bindClassMemberFunction<Thing>("asLocalPlayer", &Thing::asLocalPlayer);
g_lua.registerClass<Creature, Thing>();
g_lua.bindClassMemberFunction("getName", &Creature::getName);
g_lua.bindClassMemberFunction("setOutfit", &Creature::setOutfit);
g_lua.bindClassMemberFunction("getOutfit", &Creature::getOutfit);
@ -58,6 +65,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassStaticFunction<Game>("openOutfitWindow", std::bind(&Game::openOutfitWindow, &g_game));
g_lua.bindClassStaticFunction<Game>("setOutfit", std::bind(&Game::setOutfit, &g_game, _1));
g_lua.bindClassStaticFunction<Game>("look", std::bind(&Game::look, &g_game, _1));
g_lua.bindClassStaticFunction<Game>("use", std::bind(&Game::use, &g_game, _1));
g_lua.registerClass<UIItem, UIWidget>();
g_lua.bindClassStaticFunction<UIItem>("create", &UIItem::create<UIItem>);

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