menu working, still need to fix size and add events
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01a2e3a636
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7c4191b1e6
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@ -5,14 +5,51 @@ function Thing:createMenu(menuPosition)
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menu:addOption('Look', function() Game.look(self) end)
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menu:addOption('Look', function() Game.look(self) end)
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-- Open or Use, depending if thing is a container
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-- Open or Use, depending if thing is a container
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if not self:asCreature() then
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if self:isContainer() then
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if self:isContainer() then
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menu:addOption('Open', function() print('open') end)
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menu:addOption('Open', function() print('open') end)
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else
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else
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menu:addOption('Use', function() print('use') end)
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if self:isMultiUse() then
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menu:addOption('Use with ...', function() print('use with...') end)
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else
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menu:addOption('Use', function() Game.use(self) end)
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end
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end
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end
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if self:isRotateable() then
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menu:addOption('Rotate', function() print('rotate') end)
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end
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menu:addSeparator()
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if not self:isNotMoveable() and self:isPickupable() then
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menu:addOption('Trade with ...', function() print('trade with') end)
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end
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else
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menu:addSeparator()
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if self:asLocalPlayer() then
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if self:asLocalPlayer() then
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menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
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menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
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else
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-- todo: check for stop attack/follow
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menu:addOption('Attack', function() print('attack') end)
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menu:addOption('Follow', function() print('follow') end)
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if self:asPlayer() then
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menu:addSeparator()
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menu:addOption('Message to ' .. self:asCreature():getName(), function() print('message') end)
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menu:addOption('Add to VIP list', function() print('vip') end)
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menu:addOption('Ignore ' .. self:asCreature():getName(), function() print('ignore') end)
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menu:addOption('Invite to Party', function() print('invite to party') end)
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end
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end
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menu:addSeparator()
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menu:addOption('Copy Name', function() print('copy name') end)
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end
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end
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menu:display(menuPosition)
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menu:display(menuPosition)
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@ -185,6 +185,20 @@ void Game::look(const ThingPtr& thing)
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m_protocolGame->sendLookAt(thing->getPosition(), thing->getId(), 0);
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m_protocolGame->sendLookAt(thing->getPosition(), thing->getId(), 0);
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}
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}
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void Game::use(const ThingPtr& thing)
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{
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// thing is at map
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if(thing->getPosition().x != 65535) {
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TilePtr tile = g_map.getTile(thing->getPosition());
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int stackpos = tile->getThingStackpos(thing);
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if(stackpos != -1)
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m_protocolGame->sendUseItem(thing->getPosition(), thing->getId(), stackpos, 0);
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}
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// thing is at inventory
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else
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m_protocolGame->sendUseItem(thing->getPosition(), thing->getId(), 0, 0); // last 0 has something to do with container
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}
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void Game::talkChannel(int channelType, int channelId, const std::string& message)
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void Game::talkChannel(int channelType, int channelId, const std::string& message)
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{
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{
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if(!m_online)
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if(!m_online)
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@ -49,6 +49,7 @@ public:
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void walk(Otc::Direction direction);
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void walk(Otc::Direction direction);
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void turn(Otc::Direction direction);
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void turn(Otc::Direction direction);
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void look(const ThingPtr& thing);
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void look(const ThingPtr& thing);
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void use(const ThingPtr& thing);
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void talkChannel(int channelType, int channelId, const std::string& message);
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void talkChannel(int channelType, int channelId, const std::string& message);
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void talkPrivate(int channelType, const std::string& receiver, const std::string& message);
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void talkPrivate(int channelType, const std::string& receiver, const std::string& message);
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void openOutfitWindow();
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void openOutfitWindow();
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@ -82,3 +82,23 @@ bool Thing::isContainer()
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{
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{
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return m_type->properties[ThingType::IsContainer];
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return m_type->properties[ThingType::IsContainer];
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}
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}
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bool Thing::isMultiUse()
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{
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return m_type->properties[ThingType::IsMultiUse];
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}
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bool Thing::isRotateable()
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{
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return m_type->properties[ThingType::IsRotateable];
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}
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bool Thing::isNotMoveable()
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{
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return m_type->properties[ThingType::IsNotMovable];
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}
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bool Thing::isPickupable()
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{
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return m_type->properties[ThingType::IsPickupable];
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}
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@ -67,6 +67,10 @@ public:
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virtual StaticTextPtr asStaticText() { return nullptr; }
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virtual StaticTextPtr asStaticText() { return nullptr; }
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bool isContainer();
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bool isContainer();
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bool isMultiUse();
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bool isRotateable();
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bool isNotMoveable();
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bool isPickupable();
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protected:
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protected:
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void internalDraw(const Point& p, int layer);
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void internalDraw(const Point& p, int layer);
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@ -62,14 +62,14 @@ struct ThingType
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IsFluidContainer,
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IsFluidContainer,
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IsFluid,
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IsFluid,
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NotWalkable,
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NotWalkable,
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NotMovable,
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IsNotMovable,
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BlockProjectile,
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BlockProjectile,
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NotPathable,
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NotPathable,
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Pickupable,
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IsPickupable,
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IsHangable,
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IsHangable,
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HookSouth,
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HookSouth,
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HookEast,
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HookEast,
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IsRotable,
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IsRotateable,
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HasLight,
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HasLight,
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DontHide,
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DontHide,
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IsTranslucent,
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IsTranslucent,
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@ -133,6 +133,14 @@ ThingPtr Tile::getThing(int stackPos)
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return nullptr;
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return nullptr;
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}
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}
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int Tile::getThingStackpos(const ThingPtr& thing)
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{
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for(uint stackpos = 0; stackpos < m_things.size(); ++stackpos)
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if(thing == m_things[stackpos])
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return stackpos;
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return -1;
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}
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ThingPtr Tile::getTopThing()
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ThingPtr Tile::getTopThing()
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{
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{
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if(isEmpty())
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if(isEmpty())
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@ -262,83 +270,3 @@ bool Tile::isEmpty()
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{
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{
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return m_things.size() == 0;
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return m_things.size() == 0;
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}
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}
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/*bool Tile::canAttack()
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{
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return hasCreature();
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}
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bool Tile::canFollow()
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{
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return hasCreature();
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}
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bool Tile::canCopyName()
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{
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return hasCreature();
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}*/
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// TODO:
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/*
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Get menu options
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if creature:
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Look
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-----
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Attack
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Follow
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-----
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Copy Name
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if item:
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Look
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Use (if not container)
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Open (if container)
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Use with ... (if multiuse?)
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Rotate (if rotable)
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-----
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Trade with ... (if pickupable?)
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if player:
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Look
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-----
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Attack
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Follow
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-----
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Message to NAME
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Add to VIP list
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Ignore NAME
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Invite to Party
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-----
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Report Offense
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-----
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Copy Name
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if localplayer:
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Look
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-----
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Set Outfit
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-----
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Copy Name
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*/
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void Tile::useItem()
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{
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// Get top item of stack priority 2 (do a function to do this later)
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ThingPtr thing;
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int lastStackpos = -1;
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for(int stackPos = 0; stackPos < (int)m_things.size(); ++stackPos) {
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int otherPriority = m_things[stackPos]->getStackPriority();
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if(otherPriority == 2) {
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thing = m_things[stackPos];
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lastStackpos = stackPos;
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}
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}
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if(lastStackpos != -1) {
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// use this
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g_game.getProtocolGame()->sendUseItem(m_position, thing->getId(), lastStackpos, 0); // 0 has something to do with container
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}
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}
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@ -39,6 +39,7 @@ public:
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ThingPtr addThing(const ThingPtr& thing, int stackPos = -1);
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ThingPtr addThing(const ThingPtr& thing, int stackPos = -1);
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ThingPtr getThing(int stackPos);
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ThingPtr getThing(int stackPos);
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int getThingStackpos(const ThingPtr& thing);
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ThingPtr getTopThing();
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ThingPtr getTopThing();
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ThingPtr removeThing(int stackPos);
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ThingPtr removeThing(int stackPos);
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ThingPtr removeThing(const ThingPtr& thing);
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ThingPtr removeThing(const ThingPtr& thing);
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@ -38,9 +38,16 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Thing>("getId", &Thing::getId);
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g_lua.bindClassMemberFunction<Thing>("getId", &Thing::getId);
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g_lua.bindClassMemberFunction<Thing>("getType", &Thing::getType);
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g_lua.bindClassMemberFunction<Thing>("getType", &Thing::getType);
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g_lua.bindClassMemberFunction<Thing>("isContainer", &Thing::isContainer);
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g_lua.bindClassMemberFunction<Thing>("isContainer", &Thing::isContainer);
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g_lua.bindClassMemberFunction<Thing>("isMultiUse", &Thing::isMultiUse);
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g_lua.bindClassMemberFunction<Thing>("isRotateable", &Thing::isRotateable);
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g_lua.bindClassMemberFunction<Thing>("isNotMoveable", &Thing::isNotMoveable);
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g_lua.bindClassMemberFunction<Thing>("isPickupable", &Thing::isPickupable);
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g_lua.bindClassMemberFunction<Thing>("asCreature", &Thing::asCreature);
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g_lua.bindClassMemberFunction<Thing>("asPlayer", &Thing::asPlayer);
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g_lua.bindClassMemberFunction<Thing>("asLocalPlayer", &Thing::asLocalPlayer);
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g_lua.bindClassMemberFunction<Thing>("asLocalPlayer", &Thing::asLocalPlayer);
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g_lua.registerClass<Creature, Thing>();
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g_lua.registerClass<Creature, Thing>();
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g_lua.bindClassMemberFunction("getName", &Creature::getName);
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g_lua.bindClassMemberFunction("setOutfit", &Creature::setOutfit);
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g_lua.bindClassMemberFunction("setOutfit", &Creature::setOutfit);
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g_lua.bindClassMemberFunction("getOutfit", &Creature::getOutfit);
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g_lua.bindClassMemberFunction("getOutfit", &Creature::getOutfit);
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@ -58,6 +65,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassStaticFunction<Game>("openOutfitWindow", std::bind(&Game::openOutfitWindow, &g_game));
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g_lua.bindClassStaticFunction<Game>("openOutfitWindow", std::bind(&Game::openOutfitWindow, &g_game));
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g_lua.bindClassStaticFunction<Game>("setOutfit", std::bind(&Game::setOutfit, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("setOutfit", std::bind(&Game::setOutfit, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("look", std::bind(&Game::look, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("look", std::bind(&Game::look, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("use", std::bind(&Game::use, &g_game, _1));
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g_lua.registerClass<UIItem, UIWidget>();
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g_lua.registerClass<UIItem, UIWidget>();
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g_lua.bindClassStaticFunction<UIItem>("create", &UIItem::create<UIItem>);
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g_lua.bindClassStaticFunction<UIItem>("create", &UIItem::create<UIItem>);
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