Make otclient login into cipsoft servers again
This commit is contained in:
parent
ada2c9efe9
commit
7e52c4e449
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@ -4,6 +4,6 @@ Module
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author: edubart, BeniS
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author: edubart, BeniS
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website: www.otclient.info
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website: www.otclient.info
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sandboxed: true
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sandboxed: true
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scripts: [minimap.lua]
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scripts: [ minimap.lua ]
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@onLoad: init()
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@onLoad: init()
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@onUnload: terminate()
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@onUnload: terminate()
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@ -4,6 +4,6 @@ Module
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author: BeniS
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author: BeniS
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website: www.otclient.info
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website: www.otclient.info
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sandboxed: true
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sandboxed: true
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scripts: [playermount.lua]
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scripts: [ playermount.lua ]
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@onLoad: init()
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@onLoad: init()
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@onUnload: terminate()
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@onUnload: terminate()
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@ -3,7 +3,7 @@ Module
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description: Manage game shaders
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description: Manage game shaders
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author: edubart
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author: edubart
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website: www.otclient.info
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website: www.otclient.info
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scripts: [ shaders.lua ]
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sandboxed: true
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sandboxed: true
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scripts: [ shaders.lua ]
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@onLoad: init()
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@onLoad: init()
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@onUnload: terminate()
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@onUnload: terminate()
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@ -4,11 +4,8 @@ Module
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author: baxnie, edubart
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author: baxnie, edubart
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website: www.otclient.info
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website: www.otclient.info
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sandboxed: true
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sandboxed: true
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scripts:
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scripts: [ skills.lua ]
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- skills.lua
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dependencies:
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- game_interface
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@onLoad: init()
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@onLoad: init()
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@onUnload: terminate()
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@onUnload: terminate()
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dependencies:
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- game_interface
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@ -151,6 +151,7 @@ function onVipListLabelMousePress(widget, mousePos, mouseButton)
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local vipList = vipWindow:getChildById('contentsPanel')
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local vipList = vipWindow:getChildById('contentsPanel')
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local menu = g_ui.createWidget('PopupMenu')
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local menu = g_ui.createWidget('PopupMenu')
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menu:addOption(tr('Send Message'), function() g_game.openPrivateChannel(widget:getText()) end)
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menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
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menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
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menu:addOption(tr('Remove %s', widget:getText()), function() if widget then g_game.removeVip(widget:getId():sub(4)) vipList:removeChild(widget) end end)
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menu:addOption(tr('Remove %s', widget:getText()), function() if widget then g_game.removeVip(widget:getId():sub(4)) vipList:removeChild(widget) end end)
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menu:addSeparator()
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menu:addSeparator()
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@ -43,7 +43,7 @@ ChaseOpponent = 1
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GameProtocolChecksum = 1
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GameProtocolChecksum = 1
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GameAccountNames = 2
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GameAccountNames = 2
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GameChallangeOnLogin = 3
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GameChallengeOnLogin = 3
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GamePenalityOnDeath = 4
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GamePenalityOnDeath = 4
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GameNameOnNpcTrade = 5
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GameNameOnNpcTrade = 5
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GameDoubleFreeCapacity = 6
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GameDoubleFreeCapacity = 6
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@ -65,8 +65,18 @@ GamePurseSlot = 21
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GameFormatCreatureName = 22
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GameFormatCreatureName = 22
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GameSpellList = 23
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GameSpellList = 23
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GameClientPing = 24
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GameClientPing = 24
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GameLoginPending = 25
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GameExtendedClientPing = 25
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GameNewSpeedLaw = 26
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GameUpdater = 26
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GameLoginLocale = 27
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GameDoubleHealth = 28
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GameDoubleSkills = 29
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GameChangeMapAwareRange = 30
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GameMapMovePosition = 31
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GameAttackSeq = 32
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GameBlueNpcNameColor = 33
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GameDiagonalAnimatedText = 34
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GameLoginPending = 35
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GameNewSpeedLaw = 36
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TextColors = {
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TextColors = {
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red = '#f55e5e', --'#c83200'
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red = '#f55e5e', --'#c83200'
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@ -1,19 +1,21 @@
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local currentRsa
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local currentRsa
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local enableCreatureNameFormat = true
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function g_game.getRsa()
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function g_game.getRsa()
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return currentRsa
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return currentRsa
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end
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end
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function g_game.isCreatureNameFormatEnabled()
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return enableCreatureNameFormat
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end
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function g_game.chooseRsa(host)
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function g_game.chooseRsa(host)
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if string.ends(host, '.tibia.com') or string.ends(host, '.cipsoft.com') then
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if string.ends(host, '.tibia.com') or string.ends(host, '.cipsoft.com') then
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g_game.setRsa(CIPSOFT_RSA)
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g_game.setRsa(CIPSOFT_RSA)
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if g_app.getOs() == 'windows' then
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g_game.setCustomOs(OsTypes.Windows)
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else
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g_game.setCustomOs(OsTypes.Linux)
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end
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else
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else
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g_game.setRsa(OTSERV_RSA)
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g_game.setRsa(OTSERV_RSA)
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g_game.setCustomOs(-1)
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end
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end
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end
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end
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@ -28,24 +30,6 @@ function g_game.isOfficialTibia()
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return currentRsa == CIPSOFT_RSA
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return currentRsa == CIPSOFT_RSA
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end
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end
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function g_game.getOsType()
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if g_game.isOfficialTibia() then
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if g_app.getOs() == 'windows' then
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return OsTypes.Windows
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else
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return OsTypes.Linux
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end
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else
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if g_app.getOs() == 'windows' then
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return OsTypes.OtclientWindows
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elseif g_app.getOs() == 'mac' then
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return OsTypes.OtclientMac
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else
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return OsTypes.OtclientLinux
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end
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end
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end
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function g_game.getSupportedProtocols()
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function g_game.getSupportedProtocols()
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return {
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return {
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810, 853, 854, 860, 861, 862, 870,
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810, 853, 854, 860, 861, 862, 870,
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@ -8,7 +8,7 @@ GameServerOpcodes = {
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GameServerAddCreature = 23,
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GameServerAddCreature = 23,
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GameServerPingBack = 29,
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GameServerPingBack = 29,
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GameServerPing = 30,
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GameServerPing = 30,
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GameServerChallange = 31,
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GameServerChallenge = 31,
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GameServerDeath = 40,
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GameServerDeath = 40,
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-- all in game opcodes must be greater than 50
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-- all in game opcodes must be greater than 50
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@ -27,7 +27,7 @@ end
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function ProtocolLogin:sendLoginPacket()
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function ProtocolLogin:sendLoginPacket()
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local msg = OutputMessage.create()
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local msg = OutputMessage.create()
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msg:addU8(ClientOpcodes.ClientEnterAccount)
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msg:addU8(ClientOpcodes.ClientEnterAccount)
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msg:addU16(g_game.getOsType())
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msg:addU16(g_game.getOs())
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msg:addU16(g_game.getProtocolVersion())
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msg:addU16(g_game.getProtocolVersion())
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if g_game.getProtocolVersion() >= 971 then
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if g_game.getProtocolVersion() >= 971 then
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@ -313,7 +313,7 @@ namespace Otc
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// 1-50 defined in c++
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// 1-50 defined in c++
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GameProtocolChecksum = 1,
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GameProtocolChecksum = 1,
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GameAccountNames = 2,
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GameAccountNames = 2,
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GameChallangeOnLogin = 3,
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GameChallengeOnLogin = 3,
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GamePenalityOnDeath = 4,
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GamePenalityOnDeath = 4,
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GameNameOnNpcTrade = 5,
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GameNameOnNpcTrade = 5,
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GameDoubleFreeCapacity = 6,
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GameDoubleFreeCapacity = 6,
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@ -145,17 +145,21 @@ void Game::processLoginWait(const std::string& message, int time)
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g_lua.callGlobalField("g_game", "onLoginWait", message, time);
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g_lua.callGlobalField("g_game", "onLoginWait", message, time);
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}
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}
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void Game::processLogin()
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{
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g_lua.callGlobalField("g_game", "onLogin");
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}
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void Game::processPendingGame()
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void Game::processPendingGame()
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{
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{
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m_localPlayer->setPendingGame(true);
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m_localPlayer->setPendingGame(true);
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g_lua.callGlobalField("g_game", "onPendingGame");
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g_lua.callGlobalField("g_game", "onPendingGame");
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m_protocolGame->sendEnterGame();
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}
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}
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void Game::processEnterGame()
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void Game::processEnterGame()
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{
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{
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m_localPlayer->setPendingGame(false);
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m_localPlayer->setPendingGame(false);
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m_protocolGame->sendEnterGame();
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g_lua.callGlobalField("g_game", "onEnterGame");
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g_lua.callGlobalField("g_game", "onEnterGame");
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}
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}
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@ -1277,7 +1281,7 @@ void Game::setProtocolVersion(int version)
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if(version >= 854) {
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if(version >= 854) {
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enableFeature(Otc::GameProtocolChecksum);
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enableFeature(Otc::GameProtocolChecksum);
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enableFeature(Otc::GameAccountNames);
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enableFeature(Otc::GameAccountNames);
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enableFeature(Otc::GameChallangeOnLogin);
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enableFeature(Otc::GameChallengeOnLogin);
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enableFeature(Otc::GameDoubleFreeCapacity);
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enableFeature(Otc::GameDoubleFreeCapacity);
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enableFeature(Otc::GameCreatureEmblems);
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enableFeature(Otc::GameCreatureEmblems);
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}
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}
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@ -1399,6 +1403,6 @@ int Game::getOs()
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return 10;
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return 10;
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else if(g_app.getOs() == "mac")
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else if(g_app.getOs() == "mac")
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return 12;
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return 12;
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else
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else // linux
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return 10;
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return 11;
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}
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}
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@ -60,7 +60,7 @@ protected:
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void processLoginError(const std::string& error);
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void processLoginError(const std::string& error);
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void processLoginAdvice(const std::string& message);
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void processLoginAdvice(const std::string& message);
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void processLoginWait(const std::string& message, int time);
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void processLoginWait(const std::string& message, int time);
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void processLogin();
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void processPendingGame();
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void processPendingGame();
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void processEnterGame();
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void processEnterGame();
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@ -42,17 +42,17 @@ namespace Proto {
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enum GameServerOpcodes : uint8
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enum GameServerOpcodes : uint8
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{
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{
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GameServerInitGame = 10,
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GameServerLoginOrPendingState = 10,
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GameServerGMActions = 11,
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GameServerGMActions = 11,
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GameServerEnterGame = 15,
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GameServerEnterGame = 15,
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GameServerUpdateNeeded = 17,
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GameServerUpdateNeeded = 17,
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GameServerLoginError = 20,
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GameServerLoginError = 20,
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GameServerLoginAdvice = 21,
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GameServerLoginAdvice = 21,
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GameServerLoginWait = 22,
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GameServerLoginWait = 22,
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GameServerAddCreature = 23,
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GameServerLoginSuccess = 23,
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GameServerPingBack = 29,
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GameServerPingBack = 29,
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GameServerPing = 30,
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GameServerPing = 30,
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GameServerChallange = 31,
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GameServerChallenge = 31,
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GameServerDeath = 40,
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GameServerDeath = 40,
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// all in game opcodes must be greater than 50
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// all in game opcodes must be greater than 50
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@ -46,7 +46,7 @@ void ProtocolGame::onConnect()
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if(g_game.getFeature(Otc::GameProtocolChecksum))
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if(g_game.getFeature(Otc::GameProtocolChecksum))
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enableChecksum();
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enableChecksum();
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if(!g_game.getFeature(Otc::GameChallangeOnLogin))
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if(!g_game.getFeature(Otc::GameChallengeOnLogin))
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sendLoginPacket(0, 0);
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sendLoginPacket(0, 0);
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recv();
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recv();
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@ -35,7 +35,7 @@ public:
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void send(const OutputMessagePtr& outputMessage);
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void send(const OutputMessagePtr& outputMessage);
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void sendExtendedOpcode(uint8 opcode, const std::string& buffer);
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void sendExtendedOpcode(uint8 opcode, const std::string& buffer);
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void sendLoginPacket(uint challangeTimestamp, uint8 challangeRandom);
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void sendLoginPacket(uint challengeTimestamp, uint8 challengeRandom);
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void sendEnterGame();
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void sendEnterGame();
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void sendLogout();
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void sendLogout();
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void sendPing();
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void sendPing();
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@ -123,7 +123,7 @@ private:
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void parseMessage(const InputMessagePtr& msg);
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void parseMessage(const InputMessagePtr& msg);
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void parsePendingGame(const InputMessagePtr& msg);
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void parsePendingGame(const InputMessagePtr& msg);
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void parseEnterGame(const InputMessagePtr& msg);
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void parseEnterGame(const InputMessagePtr& msg);
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void parseInitGame(const InputMessagePtr& msg);
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void parseLogin(const InputMessagePtr& msg);
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void parseGMActions(const InputMessagePtr& msg);
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void parseGMActions(const InputMessagePtr& msg);
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void parseUpdateNeeded(const InputMessagePtr& msg);
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void parseUpdateNeeded(const InputMessagePtr& msg);
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void parseLoginError(const InputMessagePtr& msg);
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void parseLoginError(const InputMessagePtr& msg);
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void parseLoginWait(const InputMessagePtr& msg);
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void parseLoginWait(const InputMessagePtr& msg);
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void parsePing(const InputMessagePtr& msg);
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void parsePing(const InputMessagePtr& msg);
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void parsePingBack(const InputMessagePtr& msg);
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void parsePingBack(const InputMessagePtr& msg);
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void parseChallange(const InputMessagePtr& msg);
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void parseChallenge(const InputMessagePtr& msg);
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void parseDeath(const InputMessagePtr& msg);
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void parseDeath(const InputMessagePtr& msg);
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void parseMapDescription(const InputMessagePtr& msg);
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void parseMapDescription(const InputMessagePtr& msg);
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void parseMapMoveNorth(const InputMessagePtr& msg);
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void parseMapMoveNorth(const InputMessagePtr& msg);
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@ -58,16 +58,11 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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msg->setReadPos(readPos); // restore read pos
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msg->setReadPos(readPos); // restore read pos
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switch(opcode) {
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switch(opcode) {
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case Proto::GameServerInitGame:
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case Proto::GameServerLoginOrPendingState:
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case Proto::GameServerAddCreature:
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if(g_game.getFeature(Otc::GameLoginPending))
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if(opcode == Proto::GameServerInitGame && g_game.getFeature(Otc::GameLoginPending))
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parsePendingGame(msg);
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parsePendingGame(msg);
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else
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else
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parseInitGame(msg);
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parseLogin(msg);
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break;
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case Proto::GameServerEnterGame:
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if(g_game.getFeature(Otc::GameLoginPending))
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parseEnterGame(msg);
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break;
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break;
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case Proto::GameServerGMActions:
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case Proto::GameServerGMActions:
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parseGMActions(msg);
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parseGMActions(msg);
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@ -92,8 +87,8 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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else
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else
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parsePing(msg);
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parsePing(msg);
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break;
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break;
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case Proto::GameServerChallange:
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case Proto::GameServerChallenge:
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parseChallange(msg);
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parseChallenge(msg);
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break;
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break;
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case Proto::GameServerDeath:
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case Proto::GameServerDeath:
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parseDeath(msg);
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parseDeath(msg);
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@ -321,6 +316,13 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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case Proto::GameServerShowModalDialog:
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case Proto::GameServerShowModalDialog:
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parseShowModalDialog(msg);
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parseShowModalDialog(msg);
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break;
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break;
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// PROTOCOL>=980
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case Proto::GameServerLoginSuccess:
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parseLogin(msg);
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break;
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case Proto::GameServerEnterGame:
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parseEnterGame(msg);
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break;
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// otclient ONLY
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// otclient ONLY
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case Proto::GameServerExtendedOpcode:
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case Proto::GameServerExtendedOpcode:
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parseExtendedOpcode(msg);
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parseExtendedOpcode(msg);
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@ -340,13 +342,12 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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}
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}
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}
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}
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void ProtocolGame::parseInitGame(const InputMessagePtr& msg)
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void ProtocolGame::parseLogin(const InputMessagePtr& msg)
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{
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{
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uint playerId = msg->getU32();
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uint playerId = msg->getU32();
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int serverBeat = msg->getU16();
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int serverBeat = msg->getU16();
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if(g_game.getFeature(Otc::GameNewSpeedLaw))
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if(g_game.getFeature(Otc::GameNewSpeedLaw)) {
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{
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double speedA = msg->getDouble();
|
double speedA = msg->getDouble();
|
||||||
double speedB = msg->getDouble();
|
double speedB = msg->getDouble();
|
||||||
double speedC = msg->getDouble();
|
double speedC = msg->getDouble();
|
||||||
|
@ -357,6 +358,8 @@ void ProtocolGame::parseInitGame(const InputMessagePtr& msg)
|
||||||
m_localPlayer->setId(playerId);
|
m_localPlayer->setId(playerId);
|
||||||
g_game.setServerBeat(serverBeat);
|
g_game.setServerBeat(serverBeat);
|
||||||
g_game.setCanReportBugs(canReportBugs);
|
g_game.setCanReportBugs(canReportBugs);
|
||||||
|
|
||||||
|
g_game.processLogin();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parsePendingGame(const InputMessagePtr& msg)
|
void ProtocolGame::parsePendingGame(const InputMessagePtr& msg)
|
||||||
|
@ -430,7 +433,7 @@ void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
|
||||||
g_game.processPingBack(m_pingTimer.elapsed_millis());
|
g_game.processPingBack(m_pingTimer.elapsed_millis());
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseChallange(const InputMessagePtr& msg)
|
void ProtocolGame::parseChallenge(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
uint timestamp = msg->getU32();
|
uint timestamp = msg->getU32();
|
||||||
uint8 random = msg->getU8();
|
uint8 random = msg->getU8();
|
||||||
|
|
|
@ -46,7 +46,7 @@ void ProtocolGame::sendExtendedOpcode(uint8 opcode, const std::string& buffer)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::sendLoginPacket(uint challangeTimestamp, uint8 challangeRandom)
|
void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRandom)
|
||||||
{
|
{
|
||||||
OutputMessagePtr msg(new OutputMessage);
|
OutputMessagePtr msg(new OutputMessage);
|
||||||
|
|
||||||
|
@ -64,7 +64,7 @@ void ProtocolGame::sendLoginPacket(uint challangeTimestamp, uint8 challangeRando
|
||||||
|
|
||||||
msg->addU16(g_game.getProtocolVersion());
|
msg->addU16(g_game.getProtocolVersion());
|
||||||
|
|
||||||
if(g_game.getProtocolVersion() >= 971) {
|
if(g_game.getProtocolVersion() >= 970) {
|
||||||
msg->addU32(g_game.getClientVersion());
|
msg->addU32(g_game.getClientVersion());
|
||||||
msg->addU8(0); // clientType
|
msg->addU8(0); // clientType
|
||||||
}
|
}
|
||||||
|
@ -97,9 +97,9 @@ void ProtocolGame::sendLoginPacket(uint challangeTimestamp, uint8 challangeRando
|
||||||
paddingBytes -= 8 + m_characterName.length() + m_accountPassword.length();
|
paddingBytes -= 8 + m_characterName.length() + m_accountPassword.length();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(g_game.getFeature(Otc::GameChallangeOnLogin)) {
|
if(g_game.getFeature(Otc::GameChallengeOnLogin)) {
|
||||||
msg->addU32(challangeTimestamp);
|
msg->addU32(challengeTimestamp);
|
||||||
msg->addU8(challangeRandom);
|
msg->addU8(challengeRandom);
|
||||||
paddingBytes -= 5;
|
paddingBytes -= 5;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue