Converted cooldownbar to miniwindow
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@ -1,4 +1,6 @@
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cooldownPanel = nil
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cooldownWindow = nil
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cooldownButton = nil
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contentsPanel = nil
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spellCooldownPanel = nil
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spellCooldownPanel = nil
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function init()
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function init()
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@ -7,10 +9,16 @@ function init()
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onSpellGroupCooldown = onSpellGroupCooldown,
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onSpellGroupCooldown = onSpellGroupCooldown,
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onSpellCooldown = onSpellCooldown })
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onSpellCooldown = onSpellCooldown })
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cooldownPanel = g_ui.displayUI('cooldown.otui')
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cooldownButton = TopMenu.addRightGameToggleButton('cooldownButton', tr('Cooldowns'), 'cooldown.png', toggle)
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cooldownPanel:hide()
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cooldownButton:setOn(true)
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cooldownButton:hide()
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spellCooldownPanel = cooldownPanel:getChildById('spellCooldownPanel')
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cooldownWindow = g_ui.loadUI('cooldown.otui', modules.game_interface.getRightPanel())
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cooldownWindow:disableResize()
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cooldownWindow:setup()
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contentsPanel = cooldownWindow:getChildById('contentsPanel')
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spellCooldownPanel = contentsPanel:getChildById('spellCooldownPanel')
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if g_game.isOnline() then
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if g_game.isOnline() then
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show()
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show()
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@ -23,18 +31,34 @@ function terminate()
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onSpellGroupCooldown = onSpellGroupCooldown,
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onSpellGroupCooldown = onSpellGroupCooldown,
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onSpellCooldown = onSpellCooldown })
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onSpellCooldown = onSpellCooldown })
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spellCooldownPanel:destroy()
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cooldownButton:destroy()
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cooldownPanel:destroy()
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cooldownWindow:destroy()
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end
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function onMiniWindowClose()
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cooldownButton:setOn(false)
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end
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function toggle()
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if cooldownButton:isOn() then
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cooldownWindow:close()
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cooldownButton:setOn(false)
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else
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cooldownWindow:open()
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cooldownButton:setOn(true)
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end
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end
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end
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function show()
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function show()
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if g_game.getFeature(GameSpellList) then
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if g_game.getFeature(GameSpellList) then
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cooldownPanel:show()
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cooldownWindow:show()
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cooldownButton:show()
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end
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end
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end
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end
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function hide()
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function hide()
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cooldownPanel:hide()
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cooldownWindow:hide()
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cooldownButton:hide()
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end
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end
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function updateProgressRect(progressRect, interval, init)
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function updateProgressRect(progressRect, interval, init)
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@ -61,7 +85,7 @@ function onSpellCooldown(iconId, duration)
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if not otcIconId then return end
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if not otcIconId then return end
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local icon = cooldownPanel:getChildById(spellName)
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local icon = spellCooldownPanel:getChildById(spellName)
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if not icon then
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if not icon then
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icon = g_ui.createWidget('SpellIcon', spellCooldownPanel)
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icon = g_ui.createWidget('SpellIcon', spellCooldownPanel)
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icon:setId(spellName)
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icon:setId(spellName)
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@ -78,8 +102,8 @@ end
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function onSpellGroupCooldown(groupId, duration)
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function onSpellGroupCooldown(groupId, duration)
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if not SpellGroups[groupId] then return end
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if not SpellGroups[groupId] then return end
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local icon = cooldownPanel:getChildById('groupIcon' .. SpellGroups[groupId])
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local icon = contentsPanel:getChildById('groupIcon' .. SpellGroups[groupId])
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local progressRect = cooldownPanel:getChildById('progressRect' .. SpellGroups[groupId])
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local progressRect = contentsPanel:getChildById('progressRect' .. SpellGroups[groupId])
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if icon then
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if icon then
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icon:setOn(true)
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icon:setOn(true)
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removeEvent(icon.event)
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removeEvent(icon.event)
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@ -3,6 +3,7 @@ SpellGroupIcon < UIWidget
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image-size: 22 22
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image-size: 22 22
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image-source: /game_cooldown/icons/cooldownIcons.png
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image-source: /game_cooldown/icons/cooldownIcons.png
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focusable: false
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focusable: false
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margin-top: 3
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SpellIcon < UIWidget
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SpellIcon < UIWidget
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size: 22 22
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size: 22 22
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@ -18,32 +19,24 @@ SpellIcon < UIWidget
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anchors.left: parent.left
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anchors.left: parent.left
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SpellProgressRect < UIProgressRect
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SpellProgressRect < UIProgressRect
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anchors.fill: parent
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background: #585858AA
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background: #585858AA
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percent: 100
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percent: 100
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focusable: false
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focusable: false
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Panel
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MiniWindow
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id: spellPanel
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id: cooldownWindow
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layout:
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!text: tr('Spell Cooldowns')
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type: anchor
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height: 85
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height: 28
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icon: cooldown.png
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width: 250
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@onClose: modules.game_cooldown.onMiniWindowClose()
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anchors.top: parent.top
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&save: true
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anchors.left: parent.left
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margin-top: 70
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margin-left: 10
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border-width: 1
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border-color: #00000077
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background-color: #ffffff11
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focusable: false
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MiniWindowContents
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SpellGroupIcon
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SpellGroupIcon
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id: groupIconAttack
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id: groupIconAttack
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image-clip: 0 0 20 20
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image-clip: 0 0 20 20
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.left: parent.left
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margin-top: 3
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margin-left: 3
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margin-left: 3
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$on:
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$on:
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image-clip: 0 20 20 20
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image-clip: 0 20 20 20
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@ -58,7 +51,6 @@ Panel
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image-clip: 20 0 20 20
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image-clip: 20 0 20 20
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.left: groupIconAttack.right
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anchors.left: groupIconAttack.right
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margin-top: 3
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margin-left: 3
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margin-left: 3
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$on:
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$on:
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image-clip: 20 20 20 20
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image-clip: 20 20 20 20
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@ -73,7 +65,6 @@ Panel
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image-clip: 40 0 20 20
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image-clip: 40 0 20 20
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.left: groupIconHealing.right
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anchors.left: groupIconHealing.right
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margin-top: 3
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margin-left: 3
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margin-left: 3
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$on:
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$on:
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image-clip: 40 20 20 20
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image-clip: 40 20 20 20
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@ -88,7 +79,6 @@ Panel
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image-clip: 60 0 20 20
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image-clip: 60 0 20 20
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anchors.top: parent.top
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anchors.top: parent.top
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anchors.left: groupIconSupport.right
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anchors.left: groupIconSupport.right
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margin-top: 3
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margin-left: 3
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margin-left: 3
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$on:
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$on:
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image-clip: 60 20 20 20
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image-clip: 60 20 20 20
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@ -100,5 +90,13 @@ Panel
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Panel
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Panel
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id: spellCooldownPanel
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id: spellCooldownPanel
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anchors.fill: parent
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margin-top: 5
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margin-left: 102
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anchors.top: groupIconSpecial.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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height: 30
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padding: 1
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margin-left: 2
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margin-right: 2
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border: 1 #444444
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After Width: | Height: | Size: 675 B |
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