Merge branch 'master' of https://github.com/edubart/otclient
This commit is contained in:
commit
7fc3229610
|
@ -0,0 +1,31 @@
|
||||||
|
from ubuntu:latest
|
||||||
|
|
||||||
|
WORKDIR /app
|
||||||
|
|
||||||
|
RUN apt-get update; apt-get install -y \
|
||||||
|
build-essential \
|
||||||
|
cmake \
|
||||||
|
git-core \
|
||||||
|
libboost-all-dev \
|
||||||
|
libglew-dev \
|
||||||
|
liblua5.1-0-dev \
|
||||||
|
libopenal-dev \
|
||||||
|
libphysfs-dev \
|
||||||
|
libssl-dev \
|
||||||
|
libvorbis-dev \
|
||||||
|
zlib1g-dev
|
||||||
|
|
||||||
|
RUN apt-get install -y \
|
||||||
|
libncurses5-dev \
|
||||||
|
mercurial; \
|
||||||
|
hg clone -r stable-2.0 http://hg.icculus.org/icculus/physfs/; \
|
||||||
|
cd physfs; \
|
||||||
|
mkdir build && cd build && cmake .. && make && make install; \
|
||||||
|
mv /usr/local/lib/libphysfs.a /usr/lib/x86_64-linux-gnu/.
|
||||||
|
|
||||||
|
ADD . /app
|
||||||
|
|
||||||
|
# Build application
|
||||||
|
RUN mkdir -p build && cd build && cmake .. && make -j$(grep -c ^process /proc/cpuinfo);
|
||||||
|
|
||||||
|
CMD cd build; ./otclient
|
|
@ -37,6 +37,15 @@ In short, if you need to compile OTClient, follow these tutorials:
|
||||||
* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
|
* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
|
||||||
* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
|
* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
|
||||||
|
|
||||||
|
### Build and run with Docker
|
||||||
|
|
||||||
|
To build and run the client:
|
||||||
|
```
|
||||||
|
./build.sh
|
||||||
|
./run.sh
|
||||||
|
```
|
||||||
|
|
||||||
|
The build step should be run just when something on implementation changes.
|
||||||
|
|
||||||
### Need help?
|
### Need help?
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
docker build -t edubart/otclient .
|
|
@ -26,6 +26,11 @@ local function retranslateKeyComboDesc(keyComboDesc)
|
||||||
if keyComboDesc == nil then
|
if keyComboDesc == nil then
|
||||||
error('Unable to translate key combo \'' .. keyComboDesc .. '\'')
|
error('Unable to translate key combo \'' .. keyComboDesc .. '\'')
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if type(keyComboDesc) == 'number' then
|
||||||
|
keyComboDesc = tostring(keyComboDesc)
|
||||||
|
end
|
||||||
|
|
||||||
local keyCombo = {}
|
local keyCombo = {}
|
||||||
for i,currentKeyDesc in ipairs(keyComboDesc:split('+')) do
|
for i,currentKeyDesc in ipairs(keyComboDesc:split('+')) do
|
||||||
for keyCode, keyDesc in pairs(KeyCodeDescs) do
|
for keyCode, keyDesc in pairs(KeyCodeDescs) do
|
||||||
|
|
|
@ -19,13 +19,14 @@ function UIComboBox:clearOptions()
|
||||||
self:clearText()
|
self:clearText()
|
||||||
end
|
end
|
||||||
|
|
||||||
function UIComboBox:getOption(text)
|
function UIComboBox:isOption(text)
|
||||||
if not self.options then return nil end
|
if not self.options then return false end
|
||||||
for i,v in ipairs(self.options) do
|
for i,v in ipairs(self.options) do
|
||||||
if v.text == text then
|
if v.text == text then
|
||||||
return nil
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
function UIComboBox:setOption(text, dontSignal)
|
function UIComboBox:setOption(text, dontSignal)
|
||||||
|
|
|
@ -385,6 +385,11 @@ function UIMoveableTabBar:selectTab(tab)
|
||||||
tab:setOn(false)
|
tab:setOn(false)
|
||||||
tab.blinking = false
|
tab.blinking = false
|
||||||
|
|
||||||
|
if tab.blinkEvent then
|
||||||
|
removeEvent(tab.blinkEvent)
|
||||||
|
tab.blinkEvent = nil
|
||||||
|
end
|
||||||
|
|
||||||
local parent = tab:getParent()
|
local parent = tab:getParent()
|
||||||
parent:focusChild(tab, MouseFocusReason)
|
parent:focusChild(tab, MouseFocusReason)
|
||||||
updateNavigation(self)
|
updateNavigation(self)
|
||||||
|
|
|
@ -126,8 +126,8 @@ end
|
||||||
function UIScrollBar:onSetup()
|
function UIScrollBar:onSetup()
|
||||||
self.setupDone = true
|
self.setupDone = true
|
||||||
local sliderButton = self:getChildById('sliderButton')
|
local sliderButton = self:getChildById('sliderButton')
|
||||||
g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:decrement() end, 300)
|
g_mouse.bindAutoPress(self:getChildById('decrementButton'), function() self:onDecrement() end, 300)
|
||||||
g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:increment() end, 300)
|
g_mouse.bindAutoPress(self:getChildById('incrementButton'), function() self:onIncrement() end, 300)
|
||||||
g_mouse.bindPressMove(sliderButton, function(mousePos, mouseMoved) parseSliderPos(self, sliderButton, mousePos, mouseMoved) end)
|
g_mouse.bindPressMove(sliderButton, function(mousePos, mouseMoved) parseSliderPos(self, sliderButton, mousePos, mouseMoved) end)
|
||||||
g_mouse.bindPress(sliderButton, function(mousePos, mouseButton) parseSliderPress(self, sliderButton, mousePos, mouseButton) end)
|
g_mouse.bindPress(sliderButton, function(mousePos, mouseButton) parseSliderPress(self, sliderButton, mousePos, mouseButton) end)
|
||||||
|
|
||||||
|
@ -158,6 +158,26 @@ function UIScrollBar:onStyleApply(styleName, styleNode)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function UIScrollBar:onDecrement()
|
||||||
|
if g_keyboard.isCtrlPressed() then
|
||||||
|
self:decrement(self.value)
|
||||||
|
elseif g_keyboard.isShiftPressed() then
|
||||||
|
self:decrement(10)
|
||||||
|
else
|
||||||
|
self:decrement()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function UIScrollBar:onIncrement()
|
||||||
|
if g_keyboard.isCtrlPressed() then
|
||||||
|
self:increment(self.maximum)
|
||||||
|
elseif g_keyboard.isShiftPressed() then
|
||||||
|
self:increment(10)
|
||||||
|
else
|
||||||
|
self:increment()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function UIScrollBar:decrement(count)
|
function UIScrollBar:decrement(count)
|
||||||
count = count or self.step
|
count = count or self.step
|
||||||
self:setValue(self.value - count)
|
self:setValue(self.value - count)
|
||||||
|
@ -264,4 +284,4 @@ function UIScrollBar:getStep() return self.step end
|
||||||
function UIScrollBar:getOrientation() return self.orientation end
|
function UIScrollBar:getOrientation() return self.orientation end
|
||||||
function UIScrollBar:getShowValue() return self.showValue end
|
function UIScrollBar:getShowValue() return self.showValue end
|
||||||
function UIScrollBar:getSymbol() return self.symbol end
|
function UIScrollBar:getSymbol() return self.symbol end
|
||||||
function UIScrollBar:getMouseScroll() return self.mouseScroll end
|
function UIScrollBar:getMouseScroll() return self.mouseScroll end
|
||||||
|
|
|
@ -52,6 +52,13 @@ SayModes = {
|
||||||
[3] = { speakTypeDesc = 'yell', icon = '/images/game/console/yell' }
|
[3] = { speakTypeDesc = 'yell', icon = '/images/game/console/yell' }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ChannelEventFormats = {
|
||||||
|
[ChannelEvent.Join] = '%s joined the channel.',
|
||||||
|
[ChannelEvent.Leave] = '%s left the channel.',
|
||||||
|
[ChannelEvent.Invite] = '%s has been invited to the channel.',
|
||||||
|
[ChannelEvent.Exclude] = '%s has been removed from the channel.',
|
||||||
|
}
|
||||||
|
|
||||||
MAX_HISTORY = 500
|
MAX_HISTORY = 500
|
||||||
MAX_LINES = 100
|
MAX_LINES = 100
|
||||||
HELP_CHANNEL = 9
|
HELP_CHANNEL = 9
|
||||||
|
@ -98,7 +105,8 @@ function init()
|
||||||
onRuleViolationCancel = onRuleViolationCancel,
|
onRuleViolationCancel = onRuleViolationCancel,
|
||||||
onRuleViolationLock = onRuleViolationLock,
|
onRuleViolationLock = onRuleViolationLock,
|
||||||
onGameStart = online,
|
onGameStart = online,
|
||||||
onGameEnd = offline
|
onGameEnd = offline,
|
||||||
|
onChannelEvent = onChannelEvent,
|
||||||
})
|
})
|
||||||
|
|
||||||
consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
|
consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
|
||||||
|
@ -240,7 +248,8 @@ function terminate()
|
||||||
onRuleViolationCancel = onRuleViolationCancel,
|
onRuleViolationCancel = onRuleViolationCancel,
|
||||||
onRuleViolationLock = onRuleViolationLock,
|
onRuleViolationLock = onRuleViolationLock,
|
||||||
onGameStart = online,
|
onGameStart = online,
|
||||||
onGameEnd = offline
|
onGameEnd = offline,
|
||||||
|
onChannelEvent = onChannelEvent,
|
||||||
})
|
})
|
||||||
|
|
||||||
if g_game.isOnline() then clear() end
|
if g_game.isOnline() then clear() end
|
||||||
|
@ -1437,3 +1446,19 @@ function offline()
|
||||||
end
|
end
|
||||||
clear()
|
clear()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function onChannelEvent(channelId, name, type)
|
||||||
|
local fmt = ChannelEventFormats[type]
|
||||||
|
if not fmt then
|
||||||
|
print(('Unknown channel event type (%d).'):format(type))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local channel = channels[channelId]
|
||||||
|
if channel then
|
||||||
|
local tab = getTab(channel)
|
||||||
|
if tab then
|
||||||
|
addTabText(fmt:format(name), SpeakTypesSettings.channelOrange, tab)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
|
@ -120,7 +120,7 @@ function setSkillTooltip(id, value)
|
||||||
widget:setTooltip(value)
|
widget:setTooltip(value)
|
||||||
end
|
end
|
||||||
|
|
||||||
function setSkillPercent(id, percent, tooltip)
|
function setSkillPercent(id, percent, tooltip, color)
|
||||||
local skill = skillsWindow:recursiveGetChildById(id)
|
local skill = skillsWindow:recursiveGetChildById(id)
|
||||||
local widget = skill:getChildById('percent')
|
local widget = skill:getChildById('percent')
|
||||||
if widget then
|
if widget then
|
||||||
|
@ -129,6 +129,10 @@ function setSkillPercent(id, percent, tooltip)
|
||||||
if tooltip then
|
if tooltip then
|
||||||
widget:setTooltip(tooltip)
|
widget:setTooltip(tooltip)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if color then
|
||||||
|
widget:setBackgroundColor(color)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -333,10 +337,34 @@ function onStaminaChange(localPlayer, stamina)
|
||||||
if minutes < 10 then
|
if minutes < 10 then
|
||||||
minutes = '0' .. minutes
|
minutes = '0' .. minutes
|
||||||
end
|
end
|
||||||
local percent = math.floor(100 * stamina / (42 * 60)) -- max is 42 hours
|
local percent = math.floor(100 * stamina / (42 * 60)) -- max is 42 hours --TODO not in all client versions
|
||||||
|
|
||||||
setSkillValue('stamina', hours .. ":" .. minutes)
|
setSkillValue('stamina', hours .. ":" .. minutes)
|
||||||
setSkillPercent('stamina', percent, tr('You have %s percent', percent))
|
|
||||||
|
--TODO not all client versions have premium time
|
||||||
|
if stamina > 2400 and g_game.getClientVersion() >= 1038 and localPlayer:isPremium() then
|
||||||
|
local text = tr("You have %s hours and %s minutes left", hours, minutes) .. '\n' ..
|
||||||
|
tr("Now you will gain 50%% more experience")
|
||||||
|
setSkillPercent('stamina', percent, text, 'green')
|
||||||
|
elseif stamina > 2400 and g_game.getClientVersion() >= 1038 and not localPlayer:isPremium() then
|
||||||
|
local text = tr("You have %s hours and %s minutes left", hours, minutes) .. '\n' ..
|
||||||
|
tr("You will not gain 50%% more experience because you aren't premium player, now you receive only 1x experience points")
|
||||||
|
setSkillPercent('stamina', percent, text, '#89F013')
|
||||||
|
elseif stamina > 2400 and g_game.getClientVersion() < 1038 then
|
||||||
|
local text = tr("You have %s hours and %s minutes left", hours, minutes) .. '\n' ..
|
||||||
|
tr("If you are premium player, you will gain 50%% more experience")
|
||||||
|
setSkillPercent('stamina', percent, text, 'green')
|
||||||
|
elseif stamina <= 2400 and stamina > 840 then
|
||||||
|
setSkillPercent('stamina', percent, tr("You have %s hours and %s minutes left", hours, minutes), 'orange')
|
||||||
|
elseif stamina <= 840 and stamina > 0 then
|
||||||
|
local text = tr("You have %s hours and %s minutes left", hours, minutes) .. "\n" ..
|
||||||
|
tr("You gain only 50%% experience and you don't may gain loot from monsters")
|
||||||
|
setSkillPercent('stamina', percent, text, 'red')
|
||||||
|
elseif stamina == 0 then
|
||||||
|
local text = tr("You have %s hours and %s minutes left", hours, minutes) .. "\n" ..
|
||||||
|
tr("You don't may receive experience and loot from monsters")
|
||||||
|
setSkillPercent('stamina', percent, text, 'black')
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
|
function onOfflineTrainingChange(localPlayer, offlineTrainingTime)
|
||||||
|
|
|
@ -8,7 +8,7 @@ TextMessageLabel < UILabel
|
||||||
|
|
||||||
Panel
|
Panel
|
||||||
anchors.fill: gameMapPanel
|
anchors.fill: gameMapPanel
|
||||||
anchors.bottom: gameBottomPanel.top
|
anchors.bottom: gameMapPanel.bottom
|
||||||
focusable: false
|
focusable: false
|
||||||
|
|
||||||
Panel
|
Panel
|
||||||
|
|
|
@ -333,4 +333,11 @@ SubscriptionStatus = {
|
||||||
Premium = 1,
|
Premium = 1,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ChannelEvent = {
|
||||||
|
Join = 0,
|
||||||
|
Leave = 1,
|
||||||
|
Invite = 2,
|
||||||
|
Exclude = 3,
|
||||||
|
}
|
||||||
|
|
||||||
-- @}
|
-- @}
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
#!/usr/bin/env bash
|
||||||
|
|
||||||
|
SE_enforcing=`getenforce` || true
|
||||||
|
|
||||||
|
sudo setenforce Permissive || true
|
||||||
|
|
||||||
|
# Enable any host to connect on X Org
|
||||||
|
xhost +
|
||||||
|
|
||||||
|
docker run -ti --rm \
|
||||||
|
-e DISPLAY \
|
||||||
|
-v /tmp/.X11-unix:/tmp/.X11-unix \
|
||||||
|
--device /dev/dri \
|
||||||
|
edubart/otclient
|
||||||
|
|
||||||
|
# Enable any host to connect on X Org
|
||||||
|
xhost -
|
||||||
|
|
||||||
|
sudo setenforce $SE_enforcing || true
|
|
@ -123,6 +123,24 @@ int Animator::getPhase()
|
||||||
return m_phase;
|
return m_phase;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int Animator::getPhaseAt(ticks_t time)
|
||||||
|
{
|
||||||
|
int index = 0;
|
||||||
|
ticks_t total = 0;
|
||||||
|
|
||||||
|
for(const auto &pair: m_phaseDurations) {
|
||||||
|
total += std::get<1>(pair);
|
||||||
|
|
||||||
|
if (time < total) {
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
|
++index;
|
||||||
|
}
|
||||||
|
|
||||||
|
return std::min<int>(index, m_animationPhases - 1);
|
||||||
|
}
|
||||||
|
|
||||||
int Animator::getStartPhase()
|
int Animator::getStartPhase()
|
||||||
{
|
{
|
||||||
if(m_startPhase > -1)
|
if(m_startPhase > -1)
|
||||||
|
@ -157,7 +175,7 @@ int Animator::getLoopPhase()
|
||||||
|
|
||||||
if(m_loopCount == 0)
|
if(m_loopCount == 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if(m_currentLoop < (m_loopCount - 1)) {
|
if(m_currentLoop < (m_loopCount - 1)) {
|
||||||
m_currentLoop++;
|
m_currentLoop++;
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -182,7 +200,7 @@ void Animator::calculateSynchronous()
|
||||||
int totalDuration = 0;
|
int totalDuration = 0;
|
||||||
for(int i = 0; i < m_animationPhases; i++)
|
for(int i = 0; i < m_animationPhases; i++)
|
||||||
totalDuration += getPhaseDuration(i);
|
totalDuration += getPhaseDuration(i);
|
||||||
|
|
||||||
ticks_t ticks = g_clock.millis();
|
ticks_t ticks = g_clock.millis();
|
||||||
int elapsedTicks = (int)(ticks % totalDuration);
|
int elapsedTicks = (int)(ticks % totalDuration);
|
||||||
int totalTime = 0;
|
int totalTime = 0;
|
||||||
|
@ -197,3 +215,13 @@ void Animator::calculateSynchronous()
|
||||||
}
|
}
|
||||||
m_lastPhaseTicks = ticks;
|
m_lastPhaseTicks = ticks;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ticks_t Animator::getTotalDuration()
|
||||||
|
{
|
||||||
|
ticks_t time = 0;
|
||||||
|
for (const auto &pair: m_phaseDurations) {
|
||||||
|
time += std::get<1>(pair);
|
||||||
|
}
|
||||||
|
|
||||||
|
return time;
|
||||||
|
}
|
||||||
|
|
|
@ -50,12 +50,15 @@ public:
|
||||||
|
|
||||||
void setPhase(int phase);
|
void setPhase(int phase);
|
||||||
int getPhase();
|
int getPhase();
|
||||||
|
int getPhaseAt(ticks_t time);
|
||||||
|
|
||||||
int getStartPhase();
|
int getStartPhase();
|
||||||
int getAnimationPhases() { return m_animationPhases; }
|
int getAnimationPhases() { return m_animationPhases; }
|
||||||
bool isAsync() { return m_async; }
|
bool isAsync() { return m_async; }
|
||||||
bool isComplete() { return m_isComplete; }
|
bool isComplete() { return m_isComplete; }
|
||||||
|
|
||||||
|
ticks_t getTotalDuration();
|
||||||
|
|
||||||
void resetAnimation();
|
void resetAnimation();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -405,7 +405,7 @@ void Creature::updateJump()
|
||||||
|
|
||||||
int nextT, i = 1;
|
int nextT, i = 1;
|
||||||
do {
|
do {
|
||||||
nextT = stdext::round((-b + std::sqrt(std::max<int>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
|
nextT = stdext::round((-b + std::sqrt(std::max<double>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
|
||||||
++i;
|
++i;
|
||||||
|
|
||||||
if(nextT < halfJumpDuration)
|
if(nextT < halfJumpDuration)
|
||||||
|
|
|
@ -22,6 +22,7 @@
|
||||||
|
|
||||||
#include "effect.h"
|
#include "effect.h"
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
|
#include "game.h"
|
||||||
#include <framework/core/eventdispatcher.h>
|
#include <framework/core/eventdispatcher.h>
|
||||||
|
|
||||||
void Effect::drawEffect(const Point& dest, float scaleFactor, bool animate, int offsetX, int offsetY, LightView *lightView)
|
void Effect::drawEffect(const Point& dest, float scaleFactor, bool animate, int offsetX, int offsetY, LightView *lightView)
|
||||||
|
@ -30,8 +31,20 @@ void Effect::drawEffect(const Point& dest, float scaleFactor, bool animate, int
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int animationPhase = 0;
|
int animationPhase = 0;
|
||||||
if(animate)
|
if(animate) {
|
||||||
animationPhase = std::min<int>((int)(m_animationTimer.ticksElapsed() / m_phaseDuration), getAnimationPhases() - 1);
|
if(g_game.getFeature(Otc::GameEnhancedAnimations)) {
|
||||||
|
// This requires a separate getPhaseAt method as using getPhase would make all magic effects use the same phase regardless of their appearance time
|
||||||
|
animationPhase = rawGetThingType()->getAnimator()->getPhaseAt(m_animationTimer.ticksElapsed());
|
||||||
|
} else {
|
||||||
|
// hack to fix some animation phases duration, currently there is no better solution
|
||||||
|
int ticks = EFFECT_TICKS_PER_FRAME;
|
||||||
|
if (m_id == 33) {
|
||||||
|
ticks <<= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
animationPhase = std::min<int>((int)(m_animationTimer.ticksElapsed() / ticks), getAnimationPhases() - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int xPattern = offsetX % getNumPatternX();
|
int xPattern = offsetX % getNumPatternX();
|
||||||
if(xPattern < 0)
|
if(xPattern < 0)
|
||||||
|
@ -47,15 +60,24 @@ void Effect::drawEffect(const Point& dest, float scaleFactor, bool animate, int
|
||||||
void Effect::onAppear()
|
void Effect::onAppear()
|
||||||
{
|
{
|
||||||
m_animationTimer.restart();
|
m_animationTimer.restart();
|
||||||
m_phaseDuration = EFFECT_TICKS_PER_FRAME;
|
|
||||||
|
|
||||||
// hack to fix some animation phases duration, currently there is no better solution
|
int duration = 0;
|
||||||
if(m_id == 33)
|
if(g_game.getFeature(Otc::GameEnhancedAnimations)) {
|
||||||
m_phaseDuration <<= 2;
|
duration = getThingType()->getAnimator()->getTotalDuration();
|
||||||
|
} else {
|
||||||
|
duration = EFFECT_TICKS_PER_FRAME;
|
||||||
|
|
||||||
|
// hack to fix some animation phases duration, currently there is no better solution
|
||||||
|
if(m_id == 33) {
|
||||||
|
duration <<= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
duration *= getAnimationPhases();
|
||||||
|
}
|
||||||
|
|
||||||
// schedule removal
|
// schedule removal
|
||||||
auto self = asEffect();
|
auto self = asEffect();
|
||||||
g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, m_phaseDuration * getAnimationPhases());
|
g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Effect::setId(uint32 id)
|
void Effect::setId(uint32 id)
|
||||||
|
|
|
@ -51,7 +51,6 @@ protected:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Timer m_animationTimer;
|
Timer m_animationTimer;
|
||||||
uint m_phaseDuration;
|
|
||||||
uint16 m_id;
|
uint16 m_id;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1296,7 +1296,7 @@ void ProtocolGame::parsePremiumTrigger(const InputMessagePtr& msg)
|
||||||
for(int i=0;i<triggerCount;++i) {
|
for(int i=0;i<triggerCount;++i) {
|
||||||
triggers.push_back(msg->getU8());
|
triggers.push_back(msg->getU8());
|
||||||
}
|
}
|
||||||
|
|
||||||
if(g_game.getClientVersion() <= 1096) {
|
if(g_game.getClientVersion() <= 1096) {
|
||||||
bool something = msg->getU8() == 1;
|
bool something = msg->getU8() == 1;
|
||||||
}
|
}
|
||||||
|
@ -1903,9 +1903,11 @@ void ProtocolGame::parseQuestLine(const InputMessagePtr& msg)
|
||||||
|
|
||||||
void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
|
void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
|
||||||
{
|
{
|
||||||
msg->getU16(); // channel id
|
uint16 channelId = msg->getU16();
|
||||||
g_game.formatCreatureName(msg->getString()); // player name
|
std::string name = g_game.formatCreatureName(msg->getString());
|
||||||
msg->getU8(); // event type
|
uint8 type = msg->getU8();
|
||||||
|
|
||||||
|
g_lua.callGlobalField("g_game", "onChannelEvent", channelId, name, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)
|
void ProtocolGame::parseItemInfo(const InputMessagePtr& msg)
|
||||||
|
|
|
@ -29,7 +29,19 @@
|
||||||
#include <winsock2.h>
|
#include <winsock2.h>
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <process.h>
|
#include <process.h>
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
|
||||||
|
#pragma warning (push)
|
||||||
|
#pragma warning (disable:4091) // warning C4091: 'typedef ': ignored on left of '' when no variable is declared
|
||||||
#include <imagehlp.h>
|
#include <imagehlp.h>
|
||||||
|
#pragma warning (pop)
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#include <imagehlp.h>
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
const char *getExceptionName(DWORD exceptionCode)
|
const char *getExceptionName(DWORD exceptionCode)
|
||||||
{
|
{
|
||||||
|
|
|
@ -23,13 +23,21 @@
|
||||||
#include "demangle.h"
|
#include "demangle.h"
|
||||||
|
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
|
|
||||||
#include <winsock2.h>
|
#include <winsock2.h>
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
|
#pragma warning (push)
|
||||||
|
#pragma warning (disable:4091) // warning C4091: 'typedef ': ignored on left of '' when no variable is declared
|
||||||
#include <dbghelp.h>
|
#include <dbghelp.h>
|
||||||
|
#pragma warning (pop)
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
#include <cxxabi.h>
|
#include <cxxabi.h>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace stdext {
|
namespace stdext {
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
BUILD_TYPE="RelWithDebInfo";
|
BUILD_TYPE="RelWithDebInfo";
|
||||||
BUILD_COMMIT="devel";
|
BUILD_COMMIT="devel";
|
||||||
BUILD_REVISION="0";
|
BUILD_REVISION="0";
|
||||||
VERSION="0.6.3";
|
VERSION="0.6.6";
|
||||||
AB
|
AB
|
||||||
</PREPROCESSOR_DEFS>
|
</PREPROCESSOR_DEFS>
|
||||||
|
|
||||||
|
@ -85,8 +85,8 @@
|
||||||
</OTCLIENT_LIBDEPS>
|
</OTCLIENT_LIBDEPS>
|
||||||
|
|
||||||
<OTCLIENT_LIBDEPS_D>
|
<OTCLIENT_LIBDEPS_D>
|
||||||
glew32.lib;
|
glew32d.lib;
|
||||||
zlib.lib;
|
zlibd.lib;
|
||||||
libeay32.lib;
|
libeay32.lib;
|
||||||
physfs.lib;
|
physfs.lib;
|
||||||
openal32.lib;
|
openal32.lib;
|
||||||
|
|
Loading…
Reference in New Issue