some rework on gameprotocol class
This commit is contained in:
parent
4c539cbbe3
commit
81e378cc22
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@ -5,7 +5,8 @@ local SpeakTypes = {
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say = { color = '#FFFF00' },
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whisper = { color = '#FFFF00' },
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yell = { color = '#FFFF00' },
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monsterSay = { color = '#FE6500', hideInConsole = false},
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monsterSay = { color = '#FE6500', hideInConsole = true},
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monsterYell = { color = '#FE6500', hideInConsole = true},
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npcToPlayer = { color = '#5FF7F7' },
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channelYellow = { color = '#FFFF00' },
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channelWhite = { color = '#FFFFFF' },
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@ -46,7 +47,7 @@ end
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-- hooked events
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local function onCreatureSpeak(name, level, speaktypedesc, message, channelId, creaturePos)
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speaktype = SpeakTypes[speaktypedesc]
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if speaktype == SpeakTypes.monsterSay then return end
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if speaktype.hideInConsole then return end
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if name then
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if Options.showLevelsInConsole and level > 0 then
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@ -37,6 +37,9 @@ void UILayout::updateLater()
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if(m_updateScheduled)
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return;
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if(!getParentWidget())
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return;
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auto self = asUILayout();
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g_dispatcher.addEvent([self] {
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self->m_updateScheduled = false;
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@ -72,6 +72,7 @@ public:
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bool getPassable() { return m_passable; }
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ThingType *getType();
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//virtual void walk(const Position& oldPos, const Position& newPos, bool inverse = true);
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virtual void walk(const Position& position, bool inverse = true);
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void turn(Otc::Direction direction);
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virtual void cancelWalk(Otc::Direction direction, bool force = false);
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@ -107,4 +108,14 @@ protected:
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Otc::Direction m_turnDirection;
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};
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class Npc : public Creature {
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public:
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NpcPtr asNpc() { return std::static_pointer_cast<Npc>(shared_from_this()); }
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};
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class Monster : public Creature {
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public:
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MonsterPtr asMonster() { return std::static_pointer_cast<Monster>(shared_from_this()); }
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};
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#endif
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@ -29,10 +29,12 @@ class Tile;
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class Thing;
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class Item;
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class Creature;
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class Effect;
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class Missile;
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class Monster;
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class Npc;
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class Player;
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class LocalPlayer;
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class Effect;
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class Missile;
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class AnimatedText;
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class StaticText;
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@ -40,10 +42,12 @@ typedef std::shared_ptr<Tile> TilePtr;
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typedef std::shared_ptr<Thing> ThingPtr;
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typedef std::shared_ptr<Item> ItemPtr;
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typedef std::shared_ptr<Creature> CreaturePtr;
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typedef std::shared_ptr<Effect> EffectPtr;
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typedef std::shared_ptr<Missile> MissilePtr;
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typedef std::shared_ptr<Monster> MonsterPtr;
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typedef std::shared_ptr<Npc> NpcPtr;
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typedef std::shared_ptr<Player> PlayerPtr;
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typedef std::shared_ptr<LocalPlayer> LocalPlayerPtr;
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typedef std::shared_ptr<Effect> EffectPtr;
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typedef std::shared_ptr<Missile> MissilePtr;
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typedef std::shared_ptr<AnimatedText> AnimatedTextPtr;
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typedef std::shared_ptr<StaticText> StaticTextPtr;
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@ -36,6 +36,9 @@ void Game::loginWorld(const std::string& account, const std::string& password, c
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{
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m_online = false;
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m_dead = false;
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m_walkFeedback = true;
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m_ping = 0;
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m_pingTimer.restart();
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m_protocolGame = ProtocolGamePtr(new ProtocolGame);
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m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
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}
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@ -72,11 +75,15 @@ void Game::processConnectionError(const boost::system::error_code& error)
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}
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}
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void Game::processLogin(const LocalPlayerPtr& localPlayer)
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void Game::processLogin(const LocalPlayerPtr& localPlayer, int serverBeat)
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{
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updatePing();
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m_localPlayer = localPlayer;
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m_online = true;
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g_lua.callGlobalField("Game", "onLogin", m_localPlayer);
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m_serverBeat = serverBeat;
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// NOTE: the entire map description is not known yet
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g_lua.callGlobalField("Game", "onLogin", localPlayer);
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}
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void Game::processLogout()
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@ -127,12 +134,42 @@ void Game::processInventoryChange(int slot, const ItemPtr& item)
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g_lua.callGlobalField("Game","onInventoryChange", slot, item);
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}
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void Game::processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos)
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{
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/*
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// walk
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if(oldPos.isInRange(newPos, 1, 1, 0)) {
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Otc::Direction direction = oldPos.getDirectionFromPosition(newPos);
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creature->setDirection(direction);
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// teleport
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} else {
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// stop animation on teleport
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if(creature->isWalking())
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creature->cancelWalk();
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}
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*/
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if(!m_walkFeedback) {
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updatePing();
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m_walkFeedback = true;
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}
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creature->walk(newPos);
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}
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void Game::processAttackCancel()
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{
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if(m_localPlayer->isAttacking())
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m_localPlayer->setAttackingCreature(nullptr);
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}
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void Game::processWalkCancel(Otc::Direction direction)
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{
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if(!m_walkFeedback) {
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updatePing();
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m_walkFeedback = true;
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}
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m_localPlayer->cancelWalk(direction, true);
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}
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void Game::walk(Otc::Direction direction)
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{
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if(m_localPlayer->isFollowing()) {
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@ -145,6 +182,9 @@ void Game::walk(Otc::Direction direction)
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m_localPlayer->clientWalk(direction);
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// ping calculation restarts when the local players try to walk one tile
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m_pingTimer.restart();
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switch(direction) {
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case Otc::North:
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m_protocolGame->sendWalkNorth();
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@ -171,6 +211,8 @@ void Game::walk(Otc::Direction direction)
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m_protocolGame->sendWalkNorthWest();
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break;
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}
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m_walkFeedback = false;
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}
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void Game::turn(Otc::Direction direction)
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@ -343,3 +385,9 @@ bool Game::checkBotProtection()
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#endif
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return true;
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}
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void Game::updatePing()
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{
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m_ping = m_pingTimer.ticksElapsed();
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g_lua.callGlobalField("Game", "onPingUpdate", m_ping);
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}
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@ -27,6 +27,7 @@
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#include <otclient/net/declarations.h>
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#include <otclient/core/item.h>
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#include <otclient/core/outfit.h>
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#include <framework/core/timer.h>
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class Game
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{
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@ -41,14 +42,16 @@ public:
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void cleanLogout() { logout(false); }
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void processLoginError(const std::string& error);
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void processConnectionError(const boost::system::error_code& error);
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void processLogin(const LocalPlayerPtr& localPlayer);
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void processLogin(const LocalPlayerPtr& localPlayer, int serverBeat);
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void processLogout();
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void processDeath();
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void processTextMessage(const std::string& type, const std::string& message);
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void processCreatureSpeak(const std::string& name, int level, const std::string& type, const std::string& message, int channelId, const Position& creaturePos);
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void processInventoryChange(int slot, const ItemPtr& item);
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void processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos);
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void processAttackCancel();
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void processWalkCancel(Otc::Direction direction);
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void walk(Otc::Direction direction);
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void turn(Otc::Direction direction);
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@ -80,15 +83,19 @@ public:
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LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
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ProtocolGamePtr getProtocolGame() { return m_protocolGame; }
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int getProtocolVersion() { return PROTOCOL; }
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int getPing() { return m_ping; }
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private:
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void updatePing();
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LocalPlayerPtr m_localPlayer;
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ProtocolGamePtr m_protocolGame;
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bool m_online;
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bool m_dead;
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bool m_walkFeedback;
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Timer m_pingTimer;
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int m_ping;
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int m_serverBeat;
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};
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extern Game g_game;
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@ -32,6 +32,13 @@ Item::Item() : Thing()
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m_data = 0;
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}
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ItemPtr Item::create(int id)
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{
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ItemPtr item = ItemPtr(new Item);
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item->setId(id);
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return item;
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}
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void Item::draw(const Point& p, const Rect&)
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{
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if(m_type->dimensions[ThingType::AnimationPhases] > 1)
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@ -31,6 +31,8 @@ class Item : public Thing
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public:
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Item();
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static ItemPtr create(int id = 0);
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enum {
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TICKS_PER_FRAME = 500
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};
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@ -34,11 +34,10 @@ LocalPlayer::LocalPlayer()
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void LocalPlayer::clientWalk(Otc::Direction direction)
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{
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// We're not walking, so start a client walk.
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if(!m_walking) {
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Position newPos = m_position + Position::getPosFromDirection(direction);
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Creature::walk(newPos, false);
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m_clientWalking = true;
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}
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assert(!m_walking);
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Position newPos = m_position + Position::getPosFromDirection(direction);
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Creature::walk(newPos, false);
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m_clientWalking = true;
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}
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void LocalPlayer::walk(const Position& position, bool inverse)
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@ -25,8 +25,9 @@
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#include "thingstype.h"
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#include <framework/graphics/graphics.h>
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Thing::Thing() : m_id(0)
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Thing::Thing()
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{
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m_id = 0;
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m_xPattern = 0;
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m_yPattern = 0;
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m_zPattern = 0;
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@ -52,7 +53,7 @@ void Thing::internalDraw(const Point& p, int layer)
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}
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}
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void Thing::setId(int id)
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void Thing::setId(uint32 id)
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{
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m_id = id;
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m_type = getType();
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@ -78,62 +79,4 @@ ThingType *Thing::getType()
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return g_thingsType.getEmptyThingType();
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}
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bool Thing::isGround()
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{
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return m_type->properties[ThingType::IsGround];
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}
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bool Thing::isGroundBorder()
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{
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return m_type->properties[ThingType::IsGroundBorder];
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}
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bool Thing::isOnBottom()
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{
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return m_type->properties[ThingType::IsOnBottom];
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}
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bool Thing::isOnTop()
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{
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return m_type->properties[ThingType::IsOnTop];
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}
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bool Thing::isContainer()
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{
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return m_type->properties[ThingType::IsContainer];
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}
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bool Thing::isForceUse()
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{
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return m_type->properties[ThingType::IsForceUse];
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}
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bool Thing::isMultiUse()
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{
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return m_type->properties[ThingType::IsMultiUse];
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}
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bool Thing::isRotateable()
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{
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return m_type->properties[ThingType::IsRotateable];
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}
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bool Thing::isNotMoveable()
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{
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return m_type->properties[ThingType::IsNotMovable];
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}
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bool Thing::isPickupable()
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{
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return m_type->properties[ThingType::IsPickupable];
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}
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bool Thing::ignoreLook()
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{
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return m_type->properties[ThingType::IgnoreLook];
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}
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bool Thing::isStackable()
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{
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return m_type->properties[ThingType::IsStackable];
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}
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@ -43,10 +43,10 @@ public:
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virtual void draw(const Point& p, const Rect&) = 0;
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void setId(int id);
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void setId(uint32 id);
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virtual void setPos(const Position& position) { m_position = position; }
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int getId() const { return m_id; }
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uint32 getId() const { return m_id; }
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Position getPos() const { return m_position; }
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int getStackPriority();
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virtual ThingType *getType();
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@ -58,26 +58,30 @@ public:
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ThingPtr asThing() { return std::static_pointer_cast<Thing>(shared_from_this()); }
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virtual ItemPtr asItem() { return nullptr; }
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virtual CreaturePtr asCreature() { return nullptr; }
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virtual EffectPtr asEffect() { return nullptr; }
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virtual MissilePtr asMissile() { return nullptr; }
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virtual CreaturePtr asCreature() { return nullptr; }
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virtual NpcPtr asNpc() { return nullptr; }
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virtual MonsterPtr asMonster() { return nullptr; }
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virtual PlayerPtr asPlayer() { return nullptr; }
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virtual LocalPlayerPtr asLocalPlayer() { return nullptr; }
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virtual AnimatedTextPtr asAnimatedText() { return nullptr; }
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virtual StaticTextPtr asStaticText() { return nullptr; }
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bool isGround();
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bool isGroundBorder();
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bool isOnBottom();
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bool isOnTop();
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bool isContainer();
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bool isForceUse();
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bool isMultiUse();
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bool isRotateable();
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bool isNotMoveable();
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bool isPickupable();
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bool ignoreLook();
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bool isStackable();
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bool isGround() { return m_type->properties[ThingType::IsGround]; }
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bool isGroundBorder() { return m_type->properties[ThingType::IsGroundBorder]; }
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bool isOnBottom() { return m_type->properties[ThingType::IsOnBottom]; }
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bool isOnTop() { return m_type->properties[ThingType::IsOnTop]; }
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bool isContainer() { return m_type->properties[ThingType::IsContainer]; }
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bool isForceUse() { return m_type->properties[ThingType::IsForceUse]; }
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bool isMultiUse() { return m_type->properties[ThingType::IsMultiUse]; }
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bool isRotateable() { return m_type->properties[ThingType::IsRotateable]; }
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bool isNotMoveable() { return m_type->properties[ThingType::IsNotMovable]; }
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bool isPickupable() { return m_type->properties[ThingType::IsPickupable]; }
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bool ignoreLook() { return m_type->properties[ThingType::IgnoreLook]; }
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bool isStackable() { return m_type->properties[ThingType::IsStackable]; }
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bool isFluid() { return m_type->properties[ThingType::IsFluid]; }
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bool isFluidContainer() { return m_type->properties[ThingType::IsFluidContainer]; }
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protected:
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void internalDraw(const Point& p, int layer);
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@ -128,19 +128,19 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Creature>("setShieldTexture", &Creature::setShieldTexture);
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g_lua.bindClassMemberFunction<Creature>("setEmblemTexture", &Creature::setEmblemTexture);
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g_lua.registerClass<Player, Creature>();
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g_lua.registerClass<Item, Thing>();
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g_lua.registerClass<Effect, Thing>();
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g_lua.registerClass<Missile, Thing>();
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g_lua.registerClass<StaticText, Thing>();
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g_lua.registerClass<AnimatedText, Thing>();
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g_lua.registerClass<Player, Creature>();
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g_lua.registerClass<Npc, Creature>();
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g_lua.registerClass<Monster, Creature>();
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g_lua.registerClass<LocalPlayer, Player>();
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g_lua.bindClassMemberFunction<LocalPlayer>("getAttackingCreature", &LocalPlayer::getAttackingCreature);
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g_lua.bindClassMemberFunction<LocalPlayer>("getFollowingCreature", &LocalPlayer::getFollowingCreature);
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g_lua.registerClass<Item, Thing>();
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g_lua.registerClass<Tile>();
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g_lua.bindClassMemberFunction<Tile>("clean", &Tile::clean);
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g_lua.bindClassMemberFunction<Tile>("addThing", &Tile::addThing);
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@ -268,8 +268,8 @@ void ProtocolGame::parsePlayerLogin(InputMessage& msg)
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m_localPlayer = LocalPlayerPtr(new LocalPlayer);
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m_localPlayer->setId(playerId);
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g_game.setServerBeat(serverBeat);
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m_localPlayer->setCanReportBugs(playerCanReportBugs);
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g_game.processLogin(m_localPlayer, serverBeat);
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}
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void ProtocolGame::parseGMActions(InputMessage& msg)
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@ -281,7 +281,7 @@ void ProtocolGame::parseGMActions(InputMessage& msg)
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void ProtocolGame::parseLoginError(InputMessage& msg)
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{
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std::string error = msg.getString();
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g_dispatcher.addEvent(std::bind(&Game::processLoginError, &g_game, error));
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g_game.processLoginError(error);
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}
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void ProtocolGame::parseFYIMessage(InputMessage& msg)
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@ -303,7 +303,7 @@ void ProtocolGame::parsePing(InputMessage&)
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void ProtocolGame::parseDeath(InputMessage& msg)
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{
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msg.getU8(); // 100 is a fair death. < 100 is a unfair death.
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g_dispatcher.addEvent(std::bind(&Game::processDeath, &g_game));
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g_game.processDeath();
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}
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void ProtocolGame::parseMapDescription(InputMessage& msg)
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@ -355,14 +355,9 @@ void ProtocolGame::parseUpdateTile(InputMessage& msg)
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|||
uint16 thingId = msg.getU16(true);
|
||||
if(thingId == 0xFF01) {
|
||||
msg.getU16();
|
||||
/*msg->AddByte(0);
|
||||
msg->AddByte(0xFF);*/
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
setTileDescription(msg, tilePos);
|
||||
msg.getU16();
|
||||
/*msg->AddByte(0x01);
|
||||
msg->AddByte(0xFF);*/
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -407,21 +402,23 @@ void ProtocolGame::parseCreatureMove(InputMessage& msg)
|
|||
|
||||
ThingPtr thing = g_map.getTile(oldPos)->getThing(oldStackpos);
|
||||
if(!thing) {
|
||||
logError("could not get thing");
|
||||
logTraceError("could not get thing");
|
||||
return;
|
||||
}
|
||||
|
||||
CreaturePtr creature = thing->asCreature();
|
||||
if(!creature) {
|
||||
logError("thing is not a creature");
|
||||
logTraceError("thing is not a creature");
|
||||
return;
|
||||
}
|
||||
|
||||
creature->walk(newPos);
|
||||
g_game.processCreatureMove(creature, oldPos, newPos);
|
||||
|
||||
// update map tiles
|
||||
g_map.removeThing(thing);
|
||||
g_map.addThing(thing, newPos);
|
||||
|
||||
//g_game.processCreatureMove(creature, oldPos, newPos);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseOpenContainer(InputMessage& msg)
|
||||
|
@ -465,13 +462,13 @@ void ProtocolGame::parseAddInventoryItem(InputMessage& msg)
|
|||
{
|
||||
uint8 slot = msg.getU8();
|
||||
ItemPtr item = internalGetItem(msg, 0xFFFF);
|
||||
g_dispatcher.addEvent(std::bind(&Game::processInventoryChange, &g_game, slot, item));
|
||||
g_game.processInventoryChange(slot, item);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseRemoveInventoryItem(InputMessage& msg)
|
||||
{
|
||||
uint8 slot = msg.getU8();
|
||||
g_dispatcher.addEvent(std::bind(&Game::processInventoryChange, &g_game, slot, ItemPtr()));
|
||||
g_game.processInventoryChange(slot, ItemPtr());
|
||||
}
|
||||
|
||||
void ProtocolGame::parseOpenShopWindow(InputMessage& msg)
|
||||
|
@ -664,47 +661,31 @@ void ProtocolGame::parsePlayerStats(InputMessage& msg)
|
|||
{
|
||||
m_localPlayer->setStatistic(Otc::Health, msg.getU16());
|
||||
m_localPlayer->setStatistic(Otc::MaxHealth, msg.getU16());
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onHealthChange", m_localPlayer->getStatistic(Otc::Health), m_localPlayer->getStatistic(Otc::MaxHealth));
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onHealthChange", m_localPlayer->getStatistic(Otc::Health), m_localPlayer->getStatistic(Otc::MaxHealth));
|
||||
|
||||
m_localPlayer->setStatistic(Otc::FreeCapacity, msg.getU32() / 100.0);
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onFreeCapacityChange", m_localPlayer->getStatistic(Otc::FreeCapacity));
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onFreeCapacityChange", m_localPlayer->getStatistic(Otc::FreeCapacity));
|
||||
|
||||
m_localPlayer->setStatistic(Otc::Experience, msg.getU32());
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onExperienceChange", m_localPlayer->getStatistic(Otc::Experience));
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onExperienceChange", m_localPlayer->getStatistic(Otc::Experience));
|
||||
|
||||
m_localPlayer->setStatistic(Otc::Level, msg.getU16());
|
||||
m_localPlayer->setStatistic(Otc::LevelPercent, msg.getU8());
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onLevelChange", m_localPlayer->getStatistic(Otc::Level), m_localPlayer->getStatistic(Otc::LevelPercent));
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onLevelChange", m_localPlayer->getStatistic(Otc::Level), m_localPlayer->getStatistic(Otc::LevelPercent));
|
||||
|
||||
m_localPlayer->setStatistic(Otc::Mana, msg.getU16());
|
||||
m_localPlayer->setStatistic(Otc::MaxMana, msg.getU16());
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onManaChange", m_localPlayer->getStatistic(Otc::Mana), m_localPlayer->getStatistic(Otc::MaxMana));
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onManaChange", m_localPlayer->getStatistic(Otc::Mana), m_localPlayer->getStatistic(Otc::MaxMana));
|
||||
|
||||
m_localPlayer->setStatistic(Otc::MagicLevel, msg.getU8());
|
||||
m_localPlayer->setStatistic(Otc::MagicLevelPercent, msg.getU8());
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onMagicLevelChange", m_localPlayer->getStatistic(Otc::MagicLevel), m_localPlayer->getStatistic(Otc::MagicLevelPercent));
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onMagicLevelChange", m_localPlayer->getStatistic(Otc::MagicLevel), m_localPlayer->getStatistic(Otc::MagicLevelPercent));
|
||||
|
||||
m_localPlayer->setStatistic(Otc::Soul, msg.getU8());
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onSoulChange", m_localPlayer->getStatistic(Otc::Soul));
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onSoulChange", m_localPlayer->getStatistic(Otc::Soul));
|
||||
|
||||
m_localPlayer->setStatistic(Otc::Stamina, msg.getU16());
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onStaminaChange", m_localPlayer->getStatistic(Otc::Stamina));
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onStaminaChange", m_localPlayer->getStatistic(Otc::Stamina));
|
||||
}
|
||||
|
||||
void ProtocolGame::parsePlayerSkills(InputMessage& msg)
|
||||
|
@ -716,9 +697,7 @@ void ProtocolGame::parsePlayerSkills(InputMessage& msg)
|
|||
m_localPlayer->setSkill((Otc::Skill)skill, (Otc::SkillType)skillType, values[skillType]);
|
||||
}
|
||||
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onSkillChange", skill, values[Otc::SkillLevel], values[Otc::SkillPercent]);
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onSkillChange", skill, values[Otc::SkillLevel], values[Otc::SkillPercent]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -731,7 +710,7 @@ void ProtocolGame::parsePlayerIcons(InputMessage& msg)
|
|||
void ProtocolGame::parsePlayerCancelAttack(InputMessage& msg)
|
||||
{
|
||||
msg.getU32(); // unknown
|
||||
g_dispatcher.addEvent(std::bind(&Game::processAttackCancel, &g_game));
|
||||
g_game.processAttackCancel();
|
||||
}
|
||||
|
||||
void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
|
||||
|
@ -775,9 +754,7 @@ void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
|
|||
std::string message = msg.getString();
|
||||
std::string typeDesc = Proto::translateSpeakType(type);
|
||||
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_game.processCreatureSpeak(name, level, typeDesc, message, channelId, creaturePos);
|
||||
});
|
||||
g_game.processCreatureSpeak(name, level, typeDesc, message, channelId, creaturePos);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseChannelList(InputMessage& msg)
|
||||
|
@ -790,9 +767,7 @@ void ProtocolGame::parseChannelList(InputMessage& msg)
|
|||
channelList.push_back(std::make_tuple(id, name));
|
||||
}
|
||||
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onChannelList", channelList);
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onChannelList", channelList);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseOpenChannel(InputMessage& msg)
|
||||
|
@ -800,9 +775,7 @@ void ProtocolGame::parseOpenChannel(InputMessage& msg)
|
|||
int channelId = msg.getU16();
|
||||
std::string name = msg.getString();
|
||||
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onOpenChannel", channelId, name);
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onOpenChannel", channelId, name);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseOpenPrivatePlayerChat(InputMessage& msg)
|
||||
|
@ -833,13 +806,14 @@ void ProtocolGame::parseTextMessage(InputMessage& msg)
|
|||
std::string typeDesc = Proto::translateTextMessageType(type);
|
||||
std::string message = msg.getString();
|
||||
|
||||
g_dispatcher.addEvent(std::bind(&Game::processTextMessage, &g_game, typeDesc, message));
|
||||
g_game.processTextMessage(typeDesc, message);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseCancelWalk(InputMessage& msg)
|
||||
{
|
||||
Otc::Direction direction = (Otc::Direction)msg.getU8();
|
||||
m_localPlayer->cancelWalk(direction, true);
|
||||
|
||||
g_game.processWalkCancel(direction);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseFloorChangeUp(InputMessage& msg)
|
||||
|
@ -898,9 +872,7 @@ void ProtocolGame::parseOutfitWindow(InputMessage& msg)
|
|||
creature->setXPattern(2);
|
||||
creature->setOutfit(outfit);
|
||||
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onOpenOutfitWindow", creature, outfitList);
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onOpenOutfitWindow", creature, outfitList);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseVipState(InputMessage& msg)
|
||||
|
@ -909,27 +881,21 @@ void ProtocolGame::parseVipState(InputMessage& msg)
|
|||
std::string name = msg.getString();
|
||||
bool online = msg.getU8() != 0;
|
||||
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onAddVip", id, name, online);
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onAddVip", id, name, online);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseVipLogin(InputMessage& msg)
|
||||
{
|
||||
int id = msg.getU32();
|
||||
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onVipStateChange", id, true);
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onVipStateChange", id, true);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseVipLogout(InputMessage& msg)
|
||||
{
|
||||
int id = msg.getU32();
|
||||
|
||||
g_dispatcher.addEvent([=] {
|
||||
g_lua.callGlobalField("Game", "onVipStateChange", id, false);
|
||||
});
|
||||
g_lua.callGlobalField("Game", "onVipStateChange", id, false);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseShowTutorial(InputMessage& msg)
|
||||
|
@ -1068,9 +1034,8 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
|||
if(knownCreature)
|
||||
creature = knownCreature;
|
||||
else
|
||||
logFatal("Server says creature is known, but its not on creatures list.");
|
||||
}
|
||||
else if(thingId == 0x0061) { //creature is not known
|
||||
logTraceError("server says creature is known, but its not on creatures list");
|
||||
} else if(thingId == 0x0061) { //creature is not known
|
||||
uint32 removeId = msg.getU32();
|
||||
uint32 id = msg.getU32();
|
||||
std::string name = msg.getString();
|
||||
|
@ -1080,16 +1045,16 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
|||
|
||||
g_map.removeCreatureById(removeId);
|
||||
|
||||
if(id == (uint32)m_localPlayer->getId())
|
||||
creature = m_localPlayer->asCreature();
|
||||
if(id == m_localPlayer->getId())
|
||||
creature = m_localPlayer;
|
||||
else if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
|
||||
creature = PlayerPtr(new Player)->asCreature();
|
||||
creature = PlayerPtr(new Player);
|
||||
else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
|
||||
creature = CreaturePtr(new Creature);
|
||||
creature = MonsterPtr(new Monster);
|
||||
else if(id >= Proto::NpcStartId && id < Proto::NpcEndId)
|
||||
creature = CreaturePtr(new Creature);
|
||||
creature = NpcPtr(new Npc);
|
||||
else
|
||||
logFatal("creature id is invalid");
|
||||
logTraceError("creature id is invalid");
|
||||
|
||||
creature->setId(id);
|
||||
creature->setName(name);
|
||||
|
@ -1113,29 +1078,23 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
|||
|
||||
bool passable = (msg.getU8() == 0);
|
||||
|
||||
creature->setHealthPercent(healthPercent);
|
||||
creature->setDirection(direction);
|
||||
creature->setOutfit(outfit);
|
||||
creature->setLight(light);
|
||||
creature->setSpeed(speed);
|
||||
creature->setSkull(skull);
|
||||
creature->setShield(shield);
|
||||
creature->setEmblem(emblem);
|
||||
creature->setPassable(passable);
|
||||
creature->cancelWalk(direction);
|
||||
if(creature) {
|
||||
creature->setHealthPercent(healthPercent);
|
||||
creature->setDirection(direction);
|
||||
creature->setOutfit(outfit);
|
||||
creature->setLight(light);
|
||||
creature->setSpeed(speed);
|
||||
creature->setSkull(skull);
|
||||
creature->setShield(shield);
|
||||
creature->setEmblem(emblem);
|
||||
creature->setPassable(passable);
|
||||
creature->cancelWalk(direction);
|
||||
}
|
||||
|
||||
thing = creature;
|
||||
|
||||
// login event is generated the first time that local player gets known
|
||||
if(!g_game.isOnline() && creature == m_localPlayer) {
|
||||
// this event must be scheduled because the entire map description is not known yet
|
||||
g_dispatcher.addEvent(std::bind(&Game::processLogin, &g_game, m_localPlayer));
|
||||
}
|
||||
}
|
||||
else if(thingId == 0x0063) { // creature turn
|
||||
} else if(thingId == 0x0063) { // creature turn
|
||||
parseCreatureTurn(msg);
|
||||
}
|
||||
else // item
|
||||
} else // item
|
||||
thing = internalGetItem(msg, thingId);
|
||||
|
||||
return thing;
|
||||
|
@ -1143,14 +1102,11 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
|||
|
||||
ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, uint16 id)
|
||||
{
|
||||
ItemPtr item = ItemPtr(new Item());
|
||||
|
||||
if(id == 0xFFFF)
|
||||
id = msg.getU16();
|
||||
item->setId(id);
|
||||
|
||||
ThingType *itemType = item->getType();
|
||||
if(itemType->properties[ThingType::IsStackable] || itemType->properties[ThingType::IsFluidContainer] || itemType->properties[ThingType::IsFluid])
|
||||
ItemPtr item = Item::create(id);
|
||||
if(item->isStackable() || item->isFluidContainer() || item->isFluid())
|
||||
item->setData(msg.getU8());
|
||||
|
||||
return item;
|
||||
|
|
Loading…
Reference in New Issue