Fixing an issue which returned splash items instead of real usable items. In case a blood splash is inside an open door, you are unable to close it. This patch will ignore splash items and return the real usable item correctly. ~~~~Lord Hepipud~~~~
@ -399,13 +399,13 @@ ThingPtr Tile::getTopUseThing()
for(uint i = 0; i < m_things.size(); ++i) {
ThingPtr thing = m_things[i];
if(thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature()))
if (thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature() && !thing->isSplash()))
return thing;
}
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isCreature())
if (!thing->isGround() && !thing->isGroundBorder() && !thing->isCreature() && !thing->isSplash())