Fix Tile::getTopLookThing()
Fixing an issue which returned splash items instead of real usable items. In case a blood splash is inside an open door, you are unable to close it. This patch will ignore splash items and return the real usable item correctly. ~~~~Lord Hepipud~~~~
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@ -399,13 +399,13 @@ ThingPtr Tile::getTopUseThing()
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for(uint i = 0; i < m_things.size(); ++i) {
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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ThingPtr thing = m_things[i];
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if(thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature()))
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if (thing->isForceUse() || (!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature() && !thing->isSplash()))
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return thing;
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return thing;
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}
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}
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for(uint i = 0; i < m_things.size(); ++i) {
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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ThingPtr thing = m_things[i];
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isCreature())
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if (!thing->isGround() && !thing->isGroundBorder() && !thing->isCreature() && !thing->isSplash())
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return thing;
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return thing;
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}
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}
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