Fix market issue with non stackable items.
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@ -358,31 +358,39 @@ local function updateDepotItemCount(itemId, amount)
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if depotItem and itemId == depotItem.ptr:getId() then
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local depotItemCount = depotItem.ptr:getCount()
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if depotItemCount <= 100 and depotItemCount >= amount then
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if (depotItemCount - amount) <= 0 then
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table.remove(information.depotItems, i)
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else
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depotItem.ptr:setCount(depotItemCount - amount)
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information.depotItems[i] = depotItem
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end
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return true
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else
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local removeCount = math.floor(amount/100)
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local remainder = amount % depotItemCount
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if remainder > 0 then
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removeCount = removeCount + 1
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end
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for i = 1, removeCount do
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if i == removeCount and remainder > 0 then
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updateDepotItemCount(itemId, remainder)
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if depotItem.ptr:isStackable() then
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if depotItemCount <= 100 and depotItemCount >= amount then
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if (depotItemCount - amount) <= 0 then
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table.remove(information.depotItems, i)
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else
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updateDepotItemCount(itemId, 100)
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depotItem.ptr:setCount(depotItemCount - amount)
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information.depotItems[i] = depotItem
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end
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return true
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else
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local removeCount = math.floor(amount/100)
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local remainder = amount % depotItemCount
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if remainder > 0 then
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removeCount = removeCount + 1
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end
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for j = 1, removeCount do
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if j == removeCount and remainder > 0 then
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updateDepotItemCount(itemId, remainder)
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else
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updateDepotItemCount(itemId, 100)
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end
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end
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return true
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end
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else
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if amount > 0 then
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table.remove(information.depotItems, i)
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amount = amount - 1
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end
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return true
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end
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end
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end
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return false
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end
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local function updateFee(price, amount)
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@ -873,25 +881,32 @@ function Market.loadDepotItems(depotItems)
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local data = depotItems[i]
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local id, count = data[1], data[2]
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if count > 100 then
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local createCount = math.floor(count/100)
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local remainder = count % 100
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if remainder > 0 then
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createCount = createCount + 1
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end
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for i = 1, createCount do
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local newItem = Item.create(id)
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if i == createCount and remainder > 0 then
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newItem:setCount(remainder)
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else
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newItem:setCount(100)
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local tmpItem = Item.create(id)
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if tmpItem:isStackable() then
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if count > 100 then
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local createCount = math.floor(count/100)
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local remainder = count % 100
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if remainder > 0 then
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createCount = createCount + 1
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end
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for i = 1, createCount do
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local newItem = Item.create(id)
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if i == createCount and remainder > 0 then
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newItem:setCount(remainder)
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else
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newItem:setCount(100)
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end
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table.insert(items, newItem)
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end
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else
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local newItem = Item.create(id)
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newItem:setCount(count)
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table.insert(items, newItem)
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end
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else
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local newItem = Item.create(id)
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newItem:setCount(count)
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table.insert(items, newItem)
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for i = 1, count do
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table.insert(items, Item.create(id))
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end
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end
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end
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