Protocol 10.76, fixed death window & death packet
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ca60efd786
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@ -1,10 +1,11 @@
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DeathWindow < MainWindow
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id: deathWindow
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!text: tr('You are dead')
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size: 350 155
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&baseWidth: 350
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&baseHeight: 15
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Label
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!text: tr('Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!')
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id: labelText
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width: 550
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height: 140
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anchors.left: parent.left
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@ -1,5 +1,11 @@
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deathWindow = nil
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local deathTexts = {
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regular = {text = 'Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!', height = 140, width = 0},
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unfair = {text = 'Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nThis death penalty has been reduced by %i%%\nbecause it was an unfair fight.\n\nSimply click on Ok to resume your journeys!', height = 185, width = 0},
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blessed = {text = 'Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back into this world\n\nThis death penalty has been reduced by 100%\nbecause you are blessed with the Adventurer\'s Blessing\n\nSimply click on Ok to resume your journeys!', height = 170, width = 90}
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}
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function init()
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g_ui.importStyle('deathwindow')
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@ -21,9 +27,9 @@ function reset()
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end
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end
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function display()
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function display(deathType, penalty)
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displayDeadMessage()
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openWindow()
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openWindow(deathType, penalty)
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end
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function displayDeadMessage()
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@ -33,12 +39,31 @@ function displayDeadMessage()
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modules.game_textmessage.displayGameMessage(tr('You are dead.'))
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end
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function openWindow()
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function openWindow(deathType, penalty)
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if deathWindow then
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deathWindow:destroy()
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return
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end
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deathWindow = g_ui.createWidget('DeathWindow', rootWidget)
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local textLabel = deathWindow:getChildById('labelText')
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if deathType == DeathType.Regular then
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if penalty == 100 then
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textLabel:setText(deathTexts.regular.text)
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deathWindow:setHeight(deathWindow.baseHeight + deathTexts.regular.height)
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deathWindow:setWidth(deathWindow.baseWidth + deathTexts.regular.width)
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else
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textLabel:setText(string.format(deathTexts.unfair.text, 100 - penalty))
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deathWindow:setHeight(deathWindow.baseHeight + deathTexts.unfair.height)
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deathWindow:setWidth(deathWindow.baseWidth + deathTexts.unfair.width)
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end
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elseif deathType == DeathType.Blessed then
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textLabel:setText(deathTexts.blessed.text)
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deathWindow:setHeight(deathWindow.baseHeight + deathTexts.blessed.height)
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deathWindow:setWidth(deathWindow.baseWidth + deathTexts.blessed.width)
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end
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local okButton = deathWindow:getChildById('buttonOk')
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local cancelButton = deathWindow:getChildById('buttonCancel')
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@ -130,6 +130,7 @@ GameExperienceBonus = 66
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GameAuthenticator = 67
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GameUnjustifiedPoints = 68
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GameSessionKey = 69
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GameDeathType = 70
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TextColors = {
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red = '#f55e5e', --'#c83200'
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@ -270,4 +271,9 @@ Blessings = {
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SparkOfPhoenix = 32
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}
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DeathType = {
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Regular = 0,
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Blessed = 1
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}
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-- @}
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@ -73,7 +73,7 @@ function g_game.getSupportedClients()
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1053, 1054, 1055, 1056, 1057,
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1058, 1059, 1060, 1061, 1062,
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1063, 1064, 1070, 1071, 1072,
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1073, 1074, 1075
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1073, 1074, 1075, 1076
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}
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end
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@ -402,6 +402,7 @@ namespace Otc
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GameAuthenticator = 67,
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GameUnjustifiedPoints = 68,
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GameSessionKey = 69,
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GameDeathType = 70,
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LastGameFeature = 101
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};
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@ -466,6 +467,11 @@ namespace Otc
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BlessingWisdomOfSolitude = 1 << 4,
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BlessingSparkOfPhoenix = 1 << 5
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};
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enum DeathType {
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DeathRegular = 0,
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DeathBlessed = 1
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};
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}
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#endif
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@ -228,12 +228,12 @@ void Game::processGameEnd()
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g_map.cleanDynamicThings();
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}
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void Game::processDeath(int penality)
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void Game::processDeath(int deathType, int penality)
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{
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m_dead = true;
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m_localPlayer->stopWalk();
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g_lua.callGlobalField("g_game", "onDeath", penality);
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g_lua.callGlobalField("g_game", "onDeath", deathType, penality);
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}
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void Game::processGMActions(const std::vector<uint8>& actions)
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@ -1450,7 +1450,7 @@ void Game::setProtocolVersion(int version)
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if(isOnline())
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stdext::throw_exception("Unable to change protocol version while online");
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if(version != 0 && (version < 740 || version > 1075))
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if(version != 0 && (version < 740 || version > 1076))
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stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
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m_protocolVersion = version;
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@ -1468,7 +1468,7 @@ void Game::setClientVersion(int version)
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if(isOnline())
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stdext::throw_exception("Unable to change client version while online");
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if(version != 0 && (version < 740 || version > 1075))
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if(version != 0 && (version < 740 || version > 1076))
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stdext::throw_exception(stdext::format("Client version %d not supported", version));
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m_features.reset();
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@ -1596,6 +1596,10 @@ void Game::setClientVersion(int version)
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enableFeature(Otc::GameExperienceBonus);
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}
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if(version >= 1055) {
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enableFeature(Otc::GameDeathType);
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}
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if(version >= 1061) {
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enableFeature(Otc::GameOGLInformation);
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}
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@ -86,7 +86,7 @@ protected:
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void processGameStart();
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void processGameEnd();
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void processDeath(int penality);
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void processDeath(int deathType, int penality);
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void processGMActions(const std::vector<uint8>& actions);
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void processInventoryChange(int slot, const ItemPtr& item);
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@ -537,9 +537,15 @@ void ProtocolGame::parseChallenge(const InputMessagePtr& msg)
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void ProtocolGame::parseDeath(const InputMessagePtr& msg)
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{
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int penality = 100;
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if(g_game.getFeature(Otc::GamePenalityOnDeath))
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int deathType = Otc::DeathRegular;
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if(g_game.getFeature(Otc::GameDeathType))
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deathType = msg->getU8();
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if(g_game.getFeature(Otc::GamePenalityOnDeath) && deathType == Otc::DeathRegular)
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penality = msg->getU8();
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g_game.processDeath(penality);
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g_game.processDeath(deathType, penality);
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}
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void ProtocolGame::parseMapDescription(const InputMessagePtr& msg)
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