rework on chat functionalities

master
Andre (Notebook) 12 years ago
parent 7bb828faee
commit 84bcdb5f95

@ -46,6 +46,16 @@ function UITabBar:addTab(text, panel)
return tab
end
function UITabBar:removeTab(tab)
local index = table.find(self.tabs, tab)
if index == nil then return end
if self.currentTab == tab then
self:selectPrevTab()
end
table.remove(self.tabs, index)
tab:destroy()
end
function UITabBar:getTab(text)
for k,tab in pairs(self.tabs) do
if tab:getText() == text then
@ -68,6 +78,7 @@ function UITabBar:selectTab(tab)
if self.currentTab then
self.currentTab:setChecked(false)
end
signalcall(self.onTabChange, self, tab)
self.currentTab = tab
tab:setChecked(true)
tab:setOn(false)

@ -11,7 +11,7 @@ ChannelListLabel < Label
MainWindow
id: channelsWindow
text: Channels
size: 250 208
size: 250 238
@onEscape: self:destroy()
TextList
@ -22,6 +22,22 @@ MainWindow
padding: 1
focusable: false
LargerLabel
id: openPrivateChannelWithLabel
text: Open a private message channel:
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
text-align: center
margin-bottom: 2
LineEdit
id: openPrivateChannelWith
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
margin-bottom: 10
Button
id: buttonOpen
text: Open

@ -1,21 +1,39 @@
Console = {}
-- private variables
local SpeakTypesSettings = {
say = { speakType = SpeakSay, color = '#FFFF00' },
whisper = { speakType = SpeakWhisper, color = '#FFFF00' },
yell = { speakType = SpeakYell, color = '#FFFF00' },
broadcast = { speakType = SpeakBroadcast, color = '#F55E5E' },
private = { speakType = SpeakPrivate, color = '#5FF7F7', private = true },
privateRed = { speakType = SpeakPrivateRed, color = '#F55E5E', private = true },
privatePlayerToPlayer = { speakType = SpeakPrivate, color = '#9F9DFD', private = true },
privatePlayerToNpc = { speakType = SpeakPrivatePlayerToNpc, color = '#9F9DFD', private = true, npcChat = true },
privateNpcToPlayer = { speakType = SpeakPrivateNpcToPlayer, color = '#5FF7F7', private = true, npcChat = true },
channelYellow = { speakType = SpeakChannelYellow, color = '#FFFF00' },
channelWhite = { speakType = SpeakChannelWhite, color = '#FFFFFF' },
channelRed = { speakType = SpeakChannelRed, color = '#F55E5E' },
channelOrange = { speakType = SpeakChannelOrange, color = '#FE6500' },
monsterSay = { speakType = SpeakMonsterSay, color = '#FE6500', hideInConsole = true},
monsterYell = { speakType = SpeakMonsterYell, color = '#FE6500', hideInConsole = true},
}
local SpeakTypes = {
say = { color = '#FFFF00' },
whisper = { color = '#FFFF00' },
yell = { color = '#FFFF00' },
monsterSay = { color = '#FE6500', hideInConsole = true},
monsterYell = { color = '#FE6500', hideInConsole = true},
npcToPlayer = { color = '#5FF7F7', private = true, npcChat = true },
channelYellow = { color = '#FFFF00' },
channelWhite = { color = '#FFFFFF' },
channelRed = { color = '#F55E5E' },
channelOrange = { color = '#FE6500' },
private = { color = '#5FF7F7', private = true },
playerToNpc = { color = '#9F9DFD', private = true, npcChat = true },
broadcast = { color = '#F55E5E' },
privateRed = { color = '#F55E5E', private = true }
[SpeakSay] = SpeakTypesSettings.say,
[SpeakWhisper] = SpeakTypesSettings.whisper,
[SpeakYell] = SpeakTypesSettings.yell,
[SpeakBroadcast] = SpeakTypesSettings.broadcast,
[SpeakPrivate] = SpeakTypesSettings.private,
[SpeakPrivateRed] = SpeakTypesSettings.privateRed,
[SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc,
[SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer,
[SpeakChannelYellow] = SpeakTypesSettings.channelYellow,
[SpeakChannelWhite] = SpeakTypesSettings.channelWhite,
[SpeakChannelRed] = SpeakTypesSettings.channelRed,
[SpeakChannelOrange] = SpeakTypesSettings.channelOrange,
[SpeakMonsterSay] = SpeakTypesSettings.monsterSay,
[SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
}
local consolePanel
@ -46,12 +64,22 @@ function Console.create()
channels = {}
Console.addChannel('Default', 0)
Console.addTab('Server Log')
Console.addTab('Server Log', false)
Hotkeys.bindKeyDown('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
Hotkeys.bindKeyDown('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
Hotkeys.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
Hotkeys.bindKeyDown('Return', Console.sendCurrentMessage, consolePanel)
--Apply buttom functions after loaded
consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
--Tibia Like Hotkeys
Hotkeys.bindKeyDown('Ctrl+O', Game.requestChannels)
Hotkeys.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
connect(consoleTabBar, { onTabChange = Console.onTabChange })
end
function Console.destroy()
@ -59,12 +87,31 @@ function Console.destroy()
consolePanel = nil
end
function Console.addTab(name)
function Console.addTab(name, focus)
local tab = consoleTabBar:addTab(name)
consoleTabBar:selectTab(tab)
if focus then
consoleTabBar:selectTab(tab)
else
consoleTabBar:blinkTab(tab)
end
return tab
end
function Console.onTabChange(tabBar, tab)
if tab:getText() == "Default" or tab:getText() == "Server Log" then
consolePanel:getChildById('closeChannelButton'):disable()
else
consolePanel:getChildById('closeChannelButton'):enable()
end
end
function Console.removeCurrentTab()
local tab = consoleTabBar:getCurrentTab()
if tab:getText() == "Default" or tab:getText() == "Server Log" then return end
consoleTabBar:removeTab(tab)
end
function Console.getTab(name)
return consoleTabBar:getTab(name)
end
@ -75,7 +122,7 @@ end
function Console.addChannel(name, id)
channels[id] = name
local tab = Console.addTab(name)
local tab = Console.addTab(name, true)
tab.channelId = id
return tab
end
@ -86,7 +133,7 @@ function Console.addPrivateText(text, speaktype, name)
if Options.showPrivateMessagesInConsole then
privateTab = Console.getTab('Default')
else
privateTab = Console.addTab(name)
privateTab = Console.addTab(name, false)
end
privateTab.npcChat = speaktype.npcChat
end
@ -137,18 +184,18 @@ function Console.sendCurrentMessage()
speaktypedesc = 'channelYellow'
end
Game.talkChannel(speaktypedesc, tab.channelId, message)
Game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
return
else
if tab.npcChat then
speaktypedesc = 'playerToNpc'
speaktypedesc = 'privatePlayerToNpc'
else
speaktypedesc = 'private'
speaktypedesc = 'privatePlayerToPlayer'
end
local speaktype = SpeakTypes[speaktypedesc]
local speaktype = SpeakTypesSettings[speaktypedesc]
local player = Game.getLocalPlayer()
Game.talkPrivate(speaktypedesc, name, message)
Game.talkPrivate(speaktype.speakType, name, message)
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
Console.addPrivateText(message, speaktype, name)
@ -156,8 +203,8 @@ function Console.sendCurrentMessage()
end
-- hooked events
local function onCreatureSpeak(name, level, speaktypedesc, message, channelId, creaturePos)
speaktype = SpeakTypes[speaktypedesc]
local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
speaktype = SpeakTypes[speaktype]
if speaktype.hideInConsole then return end
message = applyMessagePrefixies(name, level, message)
@ -173,13 +220,25 @@ local function onOpenChannel(channelId, channelName)
Console.addChannel(channelName, channelId)
end
local function onOpenPrivateChannel(receiver)
local privateTab = Console.getTab(receiver)
if privateTab == nil then
Console.addTab(receiver, true)
end
end
local function onChannelList(channelList)
local channelsWindow = displayUI('channelswindow.otui')
local channelListPanel = channelsWindow:getChildById('channelList')
channelsWindow.onEnter = function(self)
local selectedChannelLabel = channelListPanel:getFocusedChild()
if not selectedChannelLabel then return end
Game.joinChannel(selectedChannelLabel.channelId)
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
if openPrivateChannelWith ~= '' then
Game.openPrivateChannel(openPrivateChannelWith)
else
local selectedChannelLabel = channelListPanel:getFocusedChild()
if not selectedChannelLabel then return end
Game.joinChannel(selectedChannelLabel.channelId)
end
channelsWindow:destroy()
end
for k,v in pairs(channelList) do
@ -198,4 +257,5 @@ connect(Game, { onLogin = Console.create,
onLogout = Console.destroy,
onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel})
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel})

@ -21,7 +21,6 @@ Panel
anchors.top: parent.top
margin-left: 6
margin-top: 6
enabled: false
ConsoleTabBar
id: consoleTabBar
@ -38,18 +37,21 @@ Panel
anchors.top: parent.top
margin-right: 5
margin-top: 6
enabled: false
ConsoleButton
id: closeChannelButton
tooltip: Close this channel (Ctrl+E)
icon: /core_styles/icons/closechannel.png
anchors.right: next.left
anchors.top: parent.top
enabled: false
margin-right: 5
margin-top: 6
@onClick: Console.removeCurrentTab()
ConsoleButton
id: channelsButton
tooltip: Open new channel (Ctrl+O)
icon: /core_styles/icons/channels.png
anchors.right: parent.right
anchors.top: parent.top

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