rework on chat functionalities
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7bb828faee
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84bcdb5f95
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@ -46,6 +46,16 @@ function UITabBar:addTab(text, panel)
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return tab
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end
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function UITabBar:removeTab(tab)
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local index = table.find(self.tabs, tab)
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if index == nil then return end
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if self.currentTab == tab then
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self:selectPrevTab()
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end
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table.remove(self.tabs, index)
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tab:destroy()
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end
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function UITabBar:getTab(text)
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for k,tab in pairs(self.tabs) do
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if tab:getText() == text then
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@ -68,6 +78,7 @@ function UITabBar:selectTab(tab)
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if self.currentTab then
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self.currentTab:setChecked(false)
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end
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signalcall(self.onTabChange, self, tab)
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self.currentTab = tab
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tab:setChecked(true)
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tab:setOn(false)
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@ -11,7 +11,7 @@ ChannelListLabel < Label
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MainWindow
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id: channelsWindow
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text: Channels
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size: 250 208
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size: 250 238
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@onEscape: self:destroy()
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TextList
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@ -22,6 +22,22 @@ MainWindow
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padding: 1
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focusable: false
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LargerLabel
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id: openPrivateChannelWithLabel
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text: Open a private message channel:
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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text-align: center
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margin-bottom: 2
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LineEdit
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id: openPrivateChannelWith
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin-bottom: 10
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Button
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id: buttonOpen
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text: Open
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@ -1,21 +1,39 @@
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Console = {}
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-- private variables
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local SpeakTypesSettings = {
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say = { speakType = SpeakSay, color = '#FFFF00' },
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whisper = { speakType = SpeakWhisper, color = '#FFFF00' },
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yell = { speakType = SpeakYell, color = '#FFFF00' },
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broadcast = { speakType = SpeakBroadcast, color = '#F55E5E' },
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private = { speakType = SpeakPrivate, color = '#5FF7F7', private = true },
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privateRed = { speakType = SpeakPrivateRed, color = '#F55E5E', private = true },
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privatePlayerToPlayer = { speakType = SpeakPrivate, color = '#9F9DFD', private = true },
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privatePlayerToNpc = { speakType = SpeakPrivatePlayerToNpc, color = '#9F9DFD', private = true, npcChat = true },
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privateNpcToPlayer = { speakType = SpeakPrivateNpcToPlayer, color = '#5FF7F7', private = true, npcChat = true },
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channelYellow = { speakType = SpeakChannelYellow, color = '#FFFF00' },
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channelWhite = { speakType = SpeakChannelWhite, color = '#FFFFFF' },
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channelRed = { speakType = SpeakChannelRed, color = '#F55E5E' },
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channelOrange = { speakType = SpeakChannelOrange, color = '#FE6500' },
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monsterSay = { speakType = SpeakMonsterSay, color = '#FE6500', hideInConsole = true},
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monsterYell = { speakType = SpeakMonsterYell, color = '#FE6500', hideInConsole = true},
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}
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local SpeakTypes = {
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say = { color = '#FFFF00' },
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whisper = { color = '#FFFF00' },
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yell = { color = '#FFFF00' },
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monsterSay = { color = '#FE6500', hideInConsole = true},
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monsterYell = { color = '#FE6500', hideInConsole = true},
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npcToPlayer = { color = '#5FF7F7', private = true, npcChat = true },
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channelYellow = { color = '#FFFF00' },
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channelWhite = { color = '#FFFFFF' },
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channelRed = { color = '#F55E5E' },
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channelOrange = { color = '#FE6500' },
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private = { color = '#5FF7F7', private = true },
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playerToNpc = { color = '#9F9DFD', private = true, npcChat = true },
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broadcast = { color = '#F55E5E' },
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privateRed = { color = '#F55E5E', private = true }
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[SpeakSay] = SpeakTypesSettings.say,
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[SpeakWhisper] = SpeakTypesSettings.whisper,
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[SpeakYell] = SpeakTypesSettings.yell,
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[SpeakBroadcast] = SpeakTypesSettings.broadcast,
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[SpeakPrivate] = SpeakTypesSettings.private,
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[SpeakPrivateRed] = SpeakTypesSettings.privateRed,
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[SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc,
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[SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer,
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[SpeakChannelYellow] = SpeakTypesSettings.channelYellow,
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[SpeakChannelWhite] = SpeakTypesSettings.channelWhite,
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[SpeakChannelRed] = SpeakTypesSettings.channelRed,
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[SpeakChannelOrange] = SpeakTypesSettings.channelOrange,
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[SpeakMonsterSay] = SpeakTypesSettings.monsterSay,
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[SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
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}
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local consolePanel
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@ -46,12 +64,22 @@ function Console.create()
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channels = {}
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Console.addChannel('Default', 0)
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Console.addTab('Server Log')
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Console.addTab('Server Log', false)
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Hotkeys.bindKeyDown('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
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Hotkeys.bindKeyDown('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
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Hotkeys.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
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Hotkeys.bindKeyDown('Return', Console.sendCurrentMessage, consolePanel)
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--Apply buttom functions after loaded
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consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
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consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
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--Tibia Like Hotkeys
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Hotkeys.bindKeyDown('Ctrl+O', Game.requestChannels)
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Hotkeys.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
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connect(consoleTabBar, { onTabChange = Console.onTabChange })
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end
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function Console.destroy()
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@ -59,12 +87,31 @@ function Console.destroy()
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consolePanel = nil
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end
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function Console.addTab(name)
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function Console.addTab(name, focus)
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local tab = consoleTabBar:addTab(name)
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consoleTabBar:selectTab(tab)
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if focus then
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consoleTabBar:selectTab(tab)
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else
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consoleTabBar:blinkTab(tab)
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end
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return tab
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end
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function Console.onTabChange(tabBar, tab)
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if tab:getText() == "Default" or tab:getText() == "Server Log" then
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consolePanel:getChildById('closeChannelButton'):disable()
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else
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consolePanel:getChildById('closeChannelButton'):enable()
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end
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end
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function Console.removeCurrentTab()
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local tab = consoleTabBar:getCurrentTab()
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if tab:getText() == "Default" or tab:getText() == "Server Log" then return end
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consoleTabBar:removeTab(tab)
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end
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function Console.getTab(name)
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return consoleTabBar:getTab(name)
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end
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@ -75,7 +122,7 @@ end
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function Console.addChannel(name, id)
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channels[id] = name
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local tab = Console.addTab(name)
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local tab = Console.addTab(name, true)
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tab.channelId = id
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return tab
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end
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@ -86,7 +133,7 @@ function Console.addPrivateText(text, speaktype, name)
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if Options.showPrivateMessagesInConsole then
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privateTab = Console.getTab('Default')
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else
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privateTab = Console.addTab(name)
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privateTab = Console.addTab(name, false)
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end
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privateTab.npcChat = speaktype.npcChat
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end
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@ -137,18 +184,18 @@ function Console.sendCurrentMessage()
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speaktypedesc = 'channelYellow'
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end
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Game.talkChannel(speaktypedesc, tab.channelId, message)
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Game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
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return
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else
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if tab.npcChat then
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speaktypedesc = 'playerToNpc'
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speaktypedesc = 'privatePlayerToNpc'
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else
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speaktypedesc = 'private'
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speaktypedesc = 'privatePlayerToPlayer'
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end
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local speaktype = SpeakTypes[speaktypedesc]
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local speaktype = SpeakTypesSettings[speaktypedesc]
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local player = Game.getLocalPlayer()
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Game.talkPrivate(speaktypedesc, name, message)
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Game.talkPrivate(speaktype.speakType, name, message)
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message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
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Console.addPrivateText(message, speaktype, name)
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@ -156,8 +203,8 @@ function Console.sendCurrentMessage()
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end
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-- hooked events
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local function onCreatureSpeak(name, level, speaktypedesc, message, channelId, creaturePos)
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speaktype = SpeakTypes[speaktypedesc]
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local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
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speaktype = SpeakTypes[speaktype]
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if speaktype.hideInConsole then return end
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message = applyMessagePrefixies(name, level, message)
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@ -173,13 +220,25 @@ local function onOpenChannel(channelId, channelName)
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Console.addChannel(channelName, channelId)
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end
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local function onOpenPrivateChannel(receiver)
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local privateTab = Console.getTab(receiver)
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if privateTab == nil then
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Console.addTab(receiver, true)
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end
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end
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local function onChannelList(channelList)
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local channelsWindow = displayUI('channelswindow.otui')
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local channelListPanel = channelsWindow:getChildById('channelList')
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channelsWindow.onEnter = function(self)
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local selectedChannelLabel = channelListPanel:getFocusedChild()
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if not selectedChannelLabel then return end
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Game.joinChannel(selectedChannelLabel.channelId)
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local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
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if openPrivateChannelWith ~= '' then
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Game.openPrivateChannel(openPrivateChannelWith)
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else
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local selectedChannelLabel = channelListPanel:getFocusedChild()
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if not selectedChannelLabel then return end
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Game.joinChannel(selectedChannelLabel.channelId)
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end
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channelsWindow:destroy()
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end
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for k,v in pairs(channelList) do
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@ -198,4 +257,5 @@ connect(Game, { onLogin = Console.create,
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onLogout = Console.destroy,
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onCreatureSpeak = onCreatureSpeak,
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel})
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel})
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@ -21,7 +21,6 @@ Panel
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anchors.top: parent.top
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margin-left: 6
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margin-top: 6
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enabled: false
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ConsoleTabBar
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id: consoleTabBar
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@ -38,18 +37,21 @@ Panel
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anchors.top: parent.top
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margin-right: 5
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margin-top: 6
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enabled: false
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ConsoleButton
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id: closeChannelButton
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tooltip: Close this channel (Ctrl+E)
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icon: /core_styles/icons/closechannel.png
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anchors.right: next.left
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anchors.top: parent.top
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enabled: false
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margin-right: 5
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margin-top: 6
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@onClick: Console.removeCurrentTab()
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ConsoleButton
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id: channelsButton
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tooltip: Open new channel (Ctrl+O)
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icon: /core_styles/icons/channels.png
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anchors.right: parent.right
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anchors.top: parent.top
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