Fixed bug with adding Vip from console or map, who is already on viplist.
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@ -31,3 +31,10 @@ function Player:isPartySharedExperienceActive()
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shield == ShieldBlueNoSharedExpBlink or
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shield == ShieldBlueNoSharedExp)
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end
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function Player:hasVip(creatureName)
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for id, vip in pairs(g_game.getVips()) do
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if (vip[1] == creatureName) then return true end
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end
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return false
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end
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@ -403,7 +403,9 @@ function Console.popupMenu(mousePos, mouseButton, creatureName, text)
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if creatureName then
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if creatureName ~= g_game.getCharacterName() then
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menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
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menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end) --TODO not show if creature already in vip
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if (not Player:hasVip(creatureName)) then
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menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end)
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end
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-- TODO ignore creatureName
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menu:addSeparator()
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end
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@ -263,7 +263,9 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
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menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
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menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
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end
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menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
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if (not Player:hasVip(creatureName)) then
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menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
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end
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local localPlayerShield = localPlayer:asCreature():getShield()
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local creatureShield = creatureThing:getShield()
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