Fix #257
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@ -7,6 +7,7 @@ cooldownWindow = nil
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cooldownButton = nil
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contentsPanel = nil
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spellCooldownPanel = nil
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lastPlayer = nil
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function init()
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connect(g_game, { onGameStart = online,
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@ -59,6 +60,15 @@ function online()
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cooldownButton:hide()
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cooldownWindow:close()
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end
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if lastPlayer ~= g_game.getCharacterName() then
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refresh()
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lastPlayer = g_game.getCharacterName()
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end
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end
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function refresh()
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spellCooldownPanel:destroyChildren()
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end
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function removeCooldown(progressRect)
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