@ -339,6 +339,9 @@ void Game::useWith(const ThingPtr& fromThing, const ThingPtr& toThing)
return;
Position pos = fromThing->getPosition();
if(!pos.isValid()) // virtual item
pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
int fromStackpos = getThingStackpos(fromThing);
if(fromStackpos == -1)