fix some issues
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parent
2030a4da29
commit
8638c980ec
1
TODO
1
TODO
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@ -15,6 +15,7 @@ todo display otclient icon in window bar
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remake otui styles states system
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padding
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break UILabel lines
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find a way to add new widgets without focusing them
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rename Game to g_game, etc
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implement Console key binding
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@ -61,6 +61,7 @@ function CharacterList.create(characters, premDays)
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local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
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charactersWindow.onKeyPress = onCharactersWindowKeyPress
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local focusLabel
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for i,characterInfo in ipairs(characters) do
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local characterName = characterInfo[1]
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local worldName = characterInfo[2]
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@ -76,10 +77,12 @@ function CharacterList.create(characters, premDays)
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label.worldPort = worldIp
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if i == 1 or g_configs.get('lastUsedCharacter') == characterName then
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characterList:focusChild(label, ActiveFocusReason)
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focusLabel = label
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end
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end
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characterList:focusChild(focusLabel, ActiveFocusReason)
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if premDays > 0 then
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accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)')
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end
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@ -79,7 +79,7 @@ IF(WIN32)
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ENDIF(NO_CONSOLE)
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ELSE(WIN32)
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SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -rdynamic")
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SET(ADDITIONAL_LIBRARIES pthread X11)
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SET(ADDITIONAL_LIBRARIES pthread X11 dl)
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SET(framework_SOURCES ${framework_SOURCES} ${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp)
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ENDIF(WIN32)
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@ -34,7 +34,6 @@ void Logger::log(Fw::LogLevel level, std::string message)
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{
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const static std::string logPrefixes[] = { "", "", "WARNING: ", "ERROR: ", "FATAL ERROR: " };
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if(!m_terminated) {
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message.insert(0, logPrefixes[level]);
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std::cout << message << std::endl;
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@ -43,13 +42,10 @@ void Logger::log(Fw::LogLevel level, std::string message)
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if(m_onLog)
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m_onLog(level, message, now);
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}
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if(level == Fw::LogFatal) {
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m_terminated = true;
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if(level == Fw::LogFatal)
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throw std::runtime_error(message);
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}
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}
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void Logger::logFunc(Fw::LogLevel level, const std::string& message, std::string prettyFunction)
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{
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@ -23,11 +23,7 @@
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#ifndef LOGGER_H
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#define LOGGER_H
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#include "../util/tools.h"
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#include "../const.h"
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#include <vector>
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#include <functional>
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#include <list>
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#include <framework/global.h>
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struct LogMessage {
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LogMessage(Fw::LogLevel level, const std::string& message, std::size_t when) : level(level), message(message), when(when) { }
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@ -33,10 +33,7 @@ public:
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bool setupWriteDir(const std::string& appWriteDirName);
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/// Add an package or directory to the search path
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bool addToSearchPath(const std::string& path, bool insertInFront = true);
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/// Search and packages from a directory to the search path
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void searchAndAddPackages(const std::string& packagesDir, const std::string& packagesExt, bool append);
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bool fileExists(const std::string& fileName);
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@ -22,6 +22,7 @@
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#include "otclient.h"
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#include <framework/core/modulemanager.h>
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#include "core/game.h"
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OTClient::OTClient() : Application(Otc::AppCompactName)
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{
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@ -38,3 +39,10 @@ void OTClient::init(const std::vector<std::string>& args)
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g_modules.ensureModuleLoaded("client");
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g_modules.autoLoadModules(1000);
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}
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void OTClient::close()
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{
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if(g_game.isOnline())
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g_game.logout(true);
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exit();
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}
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@ -31,6 +31,7 @@ class OTClient : public Application
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public:
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OTClient();
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void init(const std::vector<std::string>& args);
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void close();
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void registerLuaFunctions();
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};
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