name adjusts

master
Henrique 13 years ago
parent a3a96f78e8
commit 877cd6440e

@ -66,7 +66,7 @@ void Creature::drawInformation(int x, int y, bool useGray)
}
}
Rect backgroundRect = Rect(x-(14.5), y-2, 27, 4);
Rect backgroundRect = Rect(x-(14.5), y, 27, 4);
Rect healthRect = backgroundRect.expanded(-1);
healthRect.setWidth((m_healthPercent/100.0)*25);
@ -81,7 +81,7 @@ void Creature::drawInformation(int x, int y, bool useGray)
// name
FontPtr font = g_fonts.getFont("tibia-12px-rounded");
font->renderText(m_name, Rect(x-50, y-16, 100, 16), AlignTopCenter, fillColor);
font->renderText(m_name, Rect(x-50, y-15, 100, 15), AlignTopCenter, fillColor);
}
const ThingAttributes& Creature::getAttributes()

@ -86,8 +86,8 @@ void Map::draw(const Rect& rect)
const ThingPtr& thing = *it;
const CreaturePtr& creature = thing->asCreature();
int x = (ix + 7)*32 + 5 - tile->getDrawNextOffset();
int y = (iy + 5)*32 - 8 - tile->getDrawNextOffset();
int x = (ix + 7)*32 + 10 - tile->getDrawNextOffset();
int y = (iy + 5)*32 - 10 - tile->getDrawNextOffset();
// TODO: create isCovered function.
bool useGray = (drawFloorStop != playerPos.z-1);

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