resource ls, init fonts

master
Henrique Santiago 13 years ago
parent 33a2b885b5
commit 884de984f3

@ -23,6 +23,7 @@
#include "engine.h"
#include "fonts.h"
#include "platform.h"
#include "graphics.h"
#include "input.h"
@ -47,6 +48,9 @@ void Engine::init()
// initialize graphics stuff
g_graphics.init();
// load fonts
g_fonts.load();
// finally show the window
onResize(Platform::getWindowWidth(), Platform::getWindowHeight());
}

@ -0,0 +1,22 @@
#include "fonts.h"
#include "resourcemanager.h"
Fonts g_fonts;
Fonts::Fonts()
{
}
Fonts::~Fonts()
{
}
bool Fonts::load()
{
std::list<std::string> files = g_resources.getDirectoryFiles("fonts");
for(std::list<std::string>::iterator it = files.begin(), end = files.end(); it != end; ++it) {
notice("File: %s", (*it).c_str());
}
return true;
}

@ -0,0 +1,27 @@
#ifndef FONTS_H
#define FONTS_H
#include "prerequisites.h"
#include "rect.h"
struct Font
{
Rect textureArea[256];
};
class Fonts
{
public:
Fonts();
~Fonts();
bool load();
private:
std::map<int, Font*> mFonts;
};
extern Fonts g_fonts;
#endif // FONTS_H

@ -117,3 +117,15 @@ bool ResourceManager::saveTextFile(const std::string &fileName, std::string text
{
return saveFile(fileName, (const unsigned char*)text.c_str(), text.size());
}
std::list<std::string> ResourceManager::getDirectoryFiles(const std::string& directory)
{
std::list<std::string> files;
char **rc = PHYSFS_enumerateFiles(directory.c_str());
for(char **i = rc; *i != NULL; i++)
files.push_back(*i);
PHYSFS_freeList(rc);
return files;
}

@ -63,6 +63,9 @@ public:
/// Save a text file into write directory
bool saveTextFile(const std::string &fileName, std::string text);
/// Get a list with all files in a directory
std::list<std::string> getDirectoryFiles(const std::string& directory);
};
extern ResourceManager g_resources;

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