Some fixes and design tweaks:
* Fixed the game_viplist module to work with the latest vip protocols. * Fixed a referencing error in the game_cooldown module * Started editing the design of the popupmenu (needs more work).
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Before Width: | Height: | Size: 409 B After Width: | Height: | Size: 409 B |
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@ -3,7 +3,7 @@ Button < UIButton
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color: #f0ad4dff
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size: 106 22
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text-offset: 0 0
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image-source: /images/button.png
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image-source: /images/button_rounded.png
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image-color: white
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image-clip: 0 0 20 20
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image-border: 2
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@ -58,4 +58,4 @@ NextButton < BrowseButton
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icon-source: /images/arrow_right.png
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PreviousButton < BrowseButton
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icon-source: /images/arrow_left.png
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icon-source: /images/arrow_left.png
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@ -1,8 +1,17 @@
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PopupMenuButton < UIButton
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height: 18
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margin-left: 3
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margin-right: 3
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margin-left: 5
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margin-right: 5
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margin-top: 1
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margin-bottom: 1
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size: 0 21
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text-offset: 0 0
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font: verdana-11px-antialised
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image-source: /images/button_square.png
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image-color: white
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image-clip: 0 0 20 20
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image-border: 2
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color: #aaaaaa
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background-color: alpha
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@ -10,6 +19,7 @@ PopupMenuButton < UIButton
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$hover !disabled:
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color: #ffffff
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background-color: #ffffff44
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image-clip: 0 40 20 20
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$disabled:
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color: #555555
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@ -17,6 +27,7 @@ PopupMenuButton < UIButton
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PopupMenuSeparator < UIWidget
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margin-left: 2
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margin-right: 2
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margin-bottom: 1
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image-source: /images/menubox.png
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image-border-left: 1
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image-border-right: 1
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@ -35,13 +35,11 @@ function debugContainersItems()
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if hovered then
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local item = self:getItem()
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if item then
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local text = [[
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id:]] ..item:getId() .. [[,
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stackable:]] ..tostring(item:isStackable()) .. [[,
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marketable:]] ..tostring(item:isMarketable()) .. [[,
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vocation:]]..(item:getMarketData() and item:getMarketData().restrictVocation or 'none') ..[[,
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cloth slot:]] ..item:getClothSlot() .. [[
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]]
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local text = "id: " ..item:getId() ..
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"\n stackable: " ..tostring(item:isStackable()) ..
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"\n marketable: " ..tostring(item:isMarketable()) ..
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"\n vocation: "..(item:getMarketData() and item:getMarketData().restrictVocation or 'none') ..
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"\n cloth slot: " ..item:getClothSlot()
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g_tooltip.display(text)
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end
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else
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@ -41,7 +41,7 @@ function UIPopupMenu:addOption(optionName, optionCallback)
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self:getParent():destroy()
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end
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optionWidget:setText(optionName)
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local width = optionWidget:getTextSize().width + optionWidget:getMarginLeft() + optionWidget:getMarginRight() + 6
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local width = optionWidget:getTextSize().width + optionWidget:getMarginLeft() + optionWidget:getMarginRight() + 15
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self:setWidth(math.max(self:getWidth(), width))
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end
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@ -91,9 +91,9 @@ function onSpellCooldown(iconId, duration)
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icon:setId(spellName)
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icon:setImageSource('/game_cooldown/icons/' .. SpelllistSettings[modules.game_spelllist.getSpelllistProfile()].iconFile)
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icon:setImageClip(modules.game_spelllist.getIconImageClip(otcIconId))
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icon.event = scheduleEvent(function() icon:destroy() end, duration)
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icon.event = scheduleEvent(function() icon:destroy() icon = nil end, duration)
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local progressRect = g_ui.createWidget('SpellProgressRect', icon)
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local progressRect = g_ui.createWidget('SpellProgressRect')
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updateProgressRect(progressRect, duration/25, true)
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progressRect:setTooltip(spellName)
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end
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@ -93,7 +93,7 @@ function show()
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gameRootPanel:show()
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gameRootPanel:focus()
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gameMapPanel:followCreature(g_game.getLocalPlayer())
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updateStretchShrink()
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updateStretchShrink()
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end
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function hide()
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@ -558,4 +558,4 @@ function onLeftPanelVisibilityChange(leftPanel, visible)
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children[i]:setParent(gameRightPanel)
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end
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end
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end
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end
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@ -130,7 +130,7 @@ function showFlagDialog(position)
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flagRadioGroup:selectWidget(flagCheckbox[1])
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cancelButton.onClick = function()
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cancelButton.onClick = function()
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flagRadioGroup:destroy()
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destroyFlagWindow()
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end
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@ -1,5 +1,3 @@
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TextScrollbar < VerticalScrollBar
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ChoiceListLabel < Label
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font: verdana-11px-monochrome
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background-color: alpha
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@ -58,4 +56,4 @@ ModalDialog < MainWindow
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anchors.bottom: choiceList.bottom
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anchors.right: choiceList.right
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step: 14
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pixels-scroll: true
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pixels-scroll: true
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@ -71,7 +71,7 @@ function addVip()
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destroyAddWindow()
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end
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function onAddVip(id, name, online)
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function onAddVip(id, name, state)
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local vipList = vipWindow:getChildById('contentsPanel')
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local label = g_ui.createWidget('VipListLabel')
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@ -79,13 +79,15 @@ function onAddVip(id, name, online)
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label:setId('vip' .. id)
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label:setText(name)
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if online then
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if state == VipState.Online then
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label:setColor('#00ff00')
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elseif state == VipState.Pending then
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label:setColor('#ffca38')
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else
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label:setColor('#ff0000')
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end
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label.vipOnline = online
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label.vipState = state
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label:setPhantom(false)
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connect(label, { onDoubleClick = function () g_game.openPrivateChannel(label:getText()) return true end } )
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@ -95,12 +97,13 @@ function onAddVip(id, name, online)
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for i=1,childrenCount do
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local child = vipList:getChildByIndex(i)
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if online and not child.vipOnline then
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if state == VipState.Online and not child.vipState == VipState.Online then
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vipList:insertChild(i, label)
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return
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end
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if (not online and not child.vipOnline) or (online and child.vipOnline) then
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if (not state == VipState.Online and not child.vipState == VipState.Online)
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or (state == VipState.Online and child.vipState == VipState.Online) then
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local childText = child:getText():lower()
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local length = math.min(childText:len(), nameLower:len())
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@ -118,13 +121,13 @@ function onAddVip(id, name, online)
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vipList:insertChild(childrenCount+1, label)
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end
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function onVipStateChange(id, online)
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function onVipStateChange(id, state)
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local vipList = vipWindow:getChildById('contentsPanel')
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local label = vipList:getChildById('vip' .. id)
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local text = label:getText()
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label:destroy()
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onAddVip(id, text, online)
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onAddVip(id, text, state)
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end
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function onVipListMousePress(widget, mousePos, mouseButton)
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@ -160,18 +160,24 @@ OsTypes = {
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}
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PathFindResults = {
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Ok = 0,
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Position = 1,
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Impossipble = 2,
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TooFar = 3,
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NoWay = 4
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Ok = 0,
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Position = 1,
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Impossipble = 2,
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TooFar = 3,
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NoWay = 4
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}
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PathFindFlags = {
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AllowNullTiles = 1,
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AllowCreatures = 2,
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AllowNonPathable = 4,
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AllowNonWalkable = 8
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AllowNullTiles = 1,
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AllowCreatures = 2,
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AllowNonPathable = 4,
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AllowNonWalkable = 8
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}
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VipState = {
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Offline = 0,
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Online = 1,
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Pending = 2
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}
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-- @}
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