remvoe update cache since no much fps increase
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parent
8ca0500712
commit
8a179ea585
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@ -32,7 +32,7 @@ Map g_map;
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void Map::draw(const Rect& rect)
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{
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if(!m_framebuffer)
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m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
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m_framebuffer = FrameBufferPtr(new FrameBuffer(NUM_VISIBLE_X_TILES * NUM_TILE_PIXELS, NUM_VISIBLE_Y_TILES * NUM_TILE_PIXELS));
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g_graphics.bindColor(Fw::white);
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m_framebuffer->bind();
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@ -41,16 +41,25 @@ void Map::draw(const Rect& rect)
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int walkOffsetX = localPlayer->getWalkOffsetX();
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int walkOffsetY = localPlayer->getWalkOffsetY();
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for(int z = NUM_Z_TILES - 1; z >= 0; --z) {
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if(m_visibleTiles.size() == 0)
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int zstart = getMaxVisibleFloor();
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for(int z = NUM_Z_TILES-1; z >= zstart; --z) {
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if(z < zstart)
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continue;
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int zdif = m_centralPosition.z - z;
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for(int step = 0; step < 2; ++step) {
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for(const TilePtr& tile : m_visibleTiles[z]) {
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int x = (7 + (tile->getPosition().x - m_centralPosition.x) - zdif) * NUM_TILE_PIXELS;
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int y = (5 + (tile->getPosition().y - m_centralPosition.y) - zdif) * NUM_TILE_PIXELS;
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tile->draw(x - walkOffsetX, y - walkOffsetY, step);
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for(int y = 0; y < NUM_Y_TILES; ++y) {
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for(int x = 0; x < NUM_X_TILES; ++x) {
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Position tilePos(m_centralPosition.x + (x - 8), m_centralPosition.y + (y - 6), m_centralPosition.z);
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tilePos.coveredUp(m_centralPosition.z - z);
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if(const TilePtr& tile = m_tiles[tilePos]) {
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// skip tiles that are behind another tile
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if(z > zstart && isCompletlyCovered(tilePos, zstart))
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continue;
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int x = (7 + (tile->getPosition().x - m_centralPosition.x) - zdif) * NUM_TILE_PIXELS;
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int y = (5 + (tile->getPosition().y - m_centralPosition.y) - zdif) * NUM_TILE_PIXELS;
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tile->draw(x - walkOffsetX, y - walkOffsetY);
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}
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}
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}
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}
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@ -85,33 +94,7 @@ void Map::draw(const Rect& rect)
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y += creature->getWalkOffsetY() - walkOffsetY;
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}
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creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, m_zstart));
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}
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}
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}
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}
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}
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void Map::update()
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{
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m_zstart = getMaxVisibleFloor();
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for(int z = 0; z < NUM_Z_TILES; ++z) {
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auto& floorTiles = m_visibleTiles[z];
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floorTiles.clear();
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if(z < m_zstart)
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continue;
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for(int y = 0; y < NUM_Y_TILES; ++y) {
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for(int x = 0; x < NUM_X_TILES; ++x) {
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Position tilePos(m_centralPosition.x + (x - 8), m_centralPosition.y + (y - 6), m_centralPosition.z);
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tilePos.coveredUp(m_centralPosition.z - z);
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if(const TilePtr& tile = m_tiles[tilePos]) {
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// skip tiles that are behind another tile
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if(z > m_zstart && isCompletlyCovered(tilePos, m_zstart))
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continue;
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floorTiles.push_back(tile);
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creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, zstart));
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}
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}
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}
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@ -180,7 +163,6 @@ void Map::addThing(ThingPtr thing, int stackpos)
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TilePtr& tile = m_tiles[thing->getPosition()];
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if(!tile) {
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tile = TilePtr(new Tile(thing->getPosition()));
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update();
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}
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tile->addThing(thing, stackpos);
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@ -240,5 +222,4 @@ void Map::removeCreatureById(uint32 id)
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void Map::setCentralPosition(const Position& centralPosition)
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{
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m_centralPosition = centralPosition;
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update();
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}
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@ -39,7 +39,6 @@ class Map
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public:
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void draw(const Rect& rect);
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void update();
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int getMaxVisibleFloor();
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bool isCovered(const Position& pos, int maxFloor);
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@ -65,8 +64,6 @@ public:
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private:
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std::unordered_map<Position, TilePtr, PositionHasher> m_tiles;
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std::map<uint32, CreaturePtr> m_creatures;
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std::array<std::vector<TilePtr>, NUM_Z_TILES> m_visibleTiles;
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int m_zstart;
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Light m_light;
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Position m_centralPosition;
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@ -34,61 +34,57 @@ Tile::Tile(const Position& position)
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m_position = position;
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}
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void Tile::draw(int x, int y, int step)
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void Tile::draw(int x, int y)
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{
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if(step == 0) {
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m_drawNextOffset = 0;
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m_drawNextOffset = 0;
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if(m_ground)
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m_ground->draw(x, y);
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if(m_ground)
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m_ground->draw(x, y);
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 1) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 2) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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for(auto it = m_itemsBottom.rbegin(), end = m_itemsBottom.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 1) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 2) {
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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}
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for(auto it = m_effects.rbegin(), end = m_effects.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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}
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 3) {
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thing->draw(x, y);
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}
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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else if(step == 1) {
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for(auto it = m_itemsBottom.rbegin(), end = m_itemsBottom.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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}
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for(auto it = m_effects.rbegin(), end = m_effects.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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}
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 3) {
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thing->draw(x, y);
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}
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}
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}
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@ -31,7 +31,7 @@ class Tile : public LuaObject
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public:
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Tile(const Position& position);
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void draw(int x, int y, int step);
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void draw(int x, int y);
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void addThing(ThingPtr thing, int stackpos);
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ThingPtr getThing(unsigned int stackpos);
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