Can now unload a Config by config:unload()
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2d84fae2c8
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@ -22,6 +22,7 @@
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#include "config.h"
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#include "resourcemanager.h"
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#include "configmanager.h"
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#include <framework/otml/otml.h>
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@ -54,6 +55,7 @@ bool Config::unload()
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if(isLoaded()) {
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m_confsDoc = nullptr;
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m_fileName = "";
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g_configs.remove(this);
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return true;
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}
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return false;
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@ -148,7 +150,7 @@ OTMLNodePtr Config::getNode(const std::string& key)
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bool Config::isLoaded()
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{
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return !m_fileName.empty();
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return !m_fileName.empty() && m_confsDoc;
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}
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std::string Config::getFileName()
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@ -117,9 +117,13 @@ bool ConfigManager::unload(const std::string& file)
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ConfigPtr config = get(file);
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if(config) {
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config->unload();
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m_configs.remove(config);
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config = nullptr;
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return true;
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}
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return false;
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}
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void ConfigManager::remove(const ConfigPtr config)
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{
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m_configs.remove(config);
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}
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@ -38,7 +38,9 @@ public:
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ConfigPtr create(const std::string& file);
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ConfigPtr loadSettings(const std::string file);
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ConfigPtr load(const std::string& file);
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bool unload(const std::string& file);
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void remove(const ConfigPtr config);
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protected:
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ConfigPtr m_settings;
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@ -194,6 +194,7 @@ void Application::registerLuaFunctions()
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// Config
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g_lua.registerClass<Config>();
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g_lua.bindClassMemberFunction<Config>("save", &Config::save);
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g_lua.bindClassMemberFunction<Config>("unload", &Config::unload);
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g_lua.bindClassMemberFunction<Config>("setValue", &Config::setValue);
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g_lua.bindClassMemberFunction<Config>("setList", &Config::setList);
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g_lua.bindClassMemberFunction<Config>("getValue", &Config::getValue);
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