simplistic autowalk
* add simple and stupid autowalk algorithm * fix issue in classic control
This commit is contained in:
parent
239f58296e
commit
8bc63e25df
|
@ -49,16 +49,6 @@ AlignTopCenter = 20
|
|||
AlignBottomCenter = 24
|
||||
AlignCenter = 48
|
||||
|
||||
North = 0
|
||||
East = 1
|
||||
South = 2
|
||||
West = 3
|
||||
NorthEast = 4
|
||||
SouthEast = 5
|
||||
SouthWest = 6
|
||||
NorthWest = 7
|
||||
|
||||
|
||||
KeyUnknown = 0
|
||||
KeyEscape = 1
|
||||
KeyTab = 2
|
||||
|
|
|
@ -22,3 +22,12 @@ EmblemNone = 0
|
|||
EmblemGreen = 1
|
||||
EmblemRed = 2
|
||||
EmblemBlue = 3
|
||||
|
||||
North = 0
|
||||
East = 1
|
||||
South = 2
|
||||
West = 3
|
||||
NorthEast = 4
|
||||
SouthEast = 5
|
||||
SouthWest = 6
|
||||
NorthWest = 7
|
||||
|
|
|
@ -211,7 +211,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
|
|||
return true
|
||||
end
|
||||
|
||||
if not Options['classicControl'] then
|
||||
if not Options.getOption('classicControl') then
|
||||
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
|
||||
GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||||
return true
|
||||
|
|
|
@ -59,6 +59,38 @@ end
|
|||
|
||||
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
|
||||
local tile = self:getTile(mousePosition)
|
||||
if tile and GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then return true end
|
||||
if tile == nil then return false end
|
||||
if GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
|
||||
return true
|
||||
elseif mouseButton == MouseLeftButton then
|
||||
local fromPos = g_game.getLocalPlayer():getPosition()
|
||||
local toPos = tile:getPosition()
|
||||
if fromPos.z ~= toPos.z then
|
||||
TextMessage.displayStatus('There is no way.')
|
||||
return true
|
||||
end
|
||||
|
||||
-- simple and stupid pathfinding algorithm
|
||||
local dirs = {}
|
||||
local pathPos = fromPos
|
||||
while pathPos.x ~= toPos.x or pathPos.y ~= toPos.y do
|
||||
if pathPos.x < toPos.x then
|
||||
pathPos.x = pathPos.x + 1
|
||||
table.insert(dirs, East)
|
||||
elseif pathPos.x > toPos.x then
|
||||
pathPos.x = pathPos.x - 1
|
||||
table.insert(dirs, West)
|
||||
elseif pathPos.y < toPos.y then
|
||||
pathPos.y = pathPos.y + 1
|
||||
table.insert(dirs, South)
|
||||
else --if pathPos.y > toPos.y then
|
||||
pathPos.y = pathPos.y - 1
|
||||
table.insert(dirs, North)
|
||||
end
|
||||
end
|
||||
|
||||
g_game.autoWalk(dirs)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
|
|
@ -113,7 +113,7 @@ function TextMessage.clearMessages()
|
|||
end
|
||||
|
||||
function TextMessage.displayStatus(msg, time)
|
||||
displayMessage(MessageTypes.warning, msg)
|
||||
displayMessage(MessageTypes.statusSmall, msg)
|
||||
end
|
||||
|
||||
function TextMessage.displayEventAdvance(msg, time)
|
||||
|
|
|
@ -372,7 +372,7 @@ void Game::walk(Otc::Direction direction)
|
|||
forceWalk(direction);
|
||||
}
|
||||
|
||||
void Game::walkPath(const std::vector<Otc::Direction>& dir)
|
||||
void Game::autoWalk(const std::vector<Otc::Direction>& dir)
|
||||
{
|
||||
if(!canPerformGameAction())
|
||||
return;
|
||||
|
@ -380,7 +380,7 @@ void Game::walkPath(const std::vector<Otc::Direction>& dir)
|
|||
if(isFollowing())
|
||||
cancelFollow();
|
||||
|
||||
m_protocolGame->sendWalkPath(dir);
|
||||
m_protocolGame->sendAutoWalk(dir);
|
||||
}
|
||||
|
||||
void Game::forceWalk(Otc::Direction direction)
|
||||
|
|
|
@ -123,7 +123,7 @@ public:
|
|||
|
||||
// walk related
|
||||
void walk(Otc::Direction direction);
|
||||
void walkPath(const std::vector<Otc::Direction>& dir);
|
||||
void autoWalk(const std::vector<Otc::Direction>& dir);
|
||||
void forceWalk(Otc::Direction direction);
|
||||
void turn(Otc::Direction direction);
|
||||
void stop();
|
||||
|
|
|
@ -82,7 +82,7 @@ void OTClient::registerLuaFunctions()
|
|||
g_lua.bindClassStaticFunction("g_game", "forceLogout", std::bind(&Game::forceLogout, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "safeLogout", std::bind(&Game::safeLogout, &g_game));
|
||||
g_lua.bindClassStaticFunction("g_game", "walk", std::bind(&Game::walk, &g_game, _1));
|
||||
g_lua.bindClassStaticFunction("g_game", "walkPath", std::bind(&Game::walkPath, &g_game, _1));
|
||||
g_lua.bindClassStaticFunction("g_game", "autoWalk", std::bind(&Game::autoWalk, &g_game, _1));
|
||||
g_lua.bindClassStaticFunction("g_game", "forceWalk", std::bind(&Game::forceWalk, &g_game, _1));
|
||||
g_lua.bindClassStaticFunction("g_game", "turn", std::bind(&Game::turn, &g_game, _1));
|
||||
g_lua.bindClassStaticFunction("g_game", "stop", std::bind(&Game::stop, &g_game));
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace Proto {
|
|||
ClientEnterGame = 10,
|
||||
ClientLeaveGame = 20,
|
||||
ClientPingResponse = 30,
|
||||
ClientWalkPath = 100,
|
||||
ClientAutoWalk = 100,
|
||||
ClientWalkNorth = 101,
|
||||
ClientWalkEast = 102,
|
||||
ClientWalkSouth = 103,
|
||||
|
|
|
@ -42,7 +42,7 @@ public:
|
|||
|
||||
void sendLogout();
|
||||
void sendPingResponse();
|
||||
void sendWalkPath(const std::vector<Otc::Direction>& path);
|
||||
void sendAutoWalk(const std::vector<Otc::Direction>& path);
|
||||
void sendWalkNorth();
|
||||
void sendWalkEast();
|
||||
void sendWalkSouth();
|
||||
|
|
|
@ -79,12 +79,44 @@ void ProtocolGame::sendPingResponse()
|
|||
send(msg);
|
||||
}
|
||||
|
||||
void ProtocolGame::sendWalkPath(const std::vector<Otc::Direction>& path)
|
||||
void ProtocolGame::sendAutoWalk(const std::vector<Otc::Direction>& path)
|
||||
{
|
||||
OutputMessage msg;
|
||||
msg.addU8(Proto::ClientAutoWalk);
|
||||
msg.addU8(path.size());
|
||||
for(Otc::Direction dir : path)
|
||||
msg.addU8(dir);
|
||||
for(Otc::Direction dir : path) {
|
||||
uint8 byte;
|
||||
switch(dir) {
|
||||
case Otc::East:
|
||||
byte = 1;
|
||||
break;
|
||||
case Otc::NorthEast:
|
||||
byte = 2;
|
||||
break;
|
||||
case Otc::North:
|
||||
byte = 3;
|
||||
break;
|
||||
case Otc::NorthWest:
|
||||
byte = 4;
|
||||
break;
|
||||
case Otc::West:
|
||||
byte = 5;
|
||||
break;
|
||||
case Otc::SouthWest:
|
||||
byte = 6;
|
||||
break;
|
||||
case Otc::South:
|
||||
byte = 7;
|
||||
break;
|
||||
case Otc::SouthEast:
|
||||
byte = 8;
|
||||
break;
|
||||
default:
|
||||
byte = 0;
|
||||
break;
|
||||
}
|
||||
msg.addU8(byte);
|
||||
}
|
||||
send(msg);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue