Fix #294
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				|  | @ -334,10 +334,6 @@ void Creature::stopWalk() | |||
|     if(!m_walking) | ||||
|         return; | ||||
| 
 | ||||
|     // reset walk animation states
 | ||||
|     m_walkOffset = Point(0,0); | ||||
|     m_walkAnimationPhase = 0; | ||||
| 
 | ||||
|     // stops the walk right away
 | ||||
|     terminateWalk(); | ||||
| } | ||||
|  | @ -588,6 +584,10 @@ void Creature::terminateWalk() | |||
| 
 | ||||
|     m_walking = false; | ||||
|     m_walkedPixels = 0; | ||||
| 
 | ||||
|     // reset walk animation states
 | ||||
|     m_walkOffset = Point(0,0); | ||||
|     m_walkAnimationPhase = 0; | ||||
| } | ||||
| 
 | ||||
| void Creature::setName(const std::string& name) | ||||
|  |  | |||
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	 Eduardo Bart
						Eduardo Bart