Tested and fixed #155
* Also fixed a typo in the game_tibiafiles module.
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@ -37,7 +37,7 @@ function load()
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addEvent(function() messageBox:raise() messageBox:focus() end)
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addEvent(function() messageBox:raise() messageBox:focus() end)
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disconnect(g_game, { onProtocolVersionChange = load })
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disconnect(g_game, { onProtocolVersionChange = load })
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g_game.setprotocolVersion(0)
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g_game.setProtocolVersion(0)
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connect(g_game, { onProtocolVersionChange = load })
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connect(g_game, { onProtocolVersionChange = load })
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end
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end
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end
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end
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@ -1054,7 +1054,7 @@ void Game::buyItem(const ItemPtr& item, int amount, bool ignoreCapacity, bool bu
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{
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{
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if(!canPerformGameAction() || !item)
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if(!canPerformGameAction() || !item)
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return;
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return;
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m_protocolGame->sendBuyItem(item->getId(), item->getSubType(), amount, ignoreCapacity, buyWithBackpack);
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m_protocolGame->sendBuyItem(item->getId(), item->getCountOrSubType(), amount, ignoreCapacity, buyWithBackpack);
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}
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}
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void Game::sellItem(const ItemPtr& item, int amount, bool ignoreEquipped)
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void Game::sellItem(const ItemPtr& item, int amount, bool ignoreEquipped)
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@ -216,9 +216,9 @@ int Item::getSubType()
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{
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{
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if(isSplash() || isFluidContainer())
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if(isSplash() || isFluidContainer())
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return m_countOrSubType;
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return m_countOrSubType;
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if(m_countOrSubType > 0 && g_game.getProtocolVersion() >= 870)
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if(g_game.getProtocolVersion() >= 900)
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return 1;
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return 0;
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return 0;
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return 1;
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}
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}
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int Item::getCount()
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int Item::getCount()
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