npctrade reworked, still need skin changes, and grey shader for items

master
Henrique Santiago 12 years ago
parent dc0ade2bd0
commit 8d0f07255d

@ -32,16 +32,16 @@ function UIGameMap:onDrop(widget, mousePos)
local tile = self:getTile(mousePos)
if not tile then return false end
local item = widget.currentDragThing
local thing = widget.currentDragThing
local toPos = tile:getPosition()
local itemPos = item:getPosition()
local itemPos = thing:getPosition()
if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
if item:getCount() > 1 then
GameInterface.moveStackableItem(item, toPos)
if thing:asItem() and thing:getCount() > 1 then
GameInterface.moveStackableItem(thing, toPos)
else
g_game.move(item, toPos, 1)
g_game.move(thing, toPos, 1)
end
return true

@ -1,33 +1,201 @@
NPCTrade = {}
-- private variables
local BUY = 1
local SELL = 2
local CURRENCY = 'gold'
local WEIGHT_UNIT = 'oz'
local LAST_INVENTORY = 10
local npcWindow
local itemsPanel
local radioTabs
local radioItems
local buyTab
local sellTab
local searchText
local setupPanel
local quantity
local quantityScroll
local nameLabel
local priceLabel
local moneyGoods
local moneyLabel
local weightLabel
local capacityLabel
local offerSelected
local setupButton
local cacheItems
local cacheGoods
local tradeButton
local buyTab
local sellTab
local buyWithBackpack = false
local ignoreCapacity = false
local ignoreEquipped = true
local showOnlyHolding = false
local buyWithBackpack
local ignoreCapacity
local ignoreEquipped
local showAllItems
local CURRENCY = 'gold'
local WEIGHT_UNIT = 'oz'
local playerFreeCapacity
local playerMoney
local tradeItems = {}
local playerItems
local selectedItem
-- private functions
local function clearSelectedItem()
nameLabel:clearText()
weightLabel:clearText()
priceLabel:clearText()
quantityLabel:clearText()
tradeButton:disable()
quantityScroll:setMaximum(1)
if selectedItem then
radioItems:selectWidget(nil)
selectedItem = nil
end
end
local function getCurrentTradeType()
if tradeButton:getText() == tr('Buy') then
return BUY
else
return SELL
end
end
local function getItemPrice(item)
if getCurrentTradeType() == BUY then
if buyWithBackpack:isChecked() then
if item.ptr:isStackable() then
return item.price*quantityScroll:getValue() + 20;
else
return item.price*quantityScroll:getValue() + math.ceil(quantityScroll:getValue()/20)*20
end
end
end
return item.price*quantityScroll:getValue()
end
local function getSellQuantity(item)
if not playerItems[item.ptr:getId()] then
return 0
end
local removeAmount = 0
if ignoreEquipped:isChecked() then
local localPlayer = g_game.getLocalPlayer()
for i=1,LAST_INVENTORY do
local inventoryItem = localPlayer:getInventoryItem(i)
if inventoryItem and inventoryItem:getId() == item.ptr:getId() then
removeAmount = removeAmount + inventoryItem:getCount()
end
end
end
return playerItems[item.ptr:getId()] - removeAmount
end
local function canTradeItem(item)
if getCurrentTradeType() == BUY then
return (ignoreCapacity:isChecked() or (not ignoreCapacity:isChecked() and playerFreeCapacity >= item.weight)) and playerMoney >= getItemPrice(item)
else
return getSellQuantity(item) > 0
end
end
local function refreshItem(item)
nameLabel:setText(item.name)
weightLabel:setText(string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT)
priceLabel:setText(getItemPrice(item) .. ' ' .. CURRENCY)
quantityLabel:setText(1)
quantityScroll:setValue(1)
if getCurrentTradeType() == BUY then
local capacityMaxCount = math.floor(playerFreeCapacity / item.weight)
if ignoreCapacity:isChecked() then
capacityMaxCount = 100
end
local priceMaxCount = math.floor(playerMoney / getItemPrice(item))
quantityScroll:setMaximum(math.max(0, math.min(100, math.min(priceMaxCount, capacityMaxCount))))
else
local removeAmount = 0
if ignoreEquipped:isChecked() then
local localPlayer = g_game.getLocalPlayer()
for i=1,LAST_INVENTORY do
local inventoryItem = localPlayer:getInventoryItem(i)
if inventoryItem and inventoryItem:getId() == item.ptr:getId() then
removeAmount = removeAmount + inventoryItem:getCount()
end
end
end
quantityScroll:setMaximum(math.max(0, math.min(100, getSellQuantity(item))))
end
setupPanel:enable()
end
local function refreshTradeItems()
local layout = itemsPanel:getLayout()
layout:disableUpdates()
clearSelectedItem()
searchText:clearText()
setupPanel:disable()
itemsPanel:destroyChildren()
if radioItems then
radioItems:destroy()
end
radioItems = RadioGroup.create()
local currentTradeItems = tradeItems[getCurrentTradeType()]
for key,item in pairs(currentTradeItems) do
local itemBox = createWidget('NPCItemBox', itemsPanel)
itemBox.item = item
itemBox:getChildById('item'):setItem(item.ptr)
itemBox:getChildById('nameLabel'):setText(item.name)
itemBox:getChildById('weightLabel'):setText(string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT)
itemBox:getChildById('priceLabel'):setText(item.price .. ' ' .. CURRENCY)
itemBox.onMouseRelease = NPCTrade.itemPopup
itemBox:getChildById('item').onMouseRelease = function(self, mousePosition, mouseButton) NPCTrade.itemPopup(itemBox, mousePosition, mouseButton) end
radioItems:addWidget(itemBox)
end
layout:enableUpdates()
layout:update()
end
local function refreshPlayerGoods()
moneyLabel:setText(playerMoney .. ' ' .. CURRENCY)
capacityLabel:setText(string.format('%.2f', playerFreeCapacity) .. ' ' .. WEIGHT_UNIT)
local currentTradeType = getCurrentTradeType()
local searchFilter = searchText:getText()
local foundSelectedItem = false
local items = itemsPanel:getChildCount()
for i=1,items do
local itemWidget = itemsPanel:getChildByIndex(i)
local item = itemWidget.item
local canTrade = canTradeItem(item)
itemWidget:setEnabled(canTrade)
local searchCondition = (searchFilter == '') or (searchFilter ~= '' and string.find(item.name, searchFilter) ~= nil)
local showAllItemsCondition = (currentTradeType == BUY) or (showAllItems:isChecked()) or (currentTradeType == SELL and not showAllItems:isChecked() and canTrade)
itemWidget:setVisible(searchCondition and showAllItemsCondition)
if selectedItem == item and itemWidget:isEnabled() and itemWidget:isVisible() then
foundSelectedItem = true
end
end
if not foundSelectedItem then
clearSelectedItem()
end
if selectedItem then
refreshItem(selectedItem)
end
end
-- public functions
function NPCTrade.init()
@ -38,9 +206,7 @@ function NPCTrade.init()
npcWindow:setVisible(false)
itemsPanel = npcWindow:recursiveGetChildById('itemsPanel')
buyTab = npcWindow:getChildById('buyTab')
sellTab = npcWindow:getChildById('sellTab')
searchText = npcWindow:getChildById('searchText')
searchText = npcWindow:recursiveGetChildById('searchText')
setupPanel = npcWindow:recursiveGetChildById('setupPanel')
quantityLabel = setupPanel:getChildById('quantity')
@ -50,18 +216,33 @@ function NPCTrade.init()
moneyLabel = setupPanel:getChildById('money')
weightLabel = setupPanel:getChildById('weight')
capacityLabel = setupPanel:getChildById('capacity')
setupButton = setupPanel:getChildById('setupButton')
tradeButton = npcWindow:recursiveGetChildById('tradeButton')
buyWithBackpack = npcWindow:recursiveGetChildById('buyWithBackpack')
ignoreCapacity = npcWindow:recursiveGetChildById('ignoreCapacity')
ignoreEquipped = npcWindow:recursiveGetChildById('ignoreEquipped')
showAllItems = npcWindow:recursiveGetChildById('showAllItems')
buyTab = npcWindow:getChildById('buyTab')
sellTab = npcWindow:getChildById('sellTab')
radioTabs = RadioGroup.create()
radioTabs:addWidget(buyTab)
radioTabs:addWidget(sellTab)
radioTabs:selectWidget(buyTab)
radioTabs.onSelectionChange = NPCTrade.setList
radioTabs.onSelectionChange = NPCTrade.onTradeTypeChange
if g_game.isOnline() then -- event wont be sent again when reloading modules
playerFreeCapacity = g_game.getLocalPlayer():getFreeCapacity()
end
connect(g_game, { onGameEnd = NPCTrade.hide,
onOpenNpcTrade = NPCTrade.onOpenNpcTrade,
onPlayerGoods = NPCTrade.onPlayerGoods,
onCloseNpcTrade = NPCTrade.onCloseNpcTrade } )
onCloseNpcTrade = NPCTrade.onCloseNpcTrade,
onPlayerGoods = NPCTrade.onPlayerGoods } )
connect(LocalPlayer, { onFreeCapacityChange = NPCTrade.onFreeCapacityChange,
onInventoryChange = NPCTrade.onInventoryChange } )
end
function NPCTrade.terminate()
@ -73,6 +254,8 @@ function NPCTrade.terminate()
buyButton = nil
sellButton = nil
searchText = nil
buyTab = nil
sellTab = nil
setupPanel = nil
quantityLabel = nil
@ -83,24 +266,28 @@ function NPCTrade.terminate()
weightLabel = nil
capacityLabel = nil
offerSelected = nil
setupButton = nil
cacheItems = nil
cacheGoods = nil
buyTab = nil
sellTab = nil
tradeButton = nil
disconnect(g_game, { onGameEnd = NPCTrade.hide,
onOpenNpcTrade = NPCTrade.onOpenNpcTrade,
onCloseNpcTrade = NPCTrade.onCloseNpcTrade,
onPlayerGoods = NPCTrade.onPlayerGoods,
onCloseNpcTrade = NPCTrade.onCloseNpcTrade } )
onFreeCapacityChange = NPCTrade.onFreeCapacityChange } )
disconnect(LocalPlayer, { onFreeCapacityChange = NPCTrade.onFreeCapacityChange,
onInventoryChange = NPCTrade.onInventoryChange } )
NPCTrade = nil
end
-- private functions
function NPCTrade.show()
if g_game.isOnline() then
if #tradeItems[BUY] > 0 then
radioTabs:selectWidget(buyTab)
else
radioTabs:selectWidget(sellTab)
end
npcWindow:show()
npcWindow:raise()
end
@ -110,246 +297,132 @@ function NPCTrade.hide()
npcWindow:hide()
end
function NPCTrade.setList(radioTabs, selected, deselected)
setupButton:setText(selected:getText())
selected:setOn(true)
deselected:setOn(false)
NPCTrade.createItemsOnPanel()
NPCTrade.resetSetup()
NPCTrade.refreshItemsPanel()
NPCTrade.refreshFilters()
end
function NPCTrade.resetSetup()
nameLabel:clearText()
weightLabel:clearText()
priceLabel:clearText()
searchText:clearText()
if offerSelected then
radioItems.selectedWidget:setChecked(false)
offerSelected = nil
function NPCTrade.onItemBoxChecked(widget)
if widget:isChecked() then
local item = widget.item
selectedItem = item
refreshItem(item)
tradeButton:enable()
end
setupPanel:disable()
end
function NPCTrade.updateSetup()
if offerSelected then
if radioItems.selectedWidget:isEnabled() then
if setupButton:getText() == tr('Buy') then
local capacityMaxCount = math.floor(100*g_game.getLocalPlayer():getFreeCapacity()/offerSelected[3])
local priceMaxCount = math.floor(moneyGoods/NPCTrade.getOfferPrice(offerSelected))
quantityScroll:setMaximum(math.max(0, math.min(100, math.min(priceMaxCount, capacityMaxCount))))
else
if cacheGoods[offerSelected[1]:getId()] then -- list might be empty.
quantityScroll:setMaximum(math.max(0, math.min(100, cacheGoods[offerSelected[1]:getId()])))
end
end
else
NPCTrade.resetSetup()
end
end
end
function NPCTrade.getOfferPrice(offer)
if setupButton:getText() == tr('Buy') then
local price = offer[4]
if buyWithBackpack then
if offer[1]:isStackable() then
return price*quantityScroll:getValue() + 20;
else
return price*quantityScroll:getValue() + math.ceil(quantityScroll:getValue()/20)*20
end
else
return price*quantityScroll:getValue()
end
else
return offer[5]*quantityScroll:getValue()
function NPCTrade.onQuantityValueChange(quantity)
if quantityLabel and selectedItem then
quantityLabel:setText(quantity)
weightLabel:setText(string.format('%.2f', selectedItem.weight*quantity) .. ' ' .. WEIGHT_UNIT)
priceLabel:setText(getItemPrice(selectedItem) .. ' ' .. CURRENCY)
end
end
function NPCTrade.setItem(widget)
offerSelected = widget.offer
local offer = widget.offer
local price = NPCTrade.getOfferPrice(widget.offer)
local freeCapacity = g_game.getLocalPlayer():getFreeCapacity()
nameLabel:setText(offer[2])
weightLabel:setText(string.format('%.2f', offer[3]/100) .. ' ' .. WEIGHT_UNIT)
priceLabel:setText(price .. ' ' .. CURRENCY)
capacityLabel:setText(string.format('%.2f', freeCapacity) .. ' ' .. WEIGHT_UNIT)
quantityLabel:setText(1)
quantityScroll:setValue(1)
NPCTrade.updateSetup()
function NPCTrade.onTradeTypeChange(radioTabs, selected, deselected)
tradeButton:setText(selected:getText())
selected:setOn(true)
deselected:setOn(false)
setupPanel:enable()
end
local currentTradeType = getCurrentTradeType()
buyWithBackpack:setVisible(currentTradeType == BUY)
ignoreCapacity:setVisible(currentTradeType == BUY)
ignoreEquipped:setVisible(currentTradeType == SELL)
showAllItems:setVisible(currentTradeType == SELL)
function NPCTrade.setQuantity(quantity)
if quantityLabel and offerSelected then
local price = NPCTrade.getOfferPrice(offerSelected)
quantityLabel:setText(quantity)
weightLabel:setText(string.format('%.2f', offerSelected[3]*quantity/100) .. ' ' .. WEIGHT_UNIT)
priceLabel:setText(price .. ' ' .. CURRENCY)
end
refreshTradeItems()
refreshPlayerGoods()
end
function NPCTrade.setupButton()
if setupButton:getText() == 'Buy' then
g_game.buyItem(offerSelected[1], quantityScroll:getValue(), buyWithBackpack, ignoreCapacity)
function NPCTrade.onTradeClick()
if getCurrentTradeType() == BUY then
g_game.buyItem(selectedItem.ptr, quantityScroll:getValue(), buyWithBackpack:isChecked(), ignoreCapacity:isChecked())
else
g_game.sellItem(offerSelected[1], quantityScroll:getValue(), ignoreEquipped)
g_game.sellItem(selectedItem.ptr, quantityScroll:getValue(), ignoreEquipped:isChecked())
end
end
function NPCTrade.onOpenNpcTrade(items)
-- items[item] = item
-- item[1] = ItemPtr
-- item[2] = name
-- item[3] = weight
-- item[4] = buyPrice
-- item[5] = sellPrice
cacheItems = items
NPCTrade.createItemsOnPanel()
NPCTrade.show()
end
function NPCTrade.switchBuyWithBackpack()
buyWithBackpack = not buyWithBackpack
if offerSelected then
priceLabel:setText(NPCTrade.getOfferPrice(offerSelected) .. ' ' .. CURRENCY)
end
return true
function NPCTrade.onSearchTextChange()
refreshPlayerGoods()
end
function NPCTrade.itemPopup(self, mousePosition, mouseButton)
if mouseButton == MouseRightButton then
local menu = createWidget('PopupMenu')
menu:addOption(tr('Look'), function() return g_game.inspectNpcTrade(self.offer[1]) end)
menu:addSeparator()
if setupButton:getText() == tr('Buy') then
menu:addOption((buyWithBackpack and tr('Buy no backpack') or tr('Buy with backpack')), NPCTrade.switchBuyWithBackpack)
menu:addOption((ignoreCapacity and tr('Consider capacity') or tr('Ignore capacity')), function() ignoreCapacity = not ignoreCapacity return true end)
else
menu:addOption((ignoreEquipped and tr('Consider equipped') or tr('Ignore equipped')), function() ignoreEquipped = not ignoreEquipped return true end)
menu:addOption((showOnlyHolding and tr('Show all items') or tr('Show only holding items')), function() showOnlyHolding = not showOnlyHolding NPCTrade.refreshFilters() return true end)
end
menu:display(mousePosition)
end
end
function NPCTrade.createItemsOnPanel()
local layout = itemsPanel:getLayout()
layout:disableUpdates()
NPCTrade.resetSetup()
offerSelected = nil
itemsPanel:destroyChildren()
if radioItems then
radioItems:destroy()
function NPCTrade.onBuyWithBackpackChange()
if selectedItem then
refreshItem(selectedItem)
end
radioItems = RadioGroup.create()
for i, v in pairs(cacheItems) do
local price = NPCTrade.getOfferPrice(v)
if price > 0 then
local itemBox = createWidget('NPCItemBox', itemsPanel)
itemBox.offer = v
itemBox:getChildById('item'):setItem(v[1])
itemBox:getChildById('nameLabel'):setText(v[2])
itemBox:getChildById('weightLabel'):setText(string.format('%.2f', v[3]/100) .. ' ' .. WEIGHT_UNIT)
itemBox:getChildById('priceLabel'):setText(price .. ' ' .. CURRENCY)
end
itemBox.onMouseRelease = NPCTrade.itemPopup
itemBox:getChildById('item').onMouseRelease = function (self, mousePosition, mouseButton) NPCTrade.itemPopup(itemBox, mousePosition, mouseButton) end
function NPCTrade.onIgnoreCapacityChange()
refreshPlayerGoods()
end
radioItems:addWidget(itemBox)
end
end
function NPCTrade.onIgnoreEquippedChange()
refreshPlayerGoods()
end
layout:enableUpdates()
layout:update()
function NPCTrade.onShowAllItemsChange()
refreshPlayerGoods()
end
function NPCTrade.extraFilters(widget, showOnlyHolding)
if setupButton:getText() == tr('Sell') then
if not showOnlyHolding or cacheGoods[widget.offer[1]:getId()] then
return true
-- hooked functions
function NPCTrade.onOpenNpcTrade(items)
tradeItems[BUY] = {}
tradeItems[SELL] = {}
for key,item in pairs(items) do
local newItem = {}
newItem.ptr = item[1]
newItem.name = item[2]
newItem.weight = item[3] / 100
if item[4] >= 0 then
newItem.price = item[4]
table.insert(tradeItems[BUY], newItem)
elseif item[5] >= 0 then
newItem.price = item[5]
table.insert(tradeItems[SELL], newItem)
else
return false
error("server error: item name " .. item[1] .. " has neither buy or sell price.")
end
end
return true
refreshTradeItems()
addEvent(NPCTrade.show) -- player goods has not been parsed yet
end
function NPCTrade.refreshFilters()
local filter = searchText:getText()
local items = itemsPanel:getChildCount()
for i = 1, items do
local itemWidget = itemsPanel:getChildByIndex(i)
if filter ~= '' then
if string.find(itemWidget.offer[2], filter) and NPCTrade.extraFilters(itemWidget, showOnlyHolding) then
itemWidget:show()
else
itemWidget:hide()
end
else
if NPCTrade.extraFilters(itemWidget, showOnlyHolding) then
itemWidget:show()
else
itemWidget:hide()
end
end
end
function NPCTrade.onCloseNpcTrade()
NPCTrade.hide()
end
function NPCTrade.refreshItemsPanel()
if setupButton:getText() == tr('Buy') then
local items = itemsPanel:getChildCount()
for i = 1, items do
local itemWidget = itemsPanel:getChildByIndex(i)
if moneyGoods < NPCTrade.getOfferPrice(itemWidget.offer) then
itemWidget:disable()
else
itemWidget:enable()
end
end
else
local items = itemsPanel:getChildCount()
for i = 1, items do
local itemWidget = itemsPanel:getChildByIndex(i)
if cacheGoods[itemWidget.offer[1]:getId()] then
itemWidget:enable()
else
itemWidget:disable()
end
function NPCTrade.onPlayerGoods(money, items)
playerMoney = money
playerItems = {}
for key,item in pairs(items) do
local id = item[1]:getId()
if not playerItems[id] then
playerItems[id] = item[2]
else
playerItems[id] = playerItems[id] + item[2]
end
end
end
function NPCTrade.onPlayerGoods(money, goods)
moneyGoods = money
refreshPlayerGoods()
end
moneyLabel:setText(money .. ' ' .. CURRENCY)
local freeCapacity = g_game.getLocalPlayer():getFreeCapacity()
capacityLabel:setText(string.format('%.2f', freeCapacity) .. ' ' .. WEIGHT_UNIT)
function NPCTrade.onFreeCapacityChange(localPlayer, freeCapacity, oldFreeCapacity)
playerFreeCapacity = freeCapacity
cacheGoods = {}
for i,v in pairs(goods) do
cacheGoods[v[1]:getId()] = v[2]
if npcWindow:isVisible() then
refreshPlayerGoods()
end
NPCTrade.refreshItemsPanel()
NPCTrade.updateSetup()
end
function NPCTrade.onCloseNpcTrade()
NPCTrade.hide()
function NPCTrade.onInventoryChange(inventory, item, oldeItem)
if selectedItem then
refreshItem(selectedItem)
end
end

@ -4,21 +4,17 @@ NPCOfferLabel < Label
margin-left: 5
text-auto-resize: true
NPCPanel < ScrollablePanel
image-source: /core_styles/styles/images/panel_flat.png
image-border: 1
NPCItemBox < UICheckBox
border-width: 1
border-color: #000000
@onCheckChange: NPCTrade.setItem(self)
@onCheckChange: NPCTrade.onItemBoxChecked(self)
Item
id: item
phantom: true
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
margin-top: 2
margin-top: 3
Label
id: nameLabel
@ -26,7 +22,7 @@ NPCItemBox < UICheckBox
anchors.top: prev.bottom
anchors.horizontalCenter: parent.horizontalCenter
text-auto-resize: true
margin-top: 5
margin-top: 3
Label
id: weightLabel
@ -34,7 +30,7 @@ NPCItemBox < UICheckBox
anchors.top: prev.bottom
anchors.horizontalCenter: parent.horizontalCenter
text-auto-resize: true
margin-top: 5
margin-top: 3
Label
id: priceLabel
@ -42,7 +38,7 @@ NPCItemBox < UICheckBox
anchors.top: prev.bottom
anchors.horizontalCenter: parent.horizontalCenter
text-auto-resize: true
margin-top: 5
margin-top: 3
$checked:
border-color: #FFFFFF
@ -53,7 +49,7 @@ NPCItemBox < UICheckBox
MainWindow
id: npcWindow
!text: tr('NPC Trade')
size: 550 550
size: 550 515
@onEscape: NPCTrade.hide()
@ -79,40 +75,24 @@ MainWindow
margin-left: 5
margin-top: 5
Label
id: searchLabel
!text: tr('Search:')
anchors.left: parent.left
anchors.top: prev.bottom
text-auto-resize: true
margin-top: 7
margin-left: 2
TextEdit
id: searchText
width: 200
anchors.left: prev.right
anchors.top: prev.top
margin-top: -2
margin-left: 5
@onTextChange: NPCTrade.refreshFilters()
NPCPanel
Panel
height: 250
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 5
margin-top: 10
image-source: /core_styles/styles/images/panel_flat.png
image-border: 1
VerticalScrollBar
id: itemsPanelListScrollBar
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
step: 14
step: 16
pixels-scroll: true
NPCPanel
ScrollablePanel
id: itemsPanel
height: 250
anchors.left: parent.left
@ -120,6 +100,8 @@ MainWindow
anchors.top: parent.top
anchors.bottom: parent.bottom
vertical-scrollbar: itemsPanelListScrollBar
margin-left: 5
margin-right: 5
layout:
type: grid
cell-size: 160 90
@ -128,104 +110,171 @@ MainWindow
FlatPanel
id: setupPanel
height: 150
height: 140
enabled: false
anchors.left: parent.left
anchors.right: parent.right
anchors.right: parent.horizontalCenter
anchors.top: prev.bottom
margin-top: 5
margin-top: 10
margin-right: 5
Label
id: quantityLabel
!text: tr('Quantity:')
!text: tr('Name:')
anchors.left: parent.left
anchors.top: parent.top
text-auto-resize: true
margin-top: 5
margin-left: 2
margin-left: 5
width: 85
NPCOfferLabel
id: quantity
id: name
HorizontalScrollBar
id: quantityScroll
Label
!text: tr('Price:')
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 2
minimum: 1
maximum: 100
value: 1
step: 1
@onValueChange: NPCTrade.setQuantity(self:getValue())
margin-top: 5
margin-left: 5
width: 85
NPCOfferLabel
id: price
Label
id: nameLabel
!text: tr('Name:')
!text: tr('Your Money:')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 5
margin-left: 2
width: 64
margin-left: 5
width: 85
NPCOfferLabel
id: name
id: money
Label
id: priceLabel
!text: tr('Price:')
!text: tr('Weight:')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 5
margin-left: 2
width: 64
margin-left: 5
width: 85
NPCOfferLabel
id: price
id: weight
Label
id: moneyLabel
!text: tr('Money:')
!text: tr('Your Capacity:')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 5
margin-left: 2
width: 64
margin-left: 5
width: 85
NPCOfferLabel
id: money
id: capacity
Label
id: weightLabel
!text: tr('Weight:')
!text: tr('Quantity:')
anchors.left: parent.left
anchors.top: prev.bottom
margin-top: 5
margin-left: 2
width: 64
margin-left: 5
width: 85
NPCOfferLabel
id: weight
id: quantity
HorizontalScrollBar
id: quantityScroll
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
margin-top: 5
margin-left: 5
margin-right: 5
minimum: 1
maximum: 100
step: 1
@onValueChange: NPCTrade.onQuantityValueChange(self:getValue())
FlatPanel
id: buyOptions
height: 140
anchors.top: prev.top
anchors.left: parent.horizontalCenter
anchors.right: parent.right
margin-left: 5
Label
id: capacityLabel
!text: tr('Capacity:')
id: searchLabel
!text: tr('Search:')
anchors.left: parent.left
anchors.top: parent.top
text-auto-resize: true
margin-top: 7
margin-left: 5
TextEdit
id: searchText
anchors.left: prev.right
anchors.top: prev.top
anchors.right: parent.right
margin-top: -2
margin-left: 5
margin-right: 5
@onTextChange: NPCTrade.onSearchTextChange()
CheckBox
id: buyWithBackpack
!text: tr('Buy with backpack')
anchors.top: searchText.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-left: 5
margin-top: 5
@onCheckChange: NPCTrade.onBuyWithBackpackChange()
CheckBox
id: ignoreCapacity
!text: tr('Ignore capacity')
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-left: 5
margin-top: 5
margin-left: 2
width: 64
@onCheckChange: NPCTrade.onIgnoreCapacityChange()
NPCOfferLabel
id: capacity
CheckBox
id: ignoreEquipped
!text: tr('Ignore equipped')
anchors.top: searchText.bottom
anchors.left: parent.left
anchors.right: parent.right
margin-left: 5
margin-top: 5
visible: false
checked: true
@onCheckChange: NPCTrade.onIgnoreEquippedChange()
Button
id: setupButton
!text: tr('Buy')
width: 64
anchors.horizontalCenter: parent.horizontalCenter
CheckBox
id: showAllItems
!text: tr('Show all items')
anchors.top: prev.bottom
@onClick: NPCTrade.setupButton()
anchors.left: parent.left
anchors.right: parent.right
margin-left: 5
margin-top: 5
visible: false
@onCheckChange: NPCTrade.onShowAllItemsChange()
Button
id: tradeButton
!text: tr('Buy')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
@onClick: NPCTrade.onTradeClick()
Button
!text: tr('Close')
@ -233,4 +282,3 @@ MainWindow
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: NPCTrade.hide()

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