npctrade reworked, still need skin changes, and grey shader for items
This commit is contained in:
parent
dc0ade2bd0
commit
8d0f07255d
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@ -32,16 +32,16 @@ function UIGameMap:onDrop(widget, mousePos)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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local item = widget.currentDragThing
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local thing = widget.currentDragThing
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local toPos = tile:getPosition()
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local itemPos = item:getPosition()
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local itemPos = thing:getPosition()
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if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
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if item:getCount() > 1 then
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GameInterface.moveStackableItem(item, toPos)
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if thing:asItem() and thing:getCount() > 1 then
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GameInterface.moveStackableItem(thing, toPos)
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else
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g_game.move(item, toPos, 1)
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g_game.move(thing, toPos, 1)
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end
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return true
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@ -1,33 +1,201 @@
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NPCTrade = {}
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-- private variables
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local BUY = 1
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local SELL = 2
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local CURRENCY = 'gold'
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local WEIGHT_UNIT = 'oz'
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local LAST_INVENTORY = 10
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local npcWindow
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local itemsPanel
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local radioTabs
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local radioItems
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local buyTab
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local sellTab
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local searchText
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local setupPanel
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local quantity
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local quantityScroll
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local nameLabel
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local priceLabel
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local moneyGoods
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local moneyLabel
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local weightLabel
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local capacityLabel
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local offerSelected
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local setupButton
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local cacheItems
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local cacheGoods
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local tradeButton
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local buyTab
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local sellTab
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local buyWithBackpack = false
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local ignoreCapacity = false
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local ignoreEquipped = true
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local showOnlyHolding = false
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local buyWithBackpack
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local ignoreCapacity
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local ignoreEquipped
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local showAllItems
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local CURRENCY = 'gold'
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local WEIGHT_UNIT = 'oz'
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local playerFreeCapacity
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local playerMoney
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local tradeItems = {}
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local playerItems
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local selectedItem
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-- private functions
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local function clearSelectedItem()
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nameLabel:clearText()
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weightLabel:clearText()
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priceLabel:clearText()
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quantityLabel:clearText()
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tradeButton:disable()
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quantityScroll:setMaximum(1)
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if selectedItem then
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radioItems:selectWidget(nil)
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selectedItem = nil
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end
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end
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local function getCurrentTradeType()
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if tradeButton:getText() == tr('Buy') then
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return BUY
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else
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return SELL
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end
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end
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local function getItemPrice(item)
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if getCurrentTradeType() == BUY then
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if buyWithBackpack:isChecked() then
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if item.ptr:isStackable() then
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return item.price*quantityScroll:getValue() + 20;
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else
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return item.price*quantityScroll:getValue() + math.ceil(quantityScroll:getValue()/20)*20
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end
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end
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end
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return item.price*quantityScroll:getValue()
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end
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local function getSellQuantity(item)
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if not playerItems[item.ptr:getId()] then
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return 0
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end
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local removeAmount = 0
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if ignoreEquipped:isChecked() then
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local localPlayer = g_game.getLocalPlayer()
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for i=1,LAST_INVENTORY do
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local inventoryItem = localPlayer:getInventoryItem(i)
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if inventoryItem and inventoryItem:getId() == item.ptr:getId() then
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removeAmount = removeAmount + inventoryItem:getCount()
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end
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end
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end
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return playerItems[item.ptr:getId()] - removeAmount
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end
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local function canTradeItem(item)
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if getCurrentTradeType() == BUY then
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return (ignoreCapacity:isChecked() or (not ignoreCapacity:isChecked() and playerFreeCapacity >= item.weight)) and playerMoney >= getItemPrice(item)
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else
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return getSellQuantity(item) > 0
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end
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end
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local function refreshItem(item)
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nameLabel:setText(item.name)
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weightLabel:setText(string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(getItemPrice(item) .. ' ' .. CURRENCY)
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quantityLabel:setText(1)
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quantityScroll:setValue(1)
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if getCurrentTradeType() == BUY then
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local capacityMaxCount = math.floor(playerFreeCapacity / item.weight)
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if ignoreCapacity:isChecked() then
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capacityMaxCount = 100
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end
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local priceMaxCount = math.floor(playerMoney / getItemPrice(item))
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quantityScroll:setMaximum(math.max(0, math.min(100, math.min(priceMaxCount, capacityMaxCount))))
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else
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local removeAmount = 0
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if ignoreEquipped:isChecked() then
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local localPlayer = g_game.getLocalPlayer()
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for i=1,LAST_INVENTORY do
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local inventoryItem = localPlayer:getInventoryItem(i)
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if inventoryItem and inventoryItem:getId() == item.ptr:getId() then
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removeAmount = removeAmount + inventoryItem:getCount()
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end
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end
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end
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quantityScroll:setMaximum(math.max(0, math.min(100, getSellQuantity(item))))
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end
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setupPanel:enable()
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end
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local function refreshTradeItems()
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local layout = itemsPanel:getLayout()
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layout:disableUpdates()
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clearSelectedItem()
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searchText:clearText()
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setupPanel:disable()
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itemsPanel:destroyChildren()
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if radioItems then
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radioItems:destroy()
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end
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radioItems = RadioGroup.create()
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local currentTradeItems = tradeItems[getCurrentTradeType()]
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for key,item in pairs(currentTradeItems) do
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local itemBox = createWidget('NPCItemBox', itemsPanel)
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itemBox.item = item
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itemBox:getChildById('item'):setItem(item.ptr)
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itemBox:getChildById('nameLabel'):setText(item.name)
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itemBox:getChildById('weightLabel'):setText(string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT)
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itemBox:getChildById('priceLabel'):setText(item.price .. ' ' .. CURRENCY)
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itemBox.onMouseRelease = NPCTrade.itemPopup
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itemBox:getChildById('item').onMouseRelease = function(self, mousePosition, mouseButton) NPCTrade.itemPopup(itemBox, mousePosition, mouseButton) end
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radioItems:addWidget(itemBox)
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end
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layout:enableUpdates()
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layout:update()
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end
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local function refreshPlayerGoods()
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moneyLabel:setText(playerMoney .. ' ' .. CURRENCY)
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capacityLabel:setText(string.format('%.2f', playerFreeCapacity) .. ' ' .. WEIGHT_UNIT)
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local currentTradeType = getCurrentTradeType()
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local searchFilter = searchText:getText()
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local foundSelectedItem = false
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local items = itemsPanel:getChildCount()
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for i=1,items do
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local itemWidget = itemsPanel:getChildByIndex(i)
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local item = itemWidget.item
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local canTrade = canTradeItem(item)
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itemWidget:setEnabled(canTrade)
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local searchCondition = (searchFilter == '') or (searchFilter ~= '' and string.find(item.name, searchFilter) ~= nil)
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local showAllItemsCondition = (currentTradeType == BUY) or (showAllItems:isChecked()) or (currentTradeType == SELL and not showAllItems:isChecked() and canTrade)
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itemWidget:setVisible(searchCondition and showAllItemsCondition)
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if selectedItem == item and itemWidget:isEnabled() and itemWidget:isVisible() then
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foundSelectedItem = true
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end
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end
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if not foundSelectedItem then
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clearSelectedItem()
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end
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if selectedItem then
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refreshItem(selectedItem)
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end
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end
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-- public functions
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function NPCTrade.init()
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@ -38,9 +206,7 @@ function NPCTrade.init()
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npcWindow:setVisible(false)
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itemsPanel = npcWindow:recursiveGetChildById('itemsPanel')
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buyTab = npcWindow:getChildById('buyTab')
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sellTab = npcWindow:getChildById('sellTab')
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searchText = npcWindow:getChildById('searchText')
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searchText = npcWindow:recursiveGetChildById('searchText')
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setupPanel = npcWindow:recursiveGetChildById('setupPanel')
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quantityLabel = setupPanel:getChildById('quantity')
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@ -50,18 +216,33 @@ function NPCTrade.init()
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moneyLabel = setupPanel:getChildById('money')
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weightLabel = setupPanel:getChildById('weight')
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capacityLabel = setupPanel:getChildById('capacity')
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setupButton = setupPanel:getChildById('setupButton')
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tradeButton = npcWindow:recursiveGetChildById('tradeButton')
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buyWithBackpack = npcWindow:recursiveGetChildById('buyWithBackpack')
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ignoreCapacity = npcWindow:recursiveGetChildById('ignoreCapacity')
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ignoreEquipped = npcWindow:recursiveGetChildById('ignoreEquipped')
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showAllItems = npcWindow:recursiveGetChildById('showAllItems')
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buyTab = npcWindow:getChildById('buyTab')
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sellTab = npcWindow:getChildById('sellTab')
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radioTabs = RadioGroup.create()
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radioTabs:addWidget(buyTab)
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radioTabs:addWidget(sellTab)
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radioTabs:selectWidget(buyTab)
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radioTabs.onSelectionChange = NPCTrade.setList
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radioTabs.onSelectionChange = NPCTrade.onTradeTypeChange
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if g_game.isOnline() then -- event wont be sent again when reloading modules
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playerFreeCapacity = g_game.getLocalPlayer():getFreeCapacity()
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end
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connect(g_game, { onGameEnd = NPCTrade.hide,
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onOpenNpcTrade = NPCTrade.onOpenNpcTrade,
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onPlayerGoods = NPCTrade.onPlayerGoods,
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onCloseNpcTrade = NPCTrade.onCloseNpcTrade } )
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onCloseNpcTrade = NPCTrade.onCloseNpcTrade,
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onPlayerGoods = NPCTrade.onPlayerGoods } )
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connect(LocalPlayer, { onFreeCapacityChange = NPCTrade.onFreeCapacityChange,
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onInventoryChange = NPCTrade.onInventoryChange } )
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end
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function NPCTrade.terminate()
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@ -73,6 +254,8 @@ function NPCTrade.terminate()
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buyButton = nil
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sellButton = nil
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searchText = nil
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buyTab = nil
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sellTab = nil
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setupPanel = nil
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quantityLabel = nil
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@ -83,24 +266,28 @@ function NPCTrade.terminate()
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weightLabel = nil
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capacityLabel = nil
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offerSelected = nil
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setupButton = nil
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cacheItems = nil
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cacheGoods = nil
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buyTab = nil
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sellTab = nil
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tradeButton = nil
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disconnect(g_game, { onGameEnd = NPCTrade.hide,
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onOpenNpcTrade = NPCTrade.onOpenNpcTrade,
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onCloseNpcTrade = NPCTrade.onCloseNpcTrade,
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onPlayerGoods = NPCTrade.onPlayerGoods,
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onCloseNpcTrade = NPCTrade.onCloseNpcTrade } )
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onFreeCapacityChange = NPCTrade.onFreeCapacityChange } )
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disconnect(LocalPlayer, { onFreeCapacityChange = NPCTrade.onFreeCapacityChange,
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onInventoryChange = NPCTrade.onInventoryChange } )
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NPCTrade = nil
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end
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-- private functions
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function NPCTrade.show()
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if g_game.isOnline() then
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if #tradeItems[BUY] > 0 then
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radioTabs:selectWidget(buyTab)
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else
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radioTabs:selectWidget(sellTab)
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end
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npcWindow:show()
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npcWindow:raise()
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end
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@ -110,246 +297,132 @@ function NPCTrade.hide()
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npcWindow:hide()
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end
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function NPCTrade.setList(radioTabs, selected, deselected)
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setupButton:setText(selected:getText())
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function NPCTrade.onItemBoxChecked(widget)
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if widget:isChecked() then
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local item = widget.item
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selectedItem = item
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refreshItem(item)
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tradeButton:enable()
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end
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end
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function NPCTrade.onQuantityValueChange(quantity)
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if quantityLabel and selectedItem then
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quantityLabel:setText(quantity)
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weightLabel:setText(string.format('%.2f', selectedItem.weight*quantity) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(getItemPrice(selectedItem) .. ' ' .. CURRENCY)
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end
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end
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function NPCTrade.onTradeTypeChange(radioTabs, selected, deselected)
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tradeButton:setText(selected:getText())
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selected:setOn(true)
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deselected:setOn(false)
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NPCTrade.createItemsOnPanel()
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NPCTrade.resetSetup()
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NPCTrade.refreshItemsPanel()
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NPCTrade.refreshFilters()
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local currentTradeType = getCurrentTradeType()
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buyWithBackpack:setVisible(currentTradeType == BUY)
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ignoreCapacity:setVisible(currentTradeType == BUY)
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ignoreEquipped:setVisible(currentTradeType == SELL)
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showAllItems:setVisible(currentTradeType == SELL)
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refreshTradeItems()
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refreshPlayerGoods()
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end
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function NPCTrade.resetSetup()
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nameLabel:clearText()
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weightLabel:clearText()
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priceLabel:clearText()
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searchText:clearText()
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if offerSelected then
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radioItems.selectedWidget:setChecked(false)
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offerSelected = nil
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end
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setupPanel:disable()
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end
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function NPCTrade.updateSetup()
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if offerSelected then
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if radioItems.selectedWidget:isEnabled() then
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if setupButton:getText() == tr('Buy') then
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local capacityMaxCount = math.floor(100*g_game.getLocalPlayer():getFreeCapacity()/offerSelected[3])
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local priceMaxCount = math.floor(moneyGoods/NPCTrade.getOfferPrice(offerSelected))
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quantityScroll:setMaximum(math.max(0, math.min(100, math.min(priceMaxCount, capacityMaxCount))))
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else
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if cacheGoods[offerSelected[1]:getId()] then -- list might be empty.
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quantityScroll:setMaximum(math.max(0, math.min(100, cacheGoods[offerSelected[1]:getId()])))
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end
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end
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else
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NPCTrade.resetSetup()
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end
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end
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end
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function NPCTrade.getOfferPrice(offer)
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if setupButton:getText() == tr('Buy') then
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local price = offer[4]
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if buyWithBackpack then
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if offer[1]:isStackable() then
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return price*quantityScroll:getValue() + 20;
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else
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return price*quantityScroll:getValue() + math.ceil(quantityScroll:getValue()/20)*20
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end
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else
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return price*quantityScroll:getValue()
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end
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function NPCTrade.onTradeClick()
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if getCurrentTradeType() == BUY then
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g_game.buyItem(selectedItem.ptr, quantityScroll:getValue(), buyWithBackpack:isChecked(), ignoreCapacity:isChecked())
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else
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return offer[5]*quantityScroll:getValue()
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g_game.sellItem(selectedItem.ptr, quantityScroll:getValue(), ignoreEquipped:isChecked())
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end
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end
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function NPCTrade.setItem(widget)
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offerSelected = widget.offer
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local offer = widget.offer
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local price = NPCTrade.getOfferPrice(widget.offer)
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local freeCapacity = g_game.getLocalPlayer():getFreeCapacity()
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nameLabel:setText(offer[2])
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weightLabel:setText(string.format('%.2f', offer[3]/100) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(price .. ' ' .. CURRENCY)
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capacityLabel:setText(string.format('%.2f', freeCapacity) .. ' ' .. WEIGHT_UNIT)
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quantityLabel:setText(1)
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quantityScroll:setValue(1)
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NPCTrade.updateSetup()
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setupPanel:enable()
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end
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function NPCTrade.setQuantity(quantity)
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if quantityLabel and offerSelected then
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local price = NPCTrade.getOfferPrice(offerSelected)
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quantityLabel:setText(quantity)
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weightLabel:setText(string.format('%.2f', offerSelected[3]*quantity/100) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(price .. ' ' .. CURRENCY)
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end
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end
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function NPCTrade.setupButton()
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if setupButton:getText() == 'Buy' then
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g_game.buyItem(offerSelected[1], quantityScroll:getValue(), buyWithBackpack, ignoreCapacity)
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else
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g_game.sellItem(offerSelected[1], quantityScroll:getValue(), ignoreEquipped)
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end
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end
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function NPCTrade.onOpenNpcTrade(items)
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-- items[item] = item
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-- item[1] = ItemPtr
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-- item[2] = name
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-- item[3] = weight
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-- item[4] = buyPrice
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-- item[5] = sellPrice
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cacheItems = items
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NPCTrade.createItemsOnPanel()
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NPCTrade.show()
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end
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function NPCTrade.switchBuyWithBackpack()
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buyWithBackpack = not buyWithBackpack
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if offerSelected then
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priceLabel:setText(NPCTrade.getOfferPrice(offerSelected) .. ' ' .. CURRENCY)
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end
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return true
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function NPCTrade.onSearchTextChange()
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refreshPlayerGoods()
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end
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function NPCTrade.itemPopup(self, mousePosition, mouseButton)
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if mouseButton == MouseRightButton then
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local menu = createWidget('PopupMenu')
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menu:addOption(tr('Look'), function() return g_game.inspectNpcTrade(self.offer[1]) end)
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menu:addSeparator()
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if setupButton:getText() == tr('Buy') then
|
||||
menu:addOption((buyWithBackpack and tr('Buy no backpack') or tr('Buy with backpack')), NPCTrade.switchBuyWithBackpack)
|
||||
menu:addOption((ignoreCapacity and tr('Consider capacity') or tr('Ignore capacity')), function() ignoreCapacity = not ignoreCapacity return true end)
|
||||
else
|
||||
menu:addOption((ignoreEquipped and tr('Consider equipped') or tr('Ignore equipped')), function() ignoreEquipped = not ignoreEquipped return true end)
|
||||
menu:addOption((showOnlyHolding and tr('Show all items') or tr('Show only holding items')), function() showOnlyHolding = not showOnlyHolding NPCTrade.refreshFilters() return true end)
|
||||
end
|
||||
menu:display(mousePosition)
|
||||
end
|
||||
end
|
||||
|
||||
function NPCTrade.createItemsOnPanel()
|
||||
local layout = itemsPanel:getLayout()
|
||||
layout:disableUpdates()
|
||||
|
||||
NPCTrade.resetSetup()
|
||||
|
||||
offerSelected = nil
|
||||
itemsPanel:destroyChildren()
|
||||
|
||||
if radioItems then
|
||||
radioItems:destroy()
|
||||
function NPCTrade.onBuyWithBackpackChange()
|
||||
if selectedItem then
|
||||
refreshItem(selectedItem)
|
||||
end
|
||||
radioItems = RadioGroup.create()
|
||||
|
||||
for i, v in pairs(cacheItems) do
|
||||
local price = NPCTrade.getOfferPrice(v)
|
||||
if price > 0 then
|
||||
local itemBox = createWidget('NPCItemBox', itemsPanel)
|
||||
itemBox.offer = v
|
||||
itemBox:getChildById('item'):setItem(v[1])
|
||||
itemBox:getChildById('nameLabel'):setText(v[2])
|
||||
itemBox:getChildById('weightLabel'):setText(string.format('%.2f', v[3]/100) .. ' ' .. WEIGHT_UNIT)
|
||||
itemBox:getChildById('priceLabel'):setText(price .. ' ' .. CURRENCY)
|
||||
|
||||
itemBox.onMouseRelease = NPCTrade.itemPopup
|
||||
itemBox:getChildById('item').onMouseRelease = function (self, mousePosition, mouseButton) NPCTrade.itemPopup(itemBox, mousePosition, mouseButton) end
|
||||
|
||||
radioItems:addWidget(itemBox)
|
||||
end
|
||||
end
|
||||
|
||||
layout:enableUpdates()
|
||||
layout:update()
|
||||
end
|
||||
|
||||
function NPCTrade.extraFilters(widget, showOnlyHolding)
|
||||
if setupButton:getText() == tr('Sell') then
|
||||
if not showOnlyHolding or cacheGoods[widget.offer[1]:getId()] then
|
||||
return true
|
||||
function NPCTrade.onIgnoreCapacityChange()
|
||||
refreshPlayerGoods()
|
||||
end
|
||||
|
||||
function NPCTrade.onIgnoreEquippedChange()
|
||||
refreshPlayerGoods()
|
||||
end
|
||||
|
||||
function NPCTrade.onShowAllItemsChange()
|
||||
refreshPlayerGoods()
|
||||
end
|
||||
|
||||
-- hooked functions
|
||||
function NPCTrade.onOpenNpcTrade(items)
|
||||
tradeItems[BUY] = {}
|
||||
tradeItems[SELL] = {}
|
||||
|
||||
for key,item in pairs(items) do
|
||||
local newItem = {}
|
||||
newItem.ptr = item[1]
|
||||
newItem.name = item[2]
|
||||
newItem.weight = item[3] / 100
|
||||
|
||||
if item[4] >= 0 then
|
||||
newItem.price = item[4]
|
||||
table.insert(tradeItems[BUY], newItem)
|
||||
elseif item[5] >= 0 then
|
||||
newItem.price = item[5]
|
||||
table.insert(tradeItems[SELL], newItem)
|
||||
else
|
||||
return false
|
||||
error("server error: item name " .. item[1] .. " has neither buy or sell price.")
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function NPCTrade.refreshFilters()
|
||||
local filter = searchText:getText()
|
||||
local items = itemsPanel:getChildCount()
|
||||
for i = 1, items do
|
||||
local itemWidget = itemsPanel:getChildByIndex(i)
|
||||
if filter ~= '' then
|
||||
if string.find(itemWidget.offer[2], filter) and NPCTrade.extraFilters(itemWidget, showOnlyHolding) then
|
||||
itemWidget:show()
|
||||
else
|
||||
itemWidget:hide()
|
||||
end
|
||||
else
|
||||
if NPCTrade.extraFilters(itemWidget, showOnlyHolding) then
|
||||
itemWidget:show()
|
||||
else
|
||||
itemWidget:hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function NPCTrade.refreshItemsPanel()
|
||||
if setupButton:getText() == tr('Buy') then
|
||||
local items = itemsPanel:getChildCount()
|
||||
for i = 1, items do
|
||||
local itemWidget = itemsPanel:getChildByIndex(i)
|
||||
if moneyGoods < NPCTrade.getOfferPrice(itemWidget.offer) then
|
||||
itemWidget:disable()
|
||||
else
|
||||
itemWidget:enable()
|
||||
end
|
||||
end
|
||||
else
|
||||
local items = itemsPanel:getChildCount()
|
||||
for i = 1, items do
|
||||
local itemWidget = itemsPanel:getChildByIndex(i)
|
||||
if cacheGoods[itemWidget.offer[1]:getId()] then
|
||||
itemWidget:enable()
|
||||
else
|
||||
itemWidget:disable()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function NPCTrade.onPlayerGoods(money, goods)
|
||||
moneyGoods = money
|
||||
|
||||
moneyLabel:setText(money .. ' ' .. CURRENCY)
|
||||
local freeCapacity = g_game.getLocalPlayer():getFreeCapacity()
|
||||
capacityLabel:setText(string.format('%.2f', freeCapacity) .. ' ' .. WEIGHT_UNIT)
|
||||
|
||||
cacheGoods = {}
|
||||
for i,v in pairs(goods) do
|
||||
cacheGoods[v[1]:getId()] = v[2]
|
||||
end
|
||||
|
||||
NPCTrade.refreshItemsPanel()
|
||||
NPCTrade.updateSetup()
|
||||
refreshTradeItems()
|
||||
addEvent(NPCTrade.show) -- player goods has not been parsed yet
|
||||
end
|
||||
|
||||
function NPCTrade.onCloseNpcTrade()
|
||||
NPCTrade.hide()
|
||||
end
|
||||
|
||||
function NPCTrade.onPlayerGoods(money, items)
|
||||
playerMoney = money
|
||||
|
||||
playerItems = {}
|
||||
for key,item in pairs(items) do
|
||||
local id = item[1]:getId()
|
||||
if not playerItems[id] then
|
||||
playerItems[id] = item[2]
|
||||
else
|
||||
playerItems[id] = playerItems[id] + item[2]
|
||||
end
|
||||
end
|
||||
|
||||
refreshPlayerGoods()
|
||||
end
|
||||
|
||||
function NPCTrade.onFreeCapacityChange(localPlayer, freeCapacity, oldFreeCapacity)
|
||||
playerFreeCapacity = freeCapacity
|
||||
|
||||
if npcWindow:isVisible() then
|
||||
refreshPlayerGoods()
|
||||
end
|
||||
end
|
||||
|
||||
function NPCTrade.onInventoryChange(inventory, item, oldeItem)
|
||||
if selectedItem then
|
||||
refreshItem(selectedItem)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -4,21 +4,17 @@ NPCOfferLabel < Label
|
|||
margin-left: 5
|
||||
text-auto-resize: true
|
||||
|
||||
NPCPanel < ScrollablePanel
|
||||
image-source: /core_styles/styles/images/panel_flat.png
|
||||
image-border: 1
|
||||
|
||||
NPCItemBox < UICheckBox
|
||||
border-width: 1
|
||||
border-color: #000000
|
||||
@onCheckChange: NPCTrade.setItem(self)
|
||||
@onCheckChange: NPCTrade.onItemBoxChecked(self)
|
||||
|
||||
Item
|
||||
id: item
|
||||
phantom: true
|
||||
anchors.top: parent.top
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
margin-top: 2
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
id: nameLabel
|
||||
|
@ -26,7 +22,7 @@ NPCItemBox < UICheckBox
|
|||
anchors.top: prev.bottom
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
text-auto-resize: true
|
||||
margin-top: 5
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
id: weightLabel
|
||||
|
@ -34,7 +30,7 @@ NPCItemBox < UICheckBox
|
|||
anchors.top: prev.bottom
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
text-auto-resize: true
|
||||
margin-top: 5
|
||||
margin-top: 3
|
||||
|
||||
Label
|
||||
id: priceLabel
|
||||
|
@ -42,7 +38,7 @@ NPCItemBox < UICheckBox
|
|||
anchors.top: prev.bottom
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
text-auto-resize: true
|
||||
margin-top: 5
|
||||
margin-top: 3
|
||||
|
||||
$checked:
|
||||
border-color: #FFFFFF
|
||||
|
@ -53,7 +49,7 @@ NPCItemBox < UICheckBox
|
|||
MainWindow
|
||||
id: npcWindow
|
||||
!text: tr('NPC Trade')
|
||||
size: 550 550
|
||||
size: 550 515
|
||||
|
||||
@onEscape: NPCTrade.hide()
|
||||
|
||||
|
@ -79,40 +75,24 @@ MainWindow
|
|||
margin-left: 5
|
||||
margin-top: 5
|
||||
|
||||
Label
|
||||
id: searchLabel
|
||||
!text: tr('Search:')
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
text-auto-resize: true
|
||||
margin-top: 7
|
||||
margin-left: 2
|
||||
|
||||
TextEdit
|
||||
id: searchText
|
||||
width: 200
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
margin-top: -2
|
||||
margin-left: 5
|
||||
@onTextChange: NPCTrade.refreshFilters()
|
||||
|
||||
NPCPanel
|
||||
Panel
|
||||
height: 250
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
margin-top: 10
|
||||
image-source: /core_styles/styles/images/panel_flat.png
|
||||
image-border: 1
|
||||
|
||||
VerticalScrollBar
|
||||
id: itemsPanelListScrollBar
|
||||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.right: parent.right
|
||||
step: 14
|
||||
step: 16
|
||||
pixels-scroll: true
|
||||
|
||||
NPCPanel
|
||||
ScrollablePanel
|
||||
id: itemsPanel
|
||||
height: 250
|
||||
anchors.left: parent.left
|
||||
|
@ -120,6 +100,8 @@ MainWindow
|
|||
anchors.top: parent.top
|
||||
anchors.bottom: parent.bottom
|
||||
vertical-scrollbar: itemsPanelListScrollBar
|
||||
margin-left: 5
|
||||
margin-right: 5
|
||||
layout:
|
||||
type: grid
|
||||
cell-size: 160 90
|
||||
|
@ -128,21 +110,76 @@ MainWindow
|
|||
|
||||
FlatPanel
|
||||
id: setupPanel
|
||||
height: 150
|
||||
height: 140
|
||||
enabled: false
|
||||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.right: parent.horizontalCenter
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
margin-top: 10
|
||||
margin-right: 5
|
||||
|
||||
Label
|
||||
id: quantityLabel
|
||||
!text: tr('Quantity:')
|
||||
!text: tr('Name:')
|
||||
anchors.left: parent.left
|
||||
anchors.top: parent.top
|
||||
text-auto-resize: true
|
||||
margin-top: 5
|
||||
margin-left: 2
|
||||
margin-left: 5
|
||||
width: 85
|
||||
|
||||
NPCOfferLabel
|
||||
id: name
|
||||
|
||||
Label
|
||||
!text: tr('Price:')
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
margin-left: 5
|
||||
width: 85
|
||||
|
||||
NPCOfferLabel
|
||||
id: price
|
||||
|
||||
Label
|
||||
!text: tr('Your Money:')
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
margin-left: 5
|
||||
width: 85
|
||||
|
||||
NPCOfferLabel
|
||||
id: money
|
||||
|
||||
Label
|
||||
!text: tr('Weight:')
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
margin-left: 5
|
||||
width: 85
|
||||
|
||||
NPCOfferLabel
|
||||
id: weight
|
||||
|
||||
Label
|
||||
!text: tr('Your Capacity:')
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
margin-left: 5
|
||||
width: 85
|
||||
|
||||
NPCOfferLabel
|
||||
id: capacity
|
||||
|
||||
Label
|
||||
!text: tr('Quantity:')
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
margin-left: 5
|
||||
width: 85
|
||||
|
||||
NPCOfferLabel
|
||||
id: quantity
|
||||
|
@ -152,80 +189,92 @@ MainWindow
|
|||
anchors.left: parent.left
|
||||
anchors.right: parent.right
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 2
|
||||
margin-top: 5
|
||||
margin-left: 5
|
||||
margin-right: 5
|
||||
minimum: 1
|
||||
maximum: 100
|
||||
value: 1
|
||||
step: 1
|
||||
@onValueChange: NPCTrade.setQuantity(self:getValue())
|
||||
@onValueChange: NPCTrade.onQuantityValueChange(self:getValue())
|
||||
|
||||
FlatPanel
|
||||
id: buyOptions
|
||||
height: 140
|
||||
anchors.top: prev.top
|
||||
anchors.left: parent.horizontalCenter
|
||||
anchors.right: parent.right
|
||||
margin-left: 5
|
||||
|
||||
Label
|
||||
id: nameLabel
|
||||
!text: tr('Name:')
|
||||
id: searchLabel
|
||||
!text: tr('Search:')
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
margin-top: 5
|
||||
margin-left: 2
|
||||
width: 64
|
||||
anchors.top: parent.top
|
||||
text-auto-resize: true
|
||||
margin-top: 7
|
||||
margin-left: 5
|
||||
|
||||
NPCOfferLabel
|
||||
id: name
|
||||
TextEdit
|
||||
id: searchText
|
||||
anchors.left: prev.right
|
||||
anchors.top: prev.top
|
||||
anchors.right: parent.right
|
||||
margin-top: -2
|
||||
margin-left: 5
|
||||
margin-right: 5
|
||||
@onTextChange: NPCTrade.onSearchTextChange()
|
||||
|
||||
Label
|
||||
id: priceLabel
|
||||
!text: tr('Price:')
|
||||
CheckBox
|
||||
id: buyWithBackpack
|
||||
!text: tr('Buy with backpack')
|
||||
anchors.top: searchText.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
anchors.right: parent.right
|
||||
margin-left: 5
|
||||
margin-top: 5
|
||||
margin-left: 2
|
||||
width: 64
|
||||
@onCheckChange: NPCTrade.onBuyWithBackpackChange()
|
||||
|
||||
NPCOfferLabel
|
||||
id: price
|
||||
|
||||
Label
|
||||
id: moneyLabel
|
||||
!text: tr('Money:')
|
||||
CheckBox
|
||||
id: ignoreCapacity
|
||||
!text: tr('Ignore capacity')
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
anchors.right: parent.right
|
||||
margin-left: 5
|
||||
margin-top: 5
|
||||
margin-left: 2
|
||||
width: 64
|
||||
@onCheckChange: NPCTrade.onIgnoreCapacityChange()
|
||||
|
||||
NPCOfferLabel
|
||||
id: money
|
||||
|
||||
Label
|
||||
id: weightLabel
|
||||
!text: tr('Weight:')
|
||||
CheckBox
|
||||
id: ignoreEquipped
|
||||
!text: tr('Ignore equipped')
|
||||
anchors.top: searchText.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
anchors.right: parent.right
|
||||
margin-left: 5
|
||||
margin-top: 5
|
||||
margin-left: 2
|
||||
width: 64
|
||||
visible: false
|
||||
checked: true
|
||||
@onCheckChange: NPCTrade.onIgnoreEquippedChange()
|
||||
|
||||
NPCOfferLabel
|
||||
id: weight
|
||||
|
||||
Label
|
||||
id: capacityLabel
|
||||
!text: tr('Capacity:')
|
||||
CheckBox
|
||||
id: showAllItems
|
||||
!text: tr('Show all items')
|
||||
anchors.top: prev.bottom
|
||||
anchors.left: parent.left
|
||||
anchors.top: prev.bottom
|
||||
anchors.right: parent.right
|
||||
margin-left: 5
|
||||
margin-top: 5
|
||||
margin-left: 2
|
||||
width: 64
|
||||
visible: false
|
||||
@onCheckChange: NPCTrade.onShowAllItemsChange()
|
||||
|
||||
NPCOfferLabel
|
||||
id: capacity
|
||||
|
||||
Button
|
||||
id: setupButton
|
||||
!text: tr('Buy')
|
||||
width: 64
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
anchors.top: prev.bottom
|
||||
@onClick: NPCTrade.setupButton()
|
||||
Button
|
||||
id: tradeButton
|
||||
!text: tr('Buy')
|
||||
width: 64
|
||||
anchors.right: next.left
|
||||
anchors.bottom: parent.bottom
|
||||
margin-right: 10
|
||||
@onClick: NPCTrade.onTradeClick()
|
||||
|
||||
Button
|
||||
!text: tr('Close')
|
||||
|
@ -233,4 +282,3 @@ MainWindow
|
|||
anchors.right: parent.right
|
||||
anchors.bottom: parent.bottom
|
||||
@onClick: NPCTrade.hide()
|
||||
|
||||
|
|
Loading…
Reference in New Issue