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@ -53,6 +53,7 @@ Creature::Creature() : Thing()
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m_skull = Otc::SkullNone;
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m_shield = Otc::ShieldNone;
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m_emblem = Otc::EmblemNone;
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m_icon = Otc::NpcIconNone;
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m_lastStepDirection = Otc::InvalidDirection;
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m_nameCache.setFont(g_fonts.getFont("verdana-11px-rounded"));
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m_nameCache.setAlign(Fw::AlignTopCenter);
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@ -258,7 +259,7 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
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if(g_game.getFeature(Otc::GameBlueNpcNameColor) && isNpc() && m_healthPercent == 100 && !useGray)
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fillColor = Color(0x66, 0xcc, 0xff);
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if(drawFlags & Otc::DrawBars) {
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if(drawFlags & Otc::DrawBars && (!isNpc() || !g_game.getFeature(Otc::GameHideNpcNames))) {
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g_painter->setColor(Color::black);
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g_painter->drawFilledRect(backgroundRect);
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@ -287,6 +288,11 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
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Rect emblemRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 16, m_emblemTexture->getSize());
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g_painter->drawTexturedRect(emblemRect, m_emblemTexture);
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}
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if(m_icon != Otc::NpcIconNone && m_iconTexture) {
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g_painter->setColor(Color::white);
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Rect iconRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 5, m_iconTexture->getSize());
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g_painter->drawTexturedRect(iconRect, m_iconTexture);
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}
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}
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void Creature::turn(Otc::Direction direction)
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@ -708,6 +714,12 @@ void Creature::setEmblem(uint8 emblem)
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callLuaField("onEmblemChange", m_emblem);
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}
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void Creature::setIcon(uint8 icon)
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{
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m_icon = icon;
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callLuaField("onIconChange", m_icon);
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}
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void Creature::setSkullTexture(const std::string& filename)
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{
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m_skullTexture = g_textures.getTexture(filename);
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@ -733,6 +745,12 @@ void Creature::setEmblemTexture(const std::string& filename)
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m_emblemTexture = g_textures.getTexture(filename);
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}
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void Creature::setIconTexture(const std::string& filename)
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{
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m_iconTexture = g_textures.getTexture(filename);
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}
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void Creature::setSpeedFormula(double speedA, double speedB, double speedC)
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{
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m_speedFormula[Otc::SpeedFormulaA] = speedA;
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