add target cursor

This commit is contained in:
Eduardo Bart 2012-01-11 23:21:59 -02:00
parent 34af633b47
commit 8db565f456
4 changed files with 31 additions and 23 deletions

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@ -19,3 +19,4 @@ Module
require 'effects'
require 'settings'
require 'hotkeys'
require 'cursor'

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@ -0,0 +1,7 @@
function setTargetCursor()
g_window.setMouseCursor('/core_styles/icons/targetcursor.png')
end
function restoreCursor()
g_window.restoreMouseCursor()
end

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@ -2,18 +2,18 @@
-- public functions
function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
local keyboardModifiers = g_window.getKeyboardModifiers()
local selectedThing = Game.getSelectedThing()
if mouseButton == MouseRightButton and selectedThing then
Game.setSelectedThing(nil)
return true
end
if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton and not Game.getSelectedThing() then
-- todo auto walk
return true
end
if not Options.classicControl then
if mouseButton == MouseLeftButton and selectedThing then
Game.useWith(Game.getSelectedThing(), useThing)
@ -31,7 +31,7 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
print "open"
elseif useThing:isMultiUse() then
Game.setSelectedThing(useThing)
-- todo change cursor
setTargetCursor()
else
Game.use(useThing)
end
@ -44,7 +44,7 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
if mouseButton == MouseLeftButton and selectedThing then
Game.useWith(Game.getSelectedThing(), multiUseThing)
Game.setSelectedThing(nil)
-- restore cursor
restoreCursor()
return true
elseif multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
if multiUseThing:asCreature() then
@ -53,7 +53,7 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
print "open"
elseif multiUseThing:isMultiUse() then
Game.setSelectedThing(multiUseThing)
-- todo change cursor
setTargetCursor()
else
Game.use(useThing)
end
@ -69,14 +69,14 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
return true
end
end
return false
end
function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
local menu = createWidget('PopupMenu')
if lookThing then
menu:addOption('Look', function() Game.look(lookThing) end)
end
@ -88,32 +88,32 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
menu:addOption('Open', function() print('open') end)
else
if useThing:isMultiUse() then
-- todo change cursor
setTargetCursor()
menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) end)
else
menu:addOption('Use', function() Game.use(useThing) end)
end
end
if useThing:isRotateable() then
menu:addOption('Rotate', function() Game.rotate(useThing) end)
end
end
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption('Trade with ...', function() print('trade with') end)
end
-- check for move up
if creatureThing then
menu:addSeparator()
if creatureThing:asLocalPlayer() then
menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
if creatureThing:asPlayer():isPartyLeader() then
if creatureThing:asPlayer():isPartySharedExperienceActive() then
@ -124,7 +124,7 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
end
menu:addOption('Leave Party', function() Game.partyLeave() end)
end
else
local localPlayer = Game.getLocalPlayer()
if localPlayer then
@ -133,22 +133,22 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
else
menu:addOption('Stop Attack', function() Game.cancelAttack() end)
end
if localPlayer:getFollowingCreature() ~= creatureThing then
menu:addOption('Follow', function() Game.follow(creatureThing) end)
else
menu:addOption('Stop Follow', function() Game.cancelFollow() end)
end
if creatureThing:asPlayer() then
menu:addSeparator()
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
menu:addOption('Add to VIP list', function() Game.addVip(creatureThing:getName()) end)
menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
local localPlayerShield = localPlayer:asCreature():getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() Game.partyJoin(creatureThing:getId()) end)
@ -174,8 +174,8 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
menu:addSeparator()
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
end
menu:display(menuPosition)
end