add target cursor
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parent
34af633b47
commit
8db565f456
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@ -19,3 +19,4 @@ Module
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require 'effects'
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require 'effects'
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require 'settings'
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require 'settings'
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require 'hotkeys'
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require 'hotkeys'
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require 'cursor'
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@ -0,0 +1,7 @@
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function setTargetCursor()
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g_window.setMouseCursor('/core_styles/icons/targetcursor.png')
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end
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function restoreCursor()
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g_window.restoreMouseCursor()
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end
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After Width: | Height: | Size: 256 B |
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@ -2,18 +2,18 @@
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-- public functions
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-- public functions
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function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
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function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing, useThing, creatureThing, multiUseThing)
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local keyboardModifiers = g_window.getKeyboardModifiers()
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local keyboardModifiers = g_window.getKeyboardModifiers()
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local selectedThing = Game.getSelectedThing()
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local selectedThing = Game.getSelectedThing()
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if mouseButton == MouseRightButton and selectedThing then
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if mouseButton == MouseRightButton and selectedThing then
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Game.setSelectedThing(nil)
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Game.setSelectedThing(nil)
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return true
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return true
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end
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end
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton and not Game.getSelectedThing() then
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if autoWalk and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton and not Game.getSelectedThing() then
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-- todo auto walk
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-- todo auto walk
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return true
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return true
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end
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end
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if not Options.classicControl then
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if not Options.classicControl then
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if mouseButton == MouseLeftButton and selectedThing then
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if mouseButton == MouseLeftButton and selectedThing then
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Game.useWith(Game.getSelectedThing(), useThing)
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Game.useWith(Game.getSelectedThing(), useThing)
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@ -31,7 +31,7 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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print "open"
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print "open"
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elseif useThing:isMultiUse() then
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elseif useThing:isMultiUse() then
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Game.setSelectedThing(useThing)
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Game.setSelectedThing(useThing)
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-- todo change cursor
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setTargetCursor()
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else
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else
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Game.use(useThing)
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Game.use(useThing)
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end
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end
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@ -44,7 +44,7 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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if mouseButton == MouseLeftButton and selectedThing then
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if mouseButton == MouseLeftButton and selectedThing then
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Game.useWith(Game.getSelectedThing(), multiUseThing)
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Game.useWith(Game.getSelectedThing(), multiUseThing)
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Game.setSelectedThing(nil)
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Game.setSelectedThing(nil)
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-- restore cursor
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restoreCursor()
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return true
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return true
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elseif multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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elseif multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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if multiUseThing:asCreature() then
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if multiUseThing:asCreature() then
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@ -53,7 +53,7 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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print "open"
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print "open"
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elseif multiUseThing:isMultiUse() then
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elseif multiUseThing:isMultiUse() then
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Game.setSelectedThing(multiUseThing)
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Game.setSelectedThing(multiUseThing)
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-- todo change cursor
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setTargetCursor()
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else
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else
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Game.use(useThing)
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Game.use(useThing)
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end
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end
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@ -69,14 +69,14 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
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return true
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return true
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end
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end
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end
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end
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return false
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return false
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end
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end
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function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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local menu = createWidget('PopupMenu')
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local menu = createWidget('PopupMenu')
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if lookThing then
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if lookThing then
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menu:addOption('Look', function() Game.look(lookThing) end)
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menu:addOption('Look', function() Game.look(lookThing) end)
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end
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end
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@ -88,32 +88,32 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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menu:addOption('Open', function() print('open') end)
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menu:addOption('Open', function() print('open') end)
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else
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else
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if useThing:isMultiUse() then
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if useThing:isMultiUse() then
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-- todo change cursor
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setTargetCursor()
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menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) end)
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menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) end)
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else
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else
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menu:addOption('Use', function() Game.use(useThing) end)
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menu:addOption('Use', function() Game.use(useThing) end)
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end
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end
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end
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end
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if useThing:isRotateable() then
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if useThing:isRotateable() then
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menu:addOption('Rotate', function() Game.rotate(useThing) end)
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menu:addOption('Rotate', function() Game.rotate(useThing) end)
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end
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end
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end
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end
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if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
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if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
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menu:addSeparator()
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menu:addSeparator()
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menu:addOption('Trade with ...', function() print('trade with') end)
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menu:addOption('Trade with ...', function() print('trade with') end)
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end
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end
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-- check for move up
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-- check for move up
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if creatureThing then
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if creatureThing then
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menu:addSeparator()
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menu:addSeparator()
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if creatureThing:asLocalPlayer() then
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if creatureThing:asLocalPlayer() then
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menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
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menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
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if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
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if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
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if creatureThing:asPlayer():isPartyLeader() then
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if creatureThing:asPlayer():isPartyLeader() then
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if creatureThing:asPlayer():isPartySharedExperienceActive() then
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if creatureThing:asPlayer():isPartySharedExperienceActive() then
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@ -124,7 +124,7 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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end
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end
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menu:addOption('Leave Party', function() Game.partyLeave() end)
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menu:addOption('Leave Party', function() Game.partyLeave() end)
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end
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end
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else
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else
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local localPlayer = Game.getLocalPlayer()
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local localPlayer = Game.getLocalPlayer()
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if localPlayer then
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if localPlayer then
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@ -133,22 +133,22 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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else
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else
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menu:addOption('Stop Attack', function() Game.cancelAttack() end)
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menu:addOption('Stop Attack', function() Game.cancelAttack() end)
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end
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end
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if localPlayer:getFollowingCreature() ~= creatureThing then
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if localPlayer:getFollowingCreature() ~= creatureThing then
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menu:addOption('Follow', function() Game.follow(creatureThing) end)
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menu:addOption('Follow', function() Game.follow(creatureThing) end)
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else
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else
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menu:addOption('Stop Follow', function() Game.cancelFollow() end)
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menu:addOption('Stop Follow', function() Game.cancelFollow() end)
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end
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end
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if creatureThing:asPlayer() then
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if creatureThing:asPlayer() then
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menu:addSeparator()
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menu:addSeparator()
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menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
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menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
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menu:addOption('Add to VIP list', function() Game.addVip(creatureThing:getName()) end)
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menu:addOption('Add to VIP list', function() Game.addVip(creatureThing:getName()) end)
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menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
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menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
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local localPlayerShield = localPlayer:asCreature():getShield()
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local localPlayerShield = localPlayer:asCreature():getShield()
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local creatureShield = creatureThing:getShield()
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local creatureShield = creatureThing:getShield()
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
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if creatureShield == ShieldWhiteYellow then
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if creatureShield == ShieldWhiteYellow then
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menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() Game.partyJoin(creatureThing:getId()) end)
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menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() Game.partyJoin(creatureThing:getId()) end)
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@ -174,8 +174,8 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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menu:addSeparator()
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menu:addSeparator()
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menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
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menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
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end
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end
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menu:display(menuPosition)
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menu:display(menuPosition)
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end
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end
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