add target cursor

master
Eduardo Bart 13 years ago
parent 34af633b47
commit 8db565f456

@ -19,3 +19,4 @@ Module
require 'effects'
require 'settings'
require 'hotkeys'
require 'cursor'

@ -0,0 +1,7 @@
function setTargetCursor()
g_window.setMouseCursor('/core_styles/icons/targetcursor.png')
end
function restoreCursor()
g_window.restoreMouseCursor()
end

Binary file not shown.

After

Width:  |  Height:  |  Size: 256 B

@ -31,7 +31,7 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
print "open"
elseif useThing:isMultiUse() then
Game.setSelectedThing(useThing)
-- todo change cursor
setTargetCursor()
else
Game.use(useThing)
end
@ -44,7 +44,7 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
if mouseButton == MouseLeftButton and selectedThing then
Game.useWith(Game.getSelectedThing(), multiUseThing)
Game.setSelectedThing(nil)
-- restore cursor
restoreCursor()
return true
elseif multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
if multiUseThing:asCreature() then
@ -53,7 +53,7 @@ function Game.processMouseAction(menuPosition, mouseButton, autoWalk, lookThing,
print "open"
elseif multiUseThing:isMultiUse() then
Game.setSelectedThing(multiUseThing)
-- todo change cursor
setTargetCursor()
else
Game.use(useThing)
end
@ -88,7 +88,7 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
menu:addOption('Open', function() print('open') end)
else
if useThing:isMultiUse() then
-- todo change cursor
setTargetCursor()
menu:addOption('Use with ...', function() Game.setSelectedThing(useThing) end)
else
menu:addOption('Use', function() Game.use(useThing) end)

Loading…
Cancel
Save