get stereo audo working on linux
This commit is contained in:
parent
ae67c6adbc
commit
8e679f2da7
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@ -203,6 +203,7 @@ SET(framework_SOURCES ${framework_SOURCES}
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${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.cpp
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${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.cpp
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# framework otml
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${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.cpp
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@ -0,0 +1,101 @@
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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "combinedsoundsource.h"
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CombinedSoundSource::CombinedSoundSource() : SoundSource(0)
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{
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}
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void CombinedSoundSource::addSource(const SoundSourcePtr& source)
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{
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m_sources.push_back(source);
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}
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void CombinedSoundSource::play()
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{
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for(const SoundSourcePtr& source : m_sources)
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source->play();
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}
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void CombinedSoundSource::stop()
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{
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for(const SoundSourcePtr& source : m_sources)
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source->stop();
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}
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bool CombinedSoundSource::isPlaying()
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{
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for(const SoundSourcePtr& source : m_sources) {
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if(source->isPlaying())
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return true;
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}
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return false;
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}
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void CombinedSoundSource::setLooping(bool looping)
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{
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for(const SoundSourcePtr& source : m_sources)
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source->setLooping(looping);
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}
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void CombinedSoundSource::setRelative(bool relative)
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{
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for(const SoundSourcePtr& source : m_sources)
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source->setRelative(relative);
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}
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void CombinedSoundSource::setReferenceDistance(float distance)
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{
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for(const SoundSourcePtr& source : m_sources)
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source->setReferenceDistance(distance);
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}
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void CombinedSoundSource::setGain(float gain)
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{
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for(const SoundSourcePtr& source : m_sources)
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source->setGain(gain);
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}
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void CombinedSoundSource::setPitch(float pitch)
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{
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for(const SoundSourcePtr& source : m_sources)
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source->setPitch(pitch);
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}
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void CombinedSoundSource::setPosition(const Point& pos)
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{
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for(const SoundSourcePtr& source : m_sources)
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source->setPosition(pos);
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}
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void CombinedSoundSource::setVelocity(const Point& velocity)
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{
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for(const SoundSourcePtr& source : m_sources)
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source->setVelocity(velocity);
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}
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void CombinedSoundSource::update()
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{
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for(const SoundSourcePtr& source : m_sources)
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source->update();
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}
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@ -0,0 +1,55 @@
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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef COMBINEDSOUNDSOURCE_H
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#define COMBINEDSOUNDSOURCE_H
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#include "soundsource.h"
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class CombinedSoundSource : public SoundSource
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{
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public:
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CombinedSoundSource();
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void addSource(const SoundSourcePtr& source);
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std::vector<SoundSourcePtr> getSources() { return m_sources; }
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void play();
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void stop();
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bool isPlaying();
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void setLooping(bool looping);
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void setRelative(bool relative);
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void setReferenceDistance(float distance);
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void setGain(float gain);
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void setPitch(float pitch);
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void setPosition(const Point& pos);
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void setVelocity(const Point& velocity);
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protected:
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virtual void update();
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private:
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std::vector<SoundSourcePtr> m_sources;
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};
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#endif
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@ -35,12 +35,14 @@ class SoundSource;
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class SoundBuffer;
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class SoundFile;
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class StreamSoundSource;
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class CombinedSoundSource;
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class OggSoundFile;
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typedef std::shared_ptr<SoundSource> SoundSourcePtr;
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typedef std::shared_ptr<SoundFile> SoundFilePtr;
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typedef std::shared_ptr<SoundBuffer> SoundBufferPtr;
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typedef std::shared_ptr<StreamSoundSource> StreamSoundSourcePtr;
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typedef std::shared_ptr<CombinedSoundSource> CombinedSoundSourcePtr;
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typedef std::shared_ptr<OggSoundFile> OggSoundFilePtr;
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#endif
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@ -23,8 +23,6 @@
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#include "soundbuffer.h"
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#include "soundfile.h"
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#include <framework/util/databuffer.h>
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SoundBuffer::SoundBuffer()
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{
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m_bufferId = 0;
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@ -38,7 +36,7 @@ SoundBuffer::~SoundBuffer()
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assert(alGetError() == AL_NO_ERROR);
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}
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bool SoundBuffer::loadSoundFile(const SoundFilePtr& soundFile)
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bool SoundBuffer::fillBuffer(const SoundFilePtr& soundFile)
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{
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ALenum format = soundFile->getSampleFormat();
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if(format == AL_UNDETERMINED) {
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return false;
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}
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alBufferData(m_bufferId, format, &samples[0], soundFile->getSize(), soundFile->getRate());
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return fillBuffer(format, samples, samples.size(), soundFile->getRate());
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}
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bool SoundBuffer::fillBuffer(ALenum sampleFormat, const DataBuffer<char>& data, int size, int rate)
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{
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alBufferData(m_bufferId, sampleFormat, &data[0], size, rate);
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ALenum err = alGetError();
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if(err != AL_NO_ERROR) {
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logError("unable to fill audio buffer data for '", soundFile->getName(), "': ", alGetString(err));
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logError("unable to fill audio buffer data: ", alGetString(err));
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return false;
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}
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return true;
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}
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@ -25,15 +25,18 @@
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#include "declarations.h"
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#include <framework/util/databuffer.h>
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class SoundBuffer
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{
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public:
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SoundBuffer();
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~SoundBuffer();
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bool loadSoundFile(const SoundFilePtr& soundFile);
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bool fillBuffer(const SoundFilePtr& soundFile);
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bool fillBuffer(ALenum sampleFormat, const DataBuffer<char>& data, int size, int rate);
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int getBufferId() { return m_bufferId; }
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ALuint getBufferId() { return m_bufferId; }
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private:
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ALuint m_bufferId;
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#include "soundbuffer.h"
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#include "soundfile.h"
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#include "streamsoundsource.h"
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#include "combinedsoundsource.h"
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#include <framework/core/clock.h>
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#include <framework/core/eventdispatcher.h>
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@ -124,7 +125,7 @@ void SoundManager::preload(const std::string& filename)
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return;
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SoundBufferPtr buffer = SoundBufferPtr(new SoundBuffer);
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if(buffer->loadSoundFile(soundFile))
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if(buffer->fillBuffer(soundFile))
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m_buffers[filename] = buffer;
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}
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SoundSourcePtr SoundManager::createSoundSource(const std::string& filename)
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{
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SoundSourcePtr soundSource;
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SoundSourcePtr source;
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auto it = m_buffers.find(filename);
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if(it != m_buffers.end()) {
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soundSource = SoundSourcePtr(new SoundSource);
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soundSource->setBuffer(it->second);
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source = SoundSourcePtr(new SoundSource);
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source->setBuffer(it->second);
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} else {
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SoundFilePtr soundFile = SoundFile::loadSoundFile(filename);
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if(!soundFile)
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return nullptr;
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if(soundFile->getSize() <= MAX_CACHE_SIZE) {
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soundSource = SoundSourcePtr(new SoundSource);
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source = SoundSourcePtr(new SoundSource);
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SoundBufferPtr buffer = SoundBufferPtr(new SoundBuffer);
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buffer->loadSoundFile(soundFile);
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soundSource->setBuffer(buffer);
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buffer->fillBuffer(soundFile);
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source->setBuffer(buffer);
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m_buffers[filename] = buffer;
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logWarning("uncached sound '", filename, "' requested to be played");
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} else {
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StreamSoundSourcePtr streamSoundSource(new StreamSoundSource);
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streamSoundSource->setSoundFile(soundFile);
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soundSource = streamSoundSource;
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StreamSoundSourcePtr streamSource(new StreamSoundSource);
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streamSource->setSoundFile(soundFile);
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source = streamSource;
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#ifdef __linux
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// due to OpenAL implementation bug stereo buffers are always downmixed to mono on linux systems
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// this is hack to work around the issue
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// solution taken from http://opensource.creative.com/pipermail/openal/2007-April/010355.html
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if(soundFile->getSampleFormat() == AL_FORMAT_STEREO16) {
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CombinedSoundSourcePtr combinedSource(new CombinedSoundSource);
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streamSource->downMix(StreamSoundSource::DownMixLeft);
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streamSource->setRelative(true);
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streamSource->setPosition(Point(-128, 0));
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combinedSource->addSource(streamSource);
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streamSource = StreamSoundSourcePtr(new StreamSoundSource);
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streamSource->setSoundFile(SoundFile::loadSoundFile(filename));
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streamSource->downMix(StreamSoundSource::DownMixRight);
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streamSource->setRelative(true);
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streamSource->setPosition(Point(128,0));
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combinedSource->addSource(streamSource);
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source = combinedSource;
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}
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#endif
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}
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}
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return soundSource;
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return source;
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}
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@ -33,9 +33,11 @@ SoundSource::SoundSource()
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SoundSource::~SoundSource()
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{
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stop();
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alDeleteSources(1, &m_sourceId);
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assert(alGetError() == AL_NO_ERROR);
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if(m_sourceId != 0) {
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stop();
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alDeleteSources(1, &m_sourceId);
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assert(alGetError() == AL_NO_ERROR);
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}
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}
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void SoundSource::play()
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{
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alSourcef(m_sourceId, AL_PITCH, pitch);
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}
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void SoundSource::setPosition(const Point& pos)
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{
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alSource3f(m_sourceId, AL_POSITION, pos.x, pos.y, 0);
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}
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void SoundSource::setVelocity(const Point& velocity)
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{
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alSource3f(m_sourceId, AL_VELOCITY, velocity.x, velocity.y, 0);
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}
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@ -27,27 +27,31 @@
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class SoundSource
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{
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protected:
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SoundSource(ALuint sourceId) : m_sourceId(sourceId) { }
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public:
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SoundSource();
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virtual ~SoundSource();
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void play();
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void stop();
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virtual void play();
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virtual void stop();
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virtual bool isPlaying();
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bool isPlaying();
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void setBuffer(const SoundBufferPtr& buffer);
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virtual void setLooping(bool looping);
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void setRelative(bool relative);
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void setReferenceDistance(float distance);
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void setGain(float gain);
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void setPitch(float pitch);
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// TODO: velocity, position
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virtual void setRelative(bool relative);
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virtual void setReferenceDistance(float distance);
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virtual void setGain(float gain);
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virtual void setPitch(float pitch);
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virtual void setPosition(const Point& pos);
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virtual void setVelocity(const Point& velocity);
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protected:
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void setBuffer(const SoundBufferPtr& buffer);
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virtual void update() { }
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friend class SoundManager;
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friend class CombinedSoundSource;
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ALuint m_sourceId;
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SoundBufferPtr m_buffer;
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for(auto& buffer : m_buffers)
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buffer = SoundBufferPtr(new SoundBuffer);
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m_fadeState = NoFading;
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m_downMix = NoDownMix;
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}
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StreamSoundSource::~StreamSoundSource()
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{
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stop();
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ALint queued;
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alGetSourcei(m_sourceId, AL_BUFFERS_QUEUED, &queued);
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for(int i = 0; i < queued; ++i) {
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ALuint buffer;
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alSourceUnqueueBuffers(m_sourceId, 1, &buffer);
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}
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m_buffers.fill(nullptr);
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}
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void StreamSoundSource::setSoundFile(const SoundFilePtr& soundFile)
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{
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m_soundFile = soundFile;
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}
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void StreamSoundSource::play()
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{
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if(!m_soundFile) {
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logError("there is not sound file to play the stream");
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return;
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}
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queueBuffers();
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SoundSource::play();
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}
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void StreamSoundSource::stop()
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{
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SoundSource::stop();
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unqueueBuffers();
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}
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void StreamSoundSource::queueBuffers()
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{
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ALint queued;
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alGetSourcei(m_sourceId, AL_BUFFERS_QUEUED, &queued);
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for(int i = 0; i < STREAM_FRAGMENTS - queued; ++i) {
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@ -59,6 +73,16 @@ void StreamSoundSource::setSoundFile(const SoundFilePtr& soundFile)
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}
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}
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void StreamSoundSource::unqueueBuffers()
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{
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ALint queued;
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alGetSourcei(m_sourceId, AL_BUFFERS_QUEUED, &queued);
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for(int i = 0; i < queued; ++i) {
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ALuint buffer;
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alSourceUnqueueBuffers(m_sourceId, 1, &buffer);
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}
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}
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void StreamSoundSource::update()
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{
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ALint processed = 0;
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@ -76,9 +100,8 @@ void StreamSoundSource::update()
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if(processed == 0 || !m_looping)
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return;
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// we might have to restart the source if we had a buffer underrun
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//log_info << "Restarting audio source because of buffer underrun" << std::endl;
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//play();
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logTraceError("restarting audio source because of buffer underrun");
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play();
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}
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float realTime = g_clock.asyncTime();
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@ -104,7 +127,8 @@ void StreamSoundSource::update()
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bool StreamSoundSource::fillBufferAndQueue(ALuint buffer)
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{
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// fill buffer
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DataBuffer<char> bufferData(STREAM_FRAGMENT_SIZE);
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static DataBuffer<char> bufferData(STREAM_FRAGMENT_SIZE);
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ALenum format = m_soundFile->getSampleFormat();
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int bytesRead = 0;
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do {
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@ -119,8 +143,21 @@ bool StreamSoundSource::fillBufferAndQueue(ALuint buffer)
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}
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} while(bytesRead < STREAM_FRAGMENT_SIZE);
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bool done = bytesRead >= STREAM_FRAGMENT_SIZE;
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if(m_downMix != NoDownMix) {
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if(format == AL_FORMAT_STEREO16) {
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if(bytesRead > 0) {
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uint16_t *data = (uint16_t*)bufferData.data();
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bytesRead /= 2;
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for(int i=0;i<bytesRead;i++)
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data[i] = data[2*i + (m_downMix == DownMixLeft ? 0 : 1)];
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}
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format = AL_FORMAT_MONO16;
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}
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}
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if(bytesRead > 0) {
|
||||
ALenum format = m_soundFile->getSampleFormat();
|
||||
alBufferData(buffer, format, &bufferData[0], bytesRead, m_soundFile->getRate());
|
||||
ALenum err = alGetError();
|
||||
if(err != AL_NO_ERROR)
|
||||
|
@ -133,7 +170,22 @@ bool StreamSoundSource::fillBufferAndQueue(ALuint buffer)
|
|||
}
|
||||
|
||||
// return false if there aren't more buffers to fill
|
||||
return bytesRead >= STREAM_FRAGMENT_SIZE;
|
||||
return done;
|
||||
}
|
||||
|
||||
void StreamSoundSource::downMix(StreamSoundSource::DownMix downMix)
|
||||
{
|
||||
if(!m_soundFile) {
|
||||
logError("down mix must be set after setting a sound file");
|
||||
return;
|
||||
}
|
||||
|
||||
if(m_soundFile->getSampleFormat() != AL_FORMAT_STEREO16) {
|
||||
logError("can only downmix 16 bit stereo audio files");
|
||||
return;
|
||||
}
|
||||
|
||||
m_downMix = downMix;
|
||||
}
|
||||
|
||||
void StreamSoundSource::setFading(FadeState state, float fadeTime)
|
||||
|
|
|
@ -34,23 +34,31 @@ class StreamSoundSource : public SoundSource
|
|||
};
|
||||
|
||||
public:
|
||||
enum DownMix { NoDownMix, DownMixLeft, DownMixRight };
|
||||
enum FadeState { NoFading, FadingOn, FadingOff };
|
||||
|
||||
StreamSoundSource();
|
||||
virtual ~StreamSoundSource();
|
||||
|
||||
void play();
|
||||
void stop();
|
||||
|
||||
void setSoundFile(const SoundFilePtr& soundFile);
|
||||
|
||||
void downMix(DownMix downMix);
|
||||
void setFading(FadeState state, float fadetime);
|
||||
FadeState getFadeState() { return m_fadeState; }
|
||||
|
||||
void update();
|
||||
|
||||
private:
|
||||
void queueBuffers();
|
||||
void unqueueBuffers();
|
||||
bool fillBufferAndQueue(ALuint buffer);
|
||||
|
||||
SoundFilePtr m_soundFile;
|
||||
std::array<SoundBufferPtr,STREAM_FRAGMENTS> m_buffers;
|
||||
DownMix m_downMix;
|
||||
FadeState m_fadeState;
|
||||
float m_fadeStartTime;
|
||||
float m_fadeTime;
|
||||
|
|
Loading…
Reference in New Issue