Implemented client_serverlist module! Close #200
* Will store servers that are not already in the list when logging in * Can add servers manually if required too * Fixed a bug in table.size
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After Width: | Height: | Size: 15 KiB |
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@ -67,3 +67,17 @@ PreviousButton < UIButton
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$disabled:
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image-color: #ffffff55
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AddButton < UIButton
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size: 20 20
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image-source: /images/ui/icon_add
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image-color: #ffffffff
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$hover !disabled:
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image-color: #ffffff99
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$pressed:
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image-color: #ffffff44
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$disabled:
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image-color: #ffffff55
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@ -18,4 +18,5 @@ Module
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- client_options
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- client_terminal
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- client_modulemanager
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- client_serverlist
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//- client_stats
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@ -34,9 +34,19 @@ local function onMotd(protocol, motd)
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end
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local function onCharacterList(protocol, characters, account, otui)
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-- Try add server to the server list
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ServerList.add(G.host, G.port, g_game.getProtocolVersion())
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if enterGame:getChildById('rememberPasswordBox'):isChecked() then
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g_settings.set('account', g_crypt.encrypt(G.account))
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g_settings.set('password', g_crypt.encrypt(G.password))
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local account = g_crypt.encrypt(G.account)
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local password = g_crypt.encrypt(G.password)
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g_settings.set('account', account)
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g_settings.set('password', password)
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ServerList.setServerAccount(G.host, account)
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ServerList.setServerPassword(G.host, password)
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g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
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else
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EnterGame.clearAccountFields()
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@ -90,8 +100,8 @@ function EnterGame.init()
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motdButton:show()
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end
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local account = g_crypt.decrypt(g_settings.get('account'))
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local password = g_crypt.decrypt(g_settings.get('password'))
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local account = g_settings.get('account')
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local password = g_settings.get('password')
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local host = g_settings.get('host')
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local port = g_settings.get('port')
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local autologin = g_settings.getBoolean('autologin')
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@ -99,13 +109,12 @@ function EnterGame.init()
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if port == nil or port == 0 then port = 7171 end
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enterGame:getChildById('accountNameTextEdit'):setText(account)
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enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
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enterGame:getChildById('accountPasswordTextEdit'):setText(password)
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EnterGame.setAccountName(account)
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EnterGame.setPassword(password)
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enterGame:getChildById('serverHostTextEdit'):setText(host)
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enterGame:getChildById('serverPortTextEdit'):setText(port)
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enterGame:getChildById('autoLoginBox'):setChecked(autologin)
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enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
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protocolBox = enterGame:getChildById('protocolComboBox')
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protocolBox.onOptionChange = onChangeProtocol
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@ -184,6 +193,18 @@ function EnterGame.openWindow()
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end
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end
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function EnterGame.setAccountName(account)
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local account = g_crypt.decrypt(account)
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enterGame:getChildById('accountNameTextEdit'):setText(account)
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enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
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enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
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end
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function EnterGame.setPassword(password)
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local password = g_crypt.decrypt(password)
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enterGame:getChildById('accountPasswordTextEdit'):setText(password)
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end
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function EnterGame.clearAccountFields()
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enterGame:getChildById('accountNameTextEdit'):clearText()
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enterGame:getChildById('accountPasswordTextEdit'):clearText()
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@ -285,6 +306,11 @@ function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeig
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protocolLabel:setVisible(false)
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protocolLabel:setHeight(0)
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local serverListButton = enterGame:getChildById('serverListButton')
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serverListButton:setVisible(false)
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serverListButton:setHeight(0)
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serverListButton:setWidth(0)
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local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
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rememberPasswordBox:setMarginTop(-5)
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@ -1,5 +1,19 @@
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EnterGameWindow < MainWindow
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ServerListButton < UIButton
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size: 17 17
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image-source: /images/topbuttons/minimap
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image-color: #ffffffff
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$hover !disabled:
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image-color: #ffffff99
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$pressed:
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image-color: #ffffff44
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$disabled:
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image-color: #ffffff55
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EnterGameWindow
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id: enterGame
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!text: tr('Enter Game')
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@ -41,13 +55,21 @@ EnterGameWindow
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margin-top: 8
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text-auto-resize: true
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ServerListButton
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id: serverListButton
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anchors.right: parent.right
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anchors.top: serverLabel.bottom
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margin-top: 3
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@onClick: ServerList.show()
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TextEdit
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id: serverHostTextEdit
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!tooltip: tr('Make sure that your client uses\nthe correct game protocol version')
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.right: serverListButton.left
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anchors.top: serverLabel.bottom
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margin-top: 2
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margin-right: 4
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MenuLabel
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id: protocolLabel
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@ -0,0 +1,38 @@
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AddServer = {}
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-- private variables
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local addServerWindow = nil
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-- public functions
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function AddServer.init()
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addServerWindow = g_ui.displayUI('addserver')
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end
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function AddServer.terminate()
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addServerWindow:destroy()
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end
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function AddServer.add()
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local host = addServerWindow:getChildById('host'):getText()
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local port = addServerWindow:getChildById('port'):getText()
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local protocol = addServerWindow:getChildById('protocol'):getCurrentOption().text
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local added, error = ServerList.add(host, port, protocol)
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if not added then
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displayErrorBox(tr('Add Error'), tr(error))
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else
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AddServer.hide()
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end
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end
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function AddServer.show()
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addServerWindow:show()
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addServerWindow:raise()
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addServerWindow:focus()
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addServerWindow:lock()
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end
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function AddServer.hide()
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addServerWindow:hide()
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addServerWindow:unlock()
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end
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@ -0,0 +1,73 @@
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MainWindow
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id: addServerWindow
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!text: tr('New Server')
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size: 180 180
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visible: false
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@onEscape: AddServer.hide()
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@onEnter: |
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AddServer.add()
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Label
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id: hostLabel
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!text: tr('Host:')
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anchors.top: parent.top
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anchors.left: parent.left
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margin-bottom: 2
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TextEdit
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id: host
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anchors.top: hostLabel.bottom
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anchors.left: hostLabel.left
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anchors.right: parent.right
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auto-focus: first
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Label
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id: portLabel
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!text: tr('Port:')
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anchors.top: host.bottom
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anchors.left: host.left
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margin-top: 3
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margin-bottom: 2
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TextEdit
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id: port
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text: 7171
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anchors.top: portLabel.bottom
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anchors.left: portLabel.left
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anchors.right: host.right
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Label
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id: protocolLabel
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!text: tr('Protocol:')
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anchors.top: port.bottom
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anchors.left: port.left
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margin-top: 3
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margin-bottom: 2
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ComboBox
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id: protocol
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anchors.top: protocolLabel.bottom
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anchors.left: protocolLabel.left
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anchors.right: port.right
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@onSetup: |
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for _, proto in pairs(g_game.getSupportedProtocols()) do
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self:addOption(proto)
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end
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Button
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id: buttonAdd
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!text: tr('Add')
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width: 64
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anchors.right: parent.horizontalCenter
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anchors.bottom: parent.bottom
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margin-right: 5
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@onClick: |
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AddServer.add()
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Button
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id: buttonCancel
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!text: tr('Cancel')
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width: 64
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anchors.left: parent.horizontalCenter
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anchors.bottom: parent.bottom
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@onClick: AddServer.hide()
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@ -0,0 +1,127 @@
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ServerList = {}
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-- private variables
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local serverListWindow = nil
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local serverTextList = nil
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local servers = {}
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-- private functions
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function getServer(host)
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for k,server in pairs(servers) do
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if server.host == host then
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return server
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end
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end
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end
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function getServerKey(host)
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for k,server in pairs(servers) do
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if server.host == host then
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return k
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end
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end
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end
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-- public functions
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function ServerList.init()
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serverListWindow = g_ui.displayUI('serverlist')
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serverTextList = serverListWindow:getChildById('serverList')
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servers = g_settings.getNode('ServerList') or {}
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ServerList.load()
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end
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function ServerList.terminate()
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ServerList.destroy()
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g_settings.setNode('ServerList', servers)
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ServerList = nil
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end
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function ServerList.load()
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for k,server in pairs(servers) do
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ServerList.add(server.host, server.port, server.protocol, true)
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end
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end
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function ServerList.select()
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local selected = serverTextList:getFocusedChild()
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if selected then
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local server = servers[getServerKey(selected:getId())]
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if server then
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EnterGame.setDefaultServer(server.host, server.port, server.protocol)
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EnterGame.setAccountName(server.account)
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EnterGame.setPassword(server.password)
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ServerList.hide()
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end
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end
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end
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function ServerList.add(host, port, protocol, load)
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if not load and getServerKey(host) then
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return false, 'Server already exists'
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elseif host == '' or port == '' then
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return false, 'Required fields are missing'
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end
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local widget = g_ui.createWidget('ServerWidget', serverTextList)
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widget:setId(host)
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if not load then
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servers[table.size(servers)+1] = {
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host = host,
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port = port,
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protocol = protocol,
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account = '',
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password = ''
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}
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end
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local details = widget:getChildById('details')
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details:setText(host..':'..port)
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local proto = widget:getChildById('protocol')
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proto:setText(protocol)
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connect(widget, { onDoubleClick = function () ServerList.select() return true end } )
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return true
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end
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function ServerList.remove(host)
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servers[getServerKey(host)] = nil
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end
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function ServerList.destroy()
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if serverListWindow then
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serverTextList = nil
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serverListWindow:destroy()
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serverListWindow = nil
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end
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end
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function ServerList.show()
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if g_game.isOnline() then
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return
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end
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serverListWindow:show()
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serverListWindow:raise()
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serverListWindow:focus()
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end
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function ServerList.hide()
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serverListWindow:hide()
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end
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function ServerList.setServerAccount(host, account)
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local key = getServerKey(host)
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if servers[key] then
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servers[key].account = account
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end
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end
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function ServerList.setServerPassword(host, password)
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local key = getServerKey(host)
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if servers[key] then
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servers[key].password = password
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end
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end
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@ -0,0 +1,18 @@
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Module
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name: client_serverlist
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description: Manages a server list of previously entered servers
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author: BeniS
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website: www.otclient.info
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dependencies:
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- client_entergame
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@onLoad: |
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dofile 'serverlist'
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dofile 'addserver'
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ServerList.init()
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AddServer.init()
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@onUnload: |
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ServerList.terminate()
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AddServer.terminate()
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@ -0,0 +1,113 @@
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ServerWidget < UIWidget
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height: 14
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background-color: alpha
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&updateOnStates: |
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function(self)
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local children = self:getChildren()
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for i=1,#children do
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children[i]:setOn(self:isFocused())
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end
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end
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@onFocusChange: self:updateOnStates()
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@onSetup: self:updateOnStates()
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$focus:
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background-color: #ffffff22
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Label
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id: details
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color: #aaaaaa
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anchors.top: parent.top
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anchors.left: parent.left
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font: verdana-11px-monochrome
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text-auto-resize: true
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background-color: alpha
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text-offset: 2 0
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$on:
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color: #ffffff
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Label
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id: protocol
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color: #ffffff
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color: #aaaaaa
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anchors.top: parent.top
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anchors.right: next.left
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margin-right: 5
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font: verdana-11px-monochrome
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text-auto-resize: true
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background-color: alpha
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&baseText: '(%s)'
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$on:
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color: #ffffff
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Button
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id: remove
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!text: tr('x')
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width: 12
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height: 12
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anchors.top: parent.top
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anchors.right: parent.right
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margin-right: 4
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margin-top: 1
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@onClick: |
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local parent = self:getParent()
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ServerList.remove(parent:getId())
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parent:destroy()
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MainWindow
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id: serverListWindow
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!text: tr('Server List')
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size: 340 290
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visible: false
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@onEnter: ServerList.select()
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@onEscape: ServerList.hide()
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@onSetup: |
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g_keyboard.bindKeyPress('Up', function() self:getChildById('serverList'):focusPreviousChild(KeyboardFocusReason) end, self)
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g_keyboard.bindKeyPress('Down', function() self:getChildById('serverList'):focusNextChild(KeyboardFocusReason) end, self)
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TextList
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id: serverList
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: serverListScrollBar.left
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anchors.bottom: buttonOk.top
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margin-bottom: 5
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padding: 1
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focusable: false
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vertical-scrollbar: serverListScrollBar
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auto-focus: first
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VerticalScrollBar
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id: serverListScrollBar
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anchors.top: parent.top
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anchors.bottom: buttonOk.top
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anchors.right: parent.right
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margin-bottom: 5
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step: 14
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pixels-scroll: true
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AddButton
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id: buttonAdd
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!tooltip: tr('Add new server')
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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@onClick: AddServer.show()
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Button
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id: buttonOk
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!text: tr('Select')
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin-right: 10
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@onClick: ServerList.select()
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Button
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id: buttonCancel
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!text: tr('Cancel')
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: ServerList.hide()
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@ -146,7 +146,7 @@ end
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function table.size(t)
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local size = 0
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for i, n in pairs(table) do
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for i, n in pairs(t) do
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size = size + 1
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end
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