* win32 compilation fix * add buttons to miniwindow * dispatcher events fixes * ui fixesmaster
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
After Width: | Height: | Size: 551 B |
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UIMiniWindow = extends(UIWindow)
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function UIMiniWindow.create()
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local miniwindow = UIMiniWindow.internalCreate()
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return miniwindow
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end
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function UIMiniWindow:onDragEnter(mousePos)
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local parent = self:getParent()
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if not parent then return false end
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if parent:getClassName() == 'UIMiniWindowContainer' then
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local containerParent = parent:getParent()
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parent:removeChild(self)
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containerParent:addChild(self)
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end
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local oldPos = self:getPosition()
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self.movingReference = { x = mousePos.x - oldPos.x, y = mousePos.y - oldPos.y }
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self:setPosition(oldPos)
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return true
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end
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function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
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-- TODO: drop on other interfaces
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end
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function UIMiniWindow:onFocusChange(focused)
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-- miniwindows only raises when its outside MiniWindowContainers
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if not focused then return end
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local parent = self:getParent()
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if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
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self:raise()
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end
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end
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