some APi changes in Container

master
Eduardo Bart 12 years ago
parent 3f18ffa475
commit 8ef4716d71

@ -31,17 +31,24 @@ Container::Container()
m_hasParent = false;
}
void Container::open(const ContainerPtr& previousContainer)
ItemPtr Container::getItem(int slot)
{
if(slot < 0 || slot >= (int)m_items.size())
return nullptr;
return m_items[slot];
}
void Container::onOpen(const ContainerPtr& previousContainer)
{
callLuaField("onOpen", previousContainer);
}
void Container::close()
void Container::onClose()
{
callLuaField("onClose");
}
void Container::addItem(const ItemPtr& item)
void Container::onAddItem(const ItemPtr& item)
{
m_items.push_front(item);
updateItemsPositions();
@ -49,14 +56,14 @@ void Container::addItem(const ItemPtr& item)
callLuaField("onAddItem", 0, item);
}
void Container::addItems(const std::vector<ItemPtr>& items)
void Container::onAddItems(const std::vector<ItemPtr>& items)
{
for(const ItemPtr& item : items)
m_items.push_back(item);
updateItemsPositions();
}
void Container::updateItem(int slot, const ItemPtr& item)
void Container::onUpdateItem(int slot, const ItemPtr& item)
{
if(slot < 0 || slot >= (int)m_items.size()) {
g_logger.traceError("slot not found");
@ -70,7 +77,7 @@ void Container::updateItem(int slot, const ItemPtr& item)
callLuaField("onUpdateItem", slot, item, oldItem);
}
void Container::removeItem(int slot)
void Container::onRemoveItem(int slot)
{
if(slot < 0 || slot >= (int)m_items.size()) {
g_logger.traceError("slot not found");
@ -85,13 +92,6 @@ void Container::removeItem(int slot)
callLuaField("onRemoveItem", slot, item);
}
ItemPtr Container::getItem(int slot)
{
if(slot < 0 || slot >= (int)m_items.size())
return nullptr;
return m_items[slot];
}
void Container::updateItemsPositions()
{
for(int slot = 0; slot < (int)m_items.size(); ++slot)

@ -32,14 +32,8 @@ class Container : public LuaObject
public:
Container();
void open(const ContainerPtr& previousContainer);
void close();
void addItem(const ItemPtr& item);
void addItems(const std::vector<ItemPtr>& items);
void updateItem(int slot, const ItemPtr& item);
void removeItem(int slot);
ItemPtr getItem(int slot);
std::deque<ItemPtr> getItems() { return m_items; }
Position getSlotPosition(int slot) { return Position(0xffff, m_id | 0x40, slot); }
@ -56,6 +50,16 @@ public:
ItemPtr getContainerItem() { return m_containerItem; }
bool hasParent() { return m_hasParent; }
protected:
void onOpen(const ContainerPtr& previousContainer);
void onClose();
void onAddItem(const ItemPtr& item);
void onAddItems(const std::vector<ItemPtr>& items);
void onUpdateItem(int slot, const ItemPtr& item);
void onRemoveItem(int slot);
friend class Game;
private:
void updateItemsPositions();

@ -57,7 +57,7 @@ void Game::resetGameStates()
for(auto& it : m_containers) {
const ContainerPtr& container = it.second;
if(container)
container->close();
container->onClose();
}
m_containers.clear();
m_vips.clear();
@ -180,11 +180,11 @@ void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, c
container->setContainerItem(containerItem);
container->setHasParent(hasParent);
m_containers[containerId] = container;
container->addItems(items);
container->onAddItems(items);
container->open(previousContainer);
container->onOpen(previousContainer);
if(previousContainer)
previousContainer->close();
previousContainer->onClose();
}
void Game::processCloseContainer(int containerId)
@ -196,7 +196,7 @@ void Game::processCloseContainer(int containerId)
}
m_containers[containerId] = nullptr;
container->close();
container->onClose();
}
void Game::processContainerAddItem(int containerId, const ItemPtr& item)
@ -207,7 +207,7 @@ void Game::processContainerAddItem(int containerId, const ItemPtr& item)
return;
}
container->addItem(item);
container->onAddItem(item);
}
void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr& item)
@ -218,7 +218,7 @@ void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr&
return;
}
container->updateItem(slot, item);
container->onUpdateItem(slot, item);
}
void Game::processContainerRemoveItem(int containerId, int slot)
@ -229,7 +229,7 @@ void Game::processContainerRemoveItem(int containerId, int slot)
return;
}
container->removeItem(slot);
container->onRemoveItem(slot);
}
void Game::processInventoryChange(int slot, const ItemPtr& item)

@ -192,13 +192,8 @@ void OTClient::registerLuaFunctions()
g_lua.registerClass<Container>();
g_lua.bindClassStaticFunction<Container>("create", []{ return ContainerPtr(new Container); });
g_lua.bindClassMemberFunction<Container>("open", &Container::open);
g_lua.bindClassMemberFunction<Container>("close", &Container::close);
g_lua.bindClassMemberFunction<Container>("addItem", &Container::addItem);
g_lua.bindClassMemberFunction<Container>("addItems", &Container::addItems);
g_lua.bindClassMemberFunction<Container>("updateItem", &Container::updateItem);
g_lua.bindClassMemberFunction<Container>("removeItem", &Container::removeItem);
g_lua.bindClassMemberFunction<Container>("getItem", &Container::getItem);
g_lua.bindClassMemberFunction<Container>("getItems", &Container::getItems);
g_lua.bindClassMemberFunction<Container>("getSlotPosition", &Container::getSlotPosition);
g_lua.bindClassMemberFunction<Container>("setId", &Container::setId);
g_lua.bindClassMemberFunction<Container>("setCapacity", &Container::setCapacity);

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