some APi changes in Container
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3f18ffa475
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8ef4716d71
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@ -31,17 +31,24 @@ Container::Container()
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m_hasParent = false;
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}
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void Container::open(const ContainerPtr& previousContainer)
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ItemPtr Container::getItem(int slot)
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{
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if(slot < 0 || slot >= (int)m_items.size())
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return nullptr;
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return m_items[slot];
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}
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void Container::onOpen(const ContainerPtr& previousContainer)
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{
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callLuaField("onOpen", previousContainer);
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}
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void Container::close()
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void Container::onClose()
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{
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callLuaField("onClose");
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}
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void Container::addItem(const ItemPtr& item)
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void Container::onAddItem(const ItemPtr& item)
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{
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m_items.push_front(item);
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updateItemsPositions();
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@ -49,14 +56,14 @@ void Container::addItem(const ItemPtr& item)
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callLuaField("onAddItem", 0, item);
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}
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void Container::addItems(const std::vector<ItemPtr>& items)
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void Container::onAddItems(const std::vector<ItemPtr>& items)
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{
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for(const ItemPtr& item : items)
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m_items.push_back(item);
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updateItemsPositions();
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}
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void Container::updateItem(int slot, const ItemPtr& item)
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void Container::onUpdateItem(int slot, const ItemPtr& item)
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{
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if(slot < 0 || slot >= (int)m_items.size()) {
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g_logger.traceError("slot not found");
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@ -70,7 +77,7 @@ void Container::updateItem(int slot, const ItemPtr& item)
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callLuaField("onUpdateItem", slot, item, oldItem);
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}
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void Container::removeItem(int slot)
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void Container::onRemoveItem(int slot)
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{
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if(slot < 0 || slot >= (int)m_items.size()) {
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g_logger.traceError("slot not found");
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@ -85,13 +92,6 @@ void Container::removeItem(int slot)
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callLuaField("onRemoveItem", slot, item);
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}
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ItemPtr Container::getItem(int slot)
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{
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if(slot < 0 || slot >= (int)m_items.size())
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return nullptr;
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return m_items[slot];
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}
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void Container::updateItemsPositions()
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{
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for(int slot = 0; slot < (int)m_items.size(); ++slot)
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@ -32,14 +32,8 @@ class Container : public LuaObject
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public:
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Container();
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void open(const ContainerPtr& previousContainer);
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void close();
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void addItem(const ItemPtr& item);
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void addItems(const std::vector<ItemPtr>& items);
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void updateItem(int slot, const ItemPtr& item);
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void removeItem(int slot);
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ItemPtr getItem(int slot);
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std::deque<ItemPtr> getItems() { return m_items; }
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Position getSlotPosition(int slot) { return Position(0xffff, m_id | 0x40, slot); }
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@ -56,6 +50,16 @@ public:
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ItemPtr getContainerItem() { return m_containerItem; }
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bool hasParent() { return m_hasParent; }
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protected:
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void onOpen(const ContainerPtr& previousContainer);
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void onClose();
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void onAddItem(const ItemPtr& item);
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void onAddItems(const std::vector<ItemPtr>& items);
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void onUpdateItem(int slot, const ItemPtr& item);
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void onRemoveItem(int slot);
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friend class Game;
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private:
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void updateItemsPositions();
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@ -57,7 +57,7 @@ void Game::resetGameStates()
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for(auto& it : m_containers) {
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const ContainerPtr& container = it.second;
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if(container)
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container->close();
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container->onClose();
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}
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m_containers.clear();
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m_vips.clear();
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@ -180,11 +180,11 @@ void Game::processOpenContainer(int containerId, const ItemPtr& containerItem, c
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container->setContainerItem(containerItem);
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container->setHasParent(hasParent);
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m_containers[containerId] = container;
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container->addItems(items);
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container->onAddItems(items);
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container->open(previousContainer);
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container->onOpen(previousContainer);
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if(previousContainer)
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previousContainer->close();
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previousContainer->onClose();
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}
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void Game::processCloseContainer(int containerId)
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@ -196,7 +196,7 @@ void Game::processCloseContainer(int containerId)
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}
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m_containers[containerId] = nullptr;
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container->close();
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container->onClose();
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}
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void Game::processContainerAddItem(int containerId, const ItemPtr& item)
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@ -207,7 +207,7 @@ void Game::processContainerAddItem(int containerId, const ItemPtr& item)
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return;
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}
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container->addItem(item);
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container->onAddItem(item);
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}
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void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr& item)
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@ -218,7 +218,7 @@ void Game::processContainerUpdateItem(int containerId, int slot, const ItemPtr&
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return;
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}
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container->updateItem(slot, item);
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container->onUpdateItem(slot, item);
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}
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void Game::processContainerRemoveItem(int containerId, int slot)
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@ -229,7 +229,7 @@ void Game::processContainerRemoveItem(int containerId, int slot)
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return;
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}
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container->removeItem(slot);
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container->onRemoveItem(slot);
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}
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void Game::processInventoryChange(int slot, const ItemPtr& item)
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@ -192,13 +192,8 @@ void OTClient::registerLuaFunctions()
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g_lua.registerClass<Container>();
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g_lua.bindClassStaticFunction<Container>("create", []{ return ContainerPtr(new Container); });
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g_lua.bindClassMemberFunction<Container>("open", &Container::open);
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g_lua.bindClassMemberFunction<Container>("close", &Container::close);
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g_lua.bindClassMemberFunction<Container>("addItem", &Container::addItem);
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g_lua.bindClassMemberFunction<Container>("addItems", &Container::addItems);
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g_lua.bindClassMemberFunction<Container>("updateItem", &Container::updateItem);
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g_lua.bindClassMemberFunction<Container>("removeItem", &Container::removeItem);
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g_lua.bindClassMemberFunction<Container>("getItem", &Container::getItem);
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g_lua.bindClassMemberFunction<Container>("getItems", &Container::getItems);
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g_lua.bindClassMemberFunction<Container>("getSlotPosition", &Container::getSlotPosition);
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g_lua.bindClassMemberFunction<Container>("setId", &Container::setId);
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g_lua.bindClassMemberFunction<Container>("setCapacity", &Container::setCapacity);
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