addons, item count, stackpos fix

master
Henrique 13 years ago
parent 10ea2e5de1
commit 9088bad0b0

@ -1,8 +1,6 @@
#include "creature.h"
#include "creature.h"
#include "datmanager.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/framebuffer.h>
#include "game.h"
#include <framework/graphics/fontmanager.h>
Creature::Creature() : Thing(THING_CREATURE)
@ -13,34 +11,41 @@ Creature::Creature() : Thing(THING_CREATURE)
void Creature::draw(int x, int y)
{
//ThingAttributes *creatureAttributes = getAttributes();
int anim = 0;
// draw outfit
internalDraw(x, y, 0, m_direction, 0, 0, anim);
const ThingAttributes& attributes = getAttributes();
if(attributes.blendframes > 1) {
g_graphics.bindBlendFunc(BLEND_COLORIZING);
for(int mask = 0; mask < 4; ++mask) {
int outfitColorId = 0;
if(mask == SpriteMaskYellow)
outfitColorId = m_outfit.head;
else if(mask == SpriteMaskRed)
outfitColorId = m_outfit.body;
else if(mask == SpriteMaskGreen)
outfitColorId = m_outfit.legs;
else if(mask == SpriteMaskBlue)
outfitColorId = m_outfit.feet;
g_graphics.bindColor(OutfitColors[outfitColorId]);
internalDraw(x, y, 1, m_direction, 0, 0, anim, (SpriteMask)mask);
}
for(int ydiv = 0; ydiv < attributes.ydiv; ydiv++) {
// continue if we dont have this addon.
if(ydiv > 0 && !(m_outfit.addons & (1 << (ydiv-1))))
continue;
// draw white item
internalDraw(x, y, 0, m_direction, ydiv, 0, anim);
// draw mask if exists
if(attributes.blendframes > 1) {
g_graphics.bindBlendFunc(BLEND_COLORIZING);
g_graphics.bindBlendFunc(BLEND_NORMAL);
g_graphics.bindColor(Color::white);
for(int mask = 0; mask < 4; ++mask) {
int outfitColorId = 0;
if(mask == SpriteMaskYellow)
outfitColorId = m_outfit.head;
else if(mask == SpriteMaskRed)
outfitColorId = m_outfit.body;
else if(mask == SpriteMaskGreen)
outfitColorId = m_outfit.legs;
else if(mask == SpriteMaskBlue)
outfitColorId = m_outfit.feet;
g_graphics.bindColor(OutfitColors[outfitColorId]);
internalDraw(x, y, 1, m_direction, ydiv, 0, anim, (SpriteMask)mask);
}
g_graphics.bindBlendFunc(BLEND_NORMAL);
g_graphics.bindColor(Color::white);
}
}
}

@ -1,7 +1,6 @@
#include "item.h"
#include "datmanager.h"
#include "spritemanager.h"
#include <framework/graphics/graphics.h>
#include "thing.h"
Item::Item() : Thing(THING_ITEM)
@ -15,9 +14,32 @@ void Item::draw(int x, int y)
int xdiv = 0, ydiv = 0, zdiv = 0, anim = 0;
if(attributes.group == THING_GROUP_SPLASH || attributes.group == THING_GROUP_FLUID || attributes.stackable) {
//cDivX = subType % itemAttributes->xdiv;
//cDivY = subType / itemAttributes->xdiv;
if(attributes.group == THING_GROUP_SPLASH || attributes.group == THING_GROUP_FLUID) {
//xdiv = m_count % attributes.xdiv;
//ydiv = m_count / attributes.ydiv;
}
else if(attributes.stackable) {
if(m_count < 5) {
xdiv = m_count-1;
ydiv = 0;
}
else if(m_count < 10) {
xdiv = 0;
ydiv = 1;
}
else if(m_count < 25) {
xdiv = 1;
ydiv = 1;
}
else if(m_count < 50) {
xdiv = 2;
ydiv = 1;
}
else if(m_count <= 100) {
xdiv = 3;
ydiv = 1;
}
}
else if(!attributes.moveable) {
xdiv = m_position.x % attributes.xdiv;

@ -40,7 +40,7 @@ void Map::draw(const Rect& rect)
for(int jz = 6; jz >= 0; --jz) {
Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz);
if(const TilePtr& tile = m_tiles[coverPos]) {
if(tile->getStackSize() > 0 && jz < playerPos.z) {
if(tile->getStackSize(3) > 0 && jz < playerPos.z) {
drawFloorStop = jz;
break;
}
@ -99,7 +99,7 @@ void Map::draw(const Rect& rect)
}
}
void Map::addThing(ThingPtr thing, uint8 stackpos)
void Map::addThing(ThingPtr thing, int stackpos)
{
if(!thing)
return;
@ -115,7 +115,7 @@ void Map::addThing(ThingPtr thing, uint8 stackpos)
m_creatures[thing->getId()] = creature;
}
ThingPtr Map::getThing(const Position& pos, uint8 stackpos)
ThingPtr Map::getThing(const Position& pos, int stackpos)
{
if(const TilePtr& tile = m_tiles[pos]) {
return tile->getThing(stackpos);
@ -123,7 +123,7 @@ ThingPtr Map::getThing(const Position& pos, uint8 stackpos)
return ThingPtr();
}
void Map::removeThing(const Position& pos, uint8 stackpos)
void Map::removeThing(const Position& pos, int stackpos)
{
if(TilePtr& tile = m_tiles[pos]) {
tile->removeThing(stackpos);

@ -10,9 +10,9 @@ class Map
public:
void draw(const Rect& rect);
void addThing(ThingPtr thing, uint8 stackpos = 0);
ThingPtr getThing(const Position& pos, uint8 stackpos);
void removeThing(const Position& pos, uint8 stackpos);
void addThing(ThingPtr thing, int stackpos = -1);
ThingPtr getThing(const Position& pos, int stackpos);
void removeThing(const Position& pos, int stackpos);
void removeThingByPtr(ThingPtr thing);
void clean();

@ -72,8 +72,9 @@ void Tile::draw(int x, int y)
}
}
void Tile::addThing(ThingPtr thing, uint8 stackpos)
void Tile::addThing(ThingPtr thing, int stackpos)
{
// TODO: rework this. that -1 sucks
if(!thing)
return;
@ -89,8 +90,13 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
else {
if(thingAttributes.alwaysOnTop)
m_itemsTop.push_back(thing);
else
m_itemsBottom.push_back(thing);
else {
if(stackpos == -1)
m_itemsBottom.push_back(thing);
else {
m_itemsBottom.insert(m_itemsBottom.begin()+(stackpos-getStackSize(2)), thing);
}
}
}
}
else if(thing->asCreature()) {
@ -101,7 +107,7 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
}
}
ThingPtr Tile::getThing(uint8 stackpos)
ThingPtr Tile::getThing(unsigned int stackpos)
{
if(stackpos == 0)
return m_ground;
@ -121,7 +127,7 @@ ThingPtr Tile::getThing(uint8 stackpos)
return ThingPtr();
}
void Tile::removeThing(uint8 stackpos)
void Tile::removeThing(unsigned int stackpos)
{
if(stackpos == 0) {
m_ground.reset();
@ -205,13 +211,20 @@ void Tile::clean()
m_effects.clear();
}
int Tile::getStackSize()
int Tile::getStackSize(int stop)
{
int ret = 0;
if(m_ground)
ret++;
ret += m_itemsBottom.size();
ret += m_creatures.size();
int ret = m_ground ? 1 : 0;
if(stop == 0)
return ret;
ret += m_itemsTop.size();
if(stop == 1)
return ret;
ret += m_creatures.size();
if(stop == 2)
return ret;
ret += m_itemsBottom.size();
return ret;
}

@ -11,16 +11,16 @@ public:
void draw(int x, int y);
void addThing(ThingPtr thing, uint8 stackpos);
ThingPtr getThing(uint8 stackpos);
void removeThing(uint8 stackpos);
void addThing(ThingPtr thing, int stackpos);
ThingPtr getThing(unsigned int stackpos);
void removeThing(unsigned int stackpos);
void removeThingByPtr(ThingPtr thing);
void clean();
bool hasGround() { return (!!m_ground); }
int getStackSize();
int getStackSize(int stop);
std::deque<ThingPtr> getCreatures() { return m_creatures; }
int getDrawNextOffset() { return m_drawNextOffset; }

@ -923,7 +923,7 @@ void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
ThingPtr thing = internalGetThing(msg);
if(thing)
thing->setPosition(position);
g_map.addThing(thing, stackpos);
g_map.addThing(thing);
}
stackpos++;
}

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