addons, item count, stackpos fix
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parent
10ea2e5de1
commit
9088bad0b0
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@ -1,8 +1,6 @@
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#include "creature.h"
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#include "creature.h"
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#include "datmanager.h"
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#include "datmanager.h"
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/framebuffer.h>
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#include "game.h"
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#include <framework/graphics/fontmanager.h>
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#include <framework/graphics/fontmanager.h>
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Creature::Creature() : Thing(THING_CREATURE)
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Creature::Creature() : Thing(THING_CREATURE)
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@ -13,34 +11,41 @@ Creature::Creature() : Thing(THING_CREATURE)
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void Creature::draw(int x, int y)
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void Creature::draw(int x, int y)
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{
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{
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//ThingAttributes *creatureAttributes = getAttributes();
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int anim = 0;
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int anim = 0;
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// draw outfit
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internalDraw(x, y, 0, m_direction, 0, 0, anim);
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const ThingAttributes& attributes = getAttributes();
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const ThingAttributes& attributes = getAttributes();
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if(attributes.blendframes > 1) {
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for(int ydiv = 0; ydiv < attributes.ydiv; ydiv++) {
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g_graphics.bindBlendFunc(BLEND_COLORIZING);
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for(int mask = 0; mask < 4; ++mask) {
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// continue if we dont have this addon.
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if(ydiv > 0 && !(m_outfit.addons & (1 << (ydiv-1))))
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continue;
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int outfitColorId = 0;
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// draw white item
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if(mask == SpriteMaskYellow)
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internalDraw(x, y, 0, m_direction, ydiv, 0, anim);
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outfitColorId = m_outfit.head;
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else if(mask == SpriteMaskRed)
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outfitColorId = m_outfit.body;
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else if(mask == SpriteMaskGreen)
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outfitColorId = m_outfit.legs;
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else if(mask == SpriteMaskBlue)
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outfitColorId = m_outfit.feet;
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g_graphics.bindColor(OutfitColors[outfitColorId]);
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// draw mask if exists
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internalDraw(x, y, 1, m_direction, 0, 0, anim, (SpriteMask)mask);
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if(attributes.blendframes > 1) {
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g_graphics.bindBlendFunc(BLEND_COLORIZING);
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for(int mask = 0; mask < 4; ++mask) {
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int outfitColorId = 0;
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if(mask == SpriteMaskYellow)
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outfitColorId = m_outfit.head;
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else if(mask == SpriteMaskRed)
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outfitColorId = m_outfit.body;
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else if(mask == SpriteMaskGreen)
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outfitColorId = m_outfit.legs;
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else if(mask == SpriteMaskBlue)
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outfitColorId = m_outfit.feet;
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g_graphics.bindColor(OutfitColors[outfitColorId]);
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internalDraw(x, y, 1, m_direction, ydiv, 0, anim, (SpriteMask)mask);
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}
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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g_graphics.bindColor(Color::white);
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}
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}
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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g_graphics.bindColor(Color::white);
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}
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}
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}
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}
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@ -1,7 +1,6 @@
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#include "item.h"
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#include "item.h"
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#include "datmanager.h"
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#include "datmanager.h"
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#include "spritemanager.h"
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#include "spritemanager.h"
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#include <framework/graphics/graphics.h>
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#include "thing.h"
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#include "thing.h"
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Item::Item() : Thing(THING_ITEM)
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Item::Item() : Thing(THING_ITEM)
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@ -15,9 +14,32 @@ void Item::draw(int x, int y)
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int xdiv = 0, ydiv = 0, zdiv = 0, anim = 0;
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int xdiv = 0, ydiv = 0, zdiv = 0, anim = 0;
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if(attributes.group == THING_GROUP_SPLASH || attributes.group == THING_GROUP_FLUID || attributes.stackable) {
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if(attributes.group == THING_GROUP_SPLASH || attributes.group == THING_GROUP_FLUID) {
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//cDivX = subType % itemAttributes->xdiv;
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//xdiv = m_count % attributes.xdiv;
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//cDivY = subType / itemAttributes->xdiv;
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//ydiv = m_count / attributes.ydiv;
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}
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else if(attributes.stackable) {
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if(m_count < 5) {
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xdiv = m_count-1;
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ydiv = 0;
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}
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else if(m_count < 10) {
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xdiv = 0;
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ydiv = 1;
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}
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else if(m_count < 25) {
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xdiv = 1;
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ydiv = 1;
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}
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else if(m_count < 50) {
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xdiv = 2;
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ydiv = 1;
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}
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else if(m_count <= 100) {
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xdiv = 3;
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ydiv = 1;
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}
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}
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}
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else if(!attributes.moveable) {
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else if(!attributes.moveable) {
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xdiv = m_position.x % attributes.xdiv;
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xdiv = m_position.x % attributes.xdiv;
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@ -40,7 +40,7 @@ void Map::draw(const Rect& rect)
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for(int jz = 6; jz >= 0; --jz) {
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for(int jz = 6; jz >= 0; --jz) {
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Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz);
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Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz);
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if(const TilePtr& tile = m_tiles[coverPos]) {
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if(const TilePtr& tile = m_tiles[coverPos]) {
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if(tile->getStackSize() > 0 && jz < playerPos.z) {
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if(tile->getStackSize(3) > 0 && jz < playerPos.z) {
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drawFloorStop = jz;
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drawFloorStop = jz;
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break;
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break;
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}
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}
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@ -99,7 +99,7 @@ void Map::draw(const Rect& rect)
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}
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}
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}
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}
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void Map::addThing(ThingPtr thing, uint8 stackpos)
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void Map::addThing(ThingPtr thing, int stackpos)
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{
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{
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if(!thing)
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if(!thing)
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return;
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return;
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@ -115,7 +115,7 @@ void Map::addThing(ThingPtr thing, uint8 stackpos)
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m_creatures[thing->getId()] = creature;
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m_creatures[thing->getId()] = creature;
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}
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}
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ThingPtr Map::getThing(const Position& pos, uint8 stackpos)
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ThingPtr Map::getThing(const Position& pos, int stackpos)
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{
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{
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if(const TilePtr& tile = m_tiles[pos]) {
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if(const TilePtr& tile = m_tiles[pos]) {
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return tile->getThing(stackpos);
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return tile->getThing(stackpos);
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@ -123,7 +123,7 @@ ThingPtr Map::getThing(const Position& pos, uint8 stackpos)
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return ThingPtr();
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return ThingPtr();
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}
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}
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void Map::removeThing(const Position& pos, uint8 stackpos)
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void Map::removeThing(const Position& pos, int stackpos)
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{
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{
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if(TilePtr& tile = m_tiles[pos]) {
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if(TilePtr& tile = m_tiles[pos]) {
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tile->removeThing(stackpos);
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tile->removeThing(stackpos);
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@ -10,9 +10,9 @@ class Map
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public:
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public:
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void draw(const Rect& rect);
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void draw(const Rect& rect);
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void addThing(ThingPtr thing, uint8 stackpos = 0);
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void addThing(ThingPtr thing, int stackpos = -1);
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ThingPtr getThing(const Position& pos, uint8 stackpos);
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ThingPtr getThing(const Position& pos, int stackpos);
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void removeThing(const Position& pos, uint8 stackpos);
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void removeThing(const Position& pos, int stackpos);
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void removeThingByPtr(ThingPtr thing);
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void removeThingByPtr(ThingPtr thing);
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void clean();
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void clean();
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@ -72,8 +72,9 @@ void Tile::draw(int x, int y)
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}
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}
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}
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}
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void Tile::addThing(ThingPtr thing, uint8 stackpos)
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void Tile::addThing(ThingPtr thing, int stackpos)
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{
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{
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// TODO: rework this. that -1 sucks
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if(!thing)
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if(!thing)
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return;
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return;
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@ -89,8 +90,13 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
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else {
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else {
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if(thingAttributes.alwaysOnTop)
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if(thingAttributes.alwaysOnTop)
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m_itemsTop.push_back(thing);
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m_itemsTop.push_back(thing);
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else
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else {
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m_itemsBottom.push_back(thing);
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if(stackpos == -1)
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m_itemsBottom.push_back(thing);
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else {
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m_itemsBottom.insert(m_itemsBottom.begin()+(stackpos-getStackSize(2)), thing);
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}
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}
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}
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}
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}
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}
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else if(thing->asCreature()) {
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else if(thing->asCreature()) {
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@ -101,7 +107,7 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
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}
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}
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}
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}
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ThingPtr Tile::getThing(uint8 stackpos)
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ThingPtr Tile::getThing(unsigned int stackpos)
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{
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{
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if(stackpos == 0)
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if(stackpos == 0)
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return m_ground;
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return m_ground;
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@ -121,7 +127,7 @@ ThingPtr Tile::getThing(uint8 stackpos)
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return ThingPtr();
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return ThingPtr();
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}
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}
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void Tile::removeThing(uint8 stackpos)
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void Tile::removeThing(unsigned int stackpos)
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{
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{
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if(stackpos == 0) {
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if(stackpos == 0) {
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m_ground.reset();
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m_ground.reset();
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@ -205,13 +211,20 @@ void Tile::clean()
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m_effects.clear();
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m_effects.clear();
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}
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}
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int Tile::getStackSize()
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int Tile::getStackSize(int stop)
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{
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{
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int ret = 0;
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int ret = m_ground ? 1 : 0;
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if(m_ground)
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if(stop == 0)
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ret++;
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return ret;
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ret += m_itemsBottom.size();
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ret += m_creatures.size();
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ret += m_itemsTop.size();
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ret += m_itemsTop.size();
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if(stop == 1)
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return ret;
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ret += m_creatures.size();
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if(stop == 2)
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return ret;
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ret += m_itemsBottom.size();
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return ret;
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return ret;
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}
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}
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@ -11,16 +11,16 @@ public:
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void draw(int x, int y);
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void draw(int x, int y);
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void addThing(ThingPtr thing, uint8 stackpos);
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void addThing(ThingPtr thing, int stackpos);
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ThingPtr getThing(uint8 stackpos);
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ThingPtr getThing(unsigned int stackpos);
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void removeThing(uint8 stackpos);
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void removeThing(unsigned int stackpos);
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void removeThingByPtr(ThingPtr thing);
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void removeThingByPtr(ThingPtr thing);
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void clean();
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void clean();
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bool hasGround() { return (!!m_ground); }
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bool hasGround() { return (!!m_ground); }
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int getStackSize();
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int getStackSize(int stop);
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std::deque<ThingPtr> getCreatures() { return m_creatures; }
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std::deque<ThingPtr> getCreatures() { return m_creatures; }
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int getDrawNextOffset() { return m_drawNextOffset; }
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int getDrawNextOffset() { return m_drawNextOffset; }
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@ -923,7 +923,7 @@ void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
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ThingPtr thing = internalGetThing(msg);
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ThingPtr thing = internalGetThing(msg);
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if(thing)
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if(thing)
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thing->setPosition(position);
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thing->setPosition(position);
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g_map.addThing(thing, stackpos);
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g_map.addThing(thing);
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}
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}
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stackpos++;
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stackpos++;
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}
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}
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