Fix #194
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@ -640,7 +640,7 @@ function getBottomPanel()
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end
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end
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function onLeftPanelVisibilityChange(leftPanel, visible)
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function onLeftPanelVisibilityChange(leftPanel, visible)
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if not visible then
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if not visible and g_game.isOnline() then
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local children = leftPanel:getChildren()
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local children = leftPanel:getChildren()
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for i=1,#children do
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for i=1,#children do
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children[i]:setParent(gameRightPanel)
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children[i]:setParent(gameRightPanel)
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@ -189,6 +189,7 @@ void Game::processGameStart()
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void Game::processGameEnd()
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void Game::processGameEnd()
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{
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{
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m_online = false;
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g_lua.callGlobalField("g_game", "onGameEnd");
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g_lua.callGlobalField("g_game", "onGameEnd");
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// reset game state
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// reset game state
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