Few minor fixes:

* Fix to tab margins when a tab is closed
* Changed the life bar colors of UICreatureButtons
* Added onDeath to Creatures class
master
BeniS 11 years ago
parent 1b6be92cad
commit 913cc801b6

@ -163,6 +163,7 @@ function UITabBar:removeTab(tab)
removeEvent(tab.blinkEvent)
end
tab:destroy()
updateMargins(self)
end
function UITabBar:getTab(text)

@ -11,9 +11,9 @@ local LifeBarColors = {} -- Must be sorted by percentAbove
table.insert(LifeBarColors, {percentAbove = 92, color = '#00BC00' } )
table.insert(LifeBarColors, {percentAbove = 60, color = '#50A150' } )
table.insert(LifeBarColors, {percentAbove = 30, color = '#A1A100' } )
table.insert(LifeBarColors, {percentAbove = 8, color = '#3C2727' } )
table.insert(LifeBarColors, {percentAbove = 3, color = '#3C0000' } )
table.insert(LifeBarColors, {percentAbove = -1, color = '#4F0000' } )
table.insert(LifeBarColors, {percentAbove = 8, color = '#BF0A0A' } )
table.insert(LifeBarColors, {percentAbove = 3, color = '#910F0F' } )
table.insert(LifeBarColors, {percentAbove = -1, color = '#850C0C' } )
function UICreatureButton.create()
local button = UICreatureButton.internalCreate()

@ -440,6 +440,11 @@ void Creature::onDisappear()
});
}
void Creature::onDeath()
{
callLuaField("onDeath");
}
void Creature::updateWalkAnimation(int totalPixelsWalked)
{
// update outfit animation
@ -599,6 +604,9 @@ void Creature::setHealthPercent(uint8 healthPercent)
m_healthPercent = healthPercent;
callLuaField("onHealthPercentChange", healthPercent);
if(healthPercent < 1)
onDeath();
}
void Creature::setDirection(Otc::Direction direction)

@ -123,6 +123,7 @@ public:
virtual void onPositionChange(const Position& newPos, const Position& oldPos);
virtual void onAppear();
virtual void onDisappear();
virtual void onDeath();
protected:
virtual void updateWalkAnimation(int totalPixelsWalked);

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