Few minor fixes:
* Fix to tab margins when a tab is closed * Changed the life bar colors of UICreatureButtons * Added onDeath to Creatures class
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@ -163,6 +163,7 @@ function UITabBar:removeTab(tab)
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removeEvent(tab.blinkEvent)
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end
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tab:destroy()
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updateMargins(self)
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end
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function UITabBar:getTab(text)
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@ -11,9 +11,9 @@ local LifeBarColors = {} -- Must be sorted by percentAbove
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table.insert(LifeBarColors, {percentAbove = 92, color = '#00BC00' } )
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table.insert(LifeBarColors, {percentAbove = 60, color = '#50A150' } )
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table.insert(LifeBarColors, {percentAbove = 30, color = '#A1A100' } )
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table.insert(LifeBarColors, {percentAbove = 8, color = '#3C2727' } )
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table.insert(LifeBarColors, {percentAbove = 3, color = '#3C0000' } )
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table.insert(LifeBarColors, {percentAbove = -1, color = '#4F0000' } )
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table.insert(LifeBarColors, {percentAbove = 8, color = '#BF0A0A' } )
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table.insert(LifeBarColors, {percentAbove = 3, color = '#910F0F' } )
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table.insert(LifeBarColors, {percentAbove = -1, color = '#850C0C' } )
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function UICreatureButton.create()
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local button = UICreatureButton.internalCreate()
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@ -440,6 +440,11 @@ void Creature::onDisappear()
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});
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}
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void Creature::onDeath()
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{
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callLuaField("onDeath");
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}
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void Creature::updateWalkAnimation(int totalPixelsWalked)
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{
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// update outfit animation
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@ -599,6 +604,9 @@ void Creature::setHealthPercent(uint8 healthPercent)
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m_healthPercent = healthPercent;
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callLuaField("onHealthPercentChange", healthPercent);
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if(healthPercent < 1)
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onDeath();
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}
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void Creature::setDirection(Otc::Direction direction)
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@ -123,6 +123,7 @@ public:
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virtual void onPositionChange(const Position& newPos, const Position& oldPos);
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virtual void onAppear();
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virtual void onDisappear();
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virtual void onDeath();
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protected:
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virtual void updateWalkAnimation(int totalPixelsWalked);
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