notificate the server when leaving a channel, focus npc channel when talking to a npc

master
Eduardo Bart 12 years ago
parent 2b206a74a9
commit 91a7ed8371

@ -112,9 +112,9 @@ end
function Console.addTab(name, focus)
local tab = consoleTabBar:addTab(name)
if focus then
consoleTabBar:selectTab(tab)
consoleTabBar:selectTab(tab)
else
consoleTabBar:blinkTab(tab)
consoleTabBar:blinkTab(tab)
end
return tab
end
@ -132,6 +132,13 @@ function Console.removeCurrentTab()
if tab:getText() == "Default" or tab:getText() == "Server Log" then return end
consoleTabBar:removeTab(tab)
-- notificate the server that we are leaving the channel
if tab.channelId then
Game.leaveChannel(tab.channelId)
elseif tab:getText() == "NPCs" then
Game.closeNpcChannel()
end
end
function Console.getTab(name)
@ -150,8 +157,10 @@ function Console.addChannel(name, id)
end
function Console.addPrivateText(text, speaktype, name, isPrivateCommand)
local focus = false
if speaktype.speakType == SpeakPrivateNpcToPlayer then
name = 'NPCs'
focus = true
end
local privateTab = Console.getTab(name)
@ -159,9 +168,11 @@ function Console.addPrivateText(text, speaktype, name, isPrivateCommand)
if Options.showPrivateMessagesInConsole or (isPrivateCommand and not privateTab) then
privateTab = Console.getTab('Default')
else
privateTab = Console.addTab(name, false)
privateTab = Console.addTab(name, focus)
end
privateTab.npcChat = speaktype.npcChat
elseif focus then
consoleTabBar:selectTab(privateTab)
end
Console.addTabText(text, speaktype, privateTab)
end
@ -295,7 +306,14 @@ local function onCreatureSpeak(name, level, speaktype, message, channelId, creat
if speaktype.private then
Console.addPrivateText(message, speaktype, name, false)
else
Console.addText(message, speaktype, channels[channelId])
local channel = channels[channelId]
if channel then
Console.addText(message, speaktype, channel)
else
-- server sent a message on a channel that we are not aware of, must leave it
Game.leaveChannel(channelId)
end
end
end

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