fix map render

master
Eduardo Bart 13 years ago
parent 80564b9dff
commit 92b54b6f55

@ -200,7 +200,7 @@ void Graphics::drawFilledRect(const Rect& screenCoords,
int top = screenCoords.top();
int left = screenCoords.left();
glPushAttrib(GL_CURRENT_BIT);
glColor4ubv(color.rgbaPtr());
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
@ -212,6 +212,7 @@ void Graphics::drawFilledRect(const Rect& screenCoords,
glEnd();
glEnable(GL_TEXTURE_2D);
glPopAttrib();
}
@ -230,6 +231,7 @@ void Graphics::drawBoundingRect(const Rect& screenCoords,
int top = screenCoords.top();
int left = screenCoords.left();
glPushAttrib(GL_CURRENT_BIT);
glColor4ubv(color.rgbaPtr());
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
@ -259,6 +261,8 @@ void Graphics::drawBoundingRect(const Rect& screenCoords,
glVertex2i(right - innerLineWidth, top + innerLineWidth);
glEnd();
glEnable(GL_TEXTURE_2D);
glPopAttrib();
}
void Graphics::bindColor(const Color& color)
@ -282,9 +286,8 @@ void Graphics::startDrawing()
void Graphics::stopDrawing()
{
if(m_drawing) {
glEnd();
m_drawing = false;
}
assert(m_drawing);
glEnd();
m_drawing = false;
}

@ -8,6 +8,7 @@ void Map::draw(int x, int y)
if(!m_framebuffer)
m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
g_graphics.bindColor(Color::white);
m_framebuffer->bind();
Position *playerPos = g_game.getPlayer()->getPosition();

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