move render stuff to graphics
This commit is contained in:
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9bd9f4ba53
commit
937070b3e0
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@ -32,11 +32,6 @@ typedef uint32 RGBA;
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class Color
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class Color
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{
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{
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public:
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public:
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enum {
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white = 0xFFFFFFFF,
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pink = 0xFF00FFFF
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};
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inline Color() : color(0) { }
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inline Color() : color(0) { }
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inline Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : color(((r & 0xff)<<24) | ((g & 0xff)<<16) | ((b & 0xff)<<8) | (a & 0xff)) { }
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inline Color(uint8 r, uint8 g, uint8 b, uint8 a = 0xFF) : color(((r & 0xff)<<24) | ((g & 0xff)<<16) | ((b & 0xff)<<8) | (a & 0xff)) { }
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inline Color(const Color& other) : color(other.color) { }
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inline Color(const Color& other) : color(other.color) { }
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@ -27,18 +27,11 @@
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#include "textures.h"
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#include "textures.h"
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#include "graphics.h"
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#include "graphics.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glext.h>
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Font::Font() :
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Font::Font() :
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m_lineHeight(14),
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m_lineHeight(14),
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m_cursorSize(14),
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m_cursorSize(14),
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m_color(Color::white),
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m_color(0xFFFFFFFF)
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m_firstGlyph(32),
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m_numHorizontalGlyphs(16)
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{
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{
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bzero(m_glyphWidths, sizeof(m_glyphWidths));
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}
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}
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bool Font::load(const std::string& file)
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bool Font::load(const std::string& file)
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@ -57,6 +50,10 @@ bool Font::load(const std::string& file)
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std::istringstream fin(fileContents);
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std::istringstream fin(fileContents);
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std::string textureName;
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std::string textureName;
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int numHorizontalGlyphs;
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int firstGlyph;
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Size glyphSize;
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Size textureSize;
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try {
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try {
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YAML::Parser parser(fin);
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YAML::Parser parser(fin);
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@ -67,27 +64,37 @@ bool Font::load(const std::string& file)
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doc["line height"] >> m_lineHeight;
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doc["line height"] >> m_lineHeight;
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doc["cursor size"] >> m_cursorSize;
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doc["cursor size"] >> m_cursorSize;
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doc["color"] >> m_color;
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doc["color"] >> m_color;
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doc["first glyph"] >> m_firstGlyph;
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doc["first glyph"] >> firstGlyph;
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doc["image glyph size"] >> glyphSize;
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doc["image"] >> textureName;
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doc["image"] >> textureName;
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doc["image glyph size"] >> m_glyphSize;
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const YAML::Node& widthsNode = doc["glyph widths"];
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m_texture = g_textures.get("fonts/" + textureName);
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for(auto it = widthsNode.begin(); it != widthsNode.end(); ++it) {
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if(!m_texture) {
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int id, width;
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error("Failed to load image for font \"%s\"", file.c_str());
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it.first() >> id;
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it.second() >> width;
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m_glyphWidths[id] = width;
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}
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} catch (YAML::ParserException& e) {
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error("Malformed font file \"%s\"", file.c_str());
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return false;
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return false;
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}
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}
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m_texture = g_textures.get("fonts/" + textureName);
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textureSize = m_texture->getSize();
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m_numHorizontalGlyphs = m_texture->getSize().width() / m_glyphSize.width();
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numHorizontalGlyphs = textureSize.width() / glyphSize.width();
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if(!m_texture) {
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const YAML::Node& widthsNode = doc["glyph widths"];
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error("Failed to load image for font \"%s\"", file.c_str());
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for(auto it = widthsNode.begin(); it != widthsNode.end(); ++it) {
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int glyph, glyphWidth;
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it.first() >> glyph;
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it.second() >> glyphWidth;
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// calculate glyph texture coords
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m_glyphsTextureCoords[glyph].setRect(((glyph - firstGlyph) % numHorizontalGlyphs) * glyphSize.width(),
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((glyph - firstGlyph) / numHorizontalGlyphs) * glyphSize.height(),
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glyphWidth,
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glyphSize.height());
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// store glyph size
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m_glyphsSize[glyph].setHeight(glyphSize.height());
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m_glyphsSize[glyph].setWidth(glyphWidth);
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}
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} catch (YAML::ParserException& e) {
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error("Malformed font file \"%s\"", file.c_str());
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return false;
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return false;
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}
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}
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@ -96,14 +103,9 @@ bool Font::load(const std::string& file)
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void Font::renderText(const Point& pos, const std::string& text)
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void Font::renderText(const Point& pos, const std::string& text)
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{
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{
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// bind font texture
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// begin texture rendering
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glBindTexture(GL_TEXTURE_2D, m_texture->getTextureId());
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g_graphics.setColor(m_color);
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g_graphics._beginTextureRender(m_texture.get());
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// set font color
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glColor4ubv(m_color.rgbaPtr());
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// begin render
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glBegin(GL_QUADS);
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Point currentPos = pos;
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Point currentPos = pos;
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const Size& screenSize = g_graphics.getScreenSize();
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const Size& screenSize = g_graphics.getScreenSize();
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@ -112,9 +114,7 @@ void Font::renderText(const Point& pos, const std::string& text)
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for(int i = 0; i < textLenght; ++i) {
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for(int i = 0; i < textLenght; ++i) {
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int c = (int)text[i];
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int c = (int)text[i];
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// check if is visible
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// break rendering if the Y pos is below the screen
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if(currentPos.x >= screenSize.width())
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continue;
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if(currentPos.y >= screenSize.height())
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if(currentPos.y >= screenSize.height())
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break;
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break;
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@ -123,45 +123,28 @@ void Font::renderText(const Point& pos, const std::string& text)
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currentPos.y += m_lineHeight;
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currentPos.y += m_lineHeight;
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currentPos.x = pos.x;
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currentPos.x = pos.x;
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}
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}
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// text eof
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// render glyph
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else if(c == '\0') {
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else {
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break;
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// render online if is visible on screen
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}
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if(currentPos.x < screenSize.width())
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// normal glyph
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else if(c >= m_firstGlyph) {
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currentPos.x += renderGlyph(currentPos, c);
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currentPos.x += renderGlyph(currentPos, c);
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}
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}
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}
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}
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// end font render
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// end texture redering
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glEnd();
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g_graphics._endTextureRender();
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g_graphics.resetColor();
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}
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}
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int Font::renderGlyph(const Point& pos, int glyph)
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int Font::renderGlyph(const Point& pos, int glyph)
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{
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{
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// get glyph width
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// don't render invalid glyphs
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int glyphWidth = m_glyphWidths[glyph];
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if(glyph < 32)
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return 0;
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// calculate glyph coords on texture font
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const Size& textureSize = m_texture->getSize();
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int glyphTexCoordX = ((glyph - m_firstGlyph) % m_numHorizontalGlyphs) * m_glyphSize.width();
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int glyphTexCoordY = ((glyph - m_firstGlyph) / m_numHorizontalGlyphs) * m_glyphSize.height();
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float textureRight = (float)(glyphTexCoordX + glyphWidth) / textureSize.width();
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float textureBottom = (float)(glyphTexCoordY + m_glyphSize.height()) / textureSize.height();
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float textureTop = (float)(glyphTexCoordY) / textureSize.height();
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float textureLeft = (float)(glyphTexCoordX) / textureSize.width();
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// calculate glyph coords on screen
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int right = pos.x + glyphWidth;
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int bottom = pos.y + m_glyphSize.height();
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int top = pos.y;
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int left = pos.x;
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// render glyph
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// render glyph
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glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
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Rect screenCoords(pos, m_glyphsSize[glyph]);
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glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
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g_graphics._drawTexturedRect(screenCoords, m_glyphsTextureCoords[glyph], m_texture->getSize());
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glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
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glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
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return glyphWidth;
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return m_glyphsSize[glyph].width();
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}
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}
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@ -28,6 +28,7 @@
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#include "prerequisites.h"
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#include "prerequisites.h"
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#include "color.h"
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#include "color.h"
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#include "texture.h"
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#include "texture.h"
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#include "rect.h"
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class Font
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class Font
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{
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{
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@ -67,11 +68,8 @@ private:
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int m_cursorSize;
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int m_cursorSize;
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Color m_color;
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Color m_color;
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TexturePtr m_texture;
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TexturePtr m_texture;
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Size m_textureSize;
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Rect m_glyphsTextureCoords[256];
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Size m_glyphSize;
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Size m_glyphsSize[256];
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int m_firstGlyph;
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int m_glyphWidths[256];
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int m_numHorizontalGlyphs;
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};
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};
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#endif // FONT_H
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#endif // FONT_H
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@ -125,7 +125,37 @@ void Graphics::endRender()
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}
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}
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void Graphics::setColor(const Color& color)
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{
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glColor4ubv(color.rgbaPtr());
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}
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void Graphics::resetColor()
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{
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glColor4ub(0xFF, 0xFF, 0xFF, 0xFF);
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}
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void Graphics::_beginTextureRender(const Texture *texture)
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{
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glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
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glBegin(GL_QUADS);
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}
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void Graphics::_endTextureRender()
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{
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glEnd();
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}
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void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& textureCoords)
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void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& textureCoords)
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{
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glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
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glBegin(GL_QUADS);
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_drawTexturedRect(screenCoords, textureCoords, texture->getSize());
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glEnd();
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}
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void Graphics::_drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize)
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{
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{
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// rect correction for opengl
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// rect correction for opengl
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int right = screenCoords.right() + 1;
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int right = screenCoords.right() + 1;
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@ -139,20 +169,16 @@ void Graphics::drawTexturedRect(const Rect& screenCoords, const Texture *texture
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float textureLeft = 1.0f;
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float textureLeft = 1.0f;
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if(!textureCoords.isEmpty()) {
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if(!textureCoords.isEmpty()) {
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const Size& textureSize = texture->getSize();
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textureRight = (float)(textureCoords.right() + 1) / textureSize.width();
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textureRight = (float)(textureCoords.right() + 1) / textureSize.width();
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textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height();
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textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height();
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textureTop = (float)textureCoords.top() / textureSize.height();
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textureTop = (float)textureCoords.top() / textureSize.height();
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textureLeft = (float)textureCoords.left() / textureSize.width();
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textureLeft = (float)textureCoords.left() / textureSize.width();
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}
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}
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glBindTexture(GL_TEXTURE_2D, texture->getTextureId());
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glBegin(GL_QUADS);
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glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
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glTexCoord2f(textureLeft, textureTop); glVertex2i(left, top);
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glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
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glTexCoord2f(textureLeft, textureBottom); glVertex2i(left, bottom);
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glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
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glTexCoord2f(textureRight, textureBottom); glVertex2i(right, bottom);
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glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
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glTexCoord2f(textureRight, textureTop); glVertex2i(right, top);
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glEnd();
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}
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}
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void Graphics::drawColoredRect(const Rect& screenCoords, const Color& color)
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void Graphics::drawColoredRect(const Rect& screenCoords, const Color& color)
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const Size& getScreenSize() const { return m_screenSize; }
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const Size& getScreenSize() const { return m_screenSize; }
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void setColor(const Color& color);
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void resetColor();
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// high level rendering
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void drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& texCoords = Rect());
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void drawTexturedRect(const Rect& screenCoords, const Texture *texture, const Rect& texCoords = Rect());
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void drawColoredRect(const Rect& screenCoords, const Color& color);
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void drawColoredRect(const Rect& screenCoords, const Color& color);
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void drawBoundingRect(const Rect& screenCoords, const Color& color, int innerLineWidth);
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void drawBoundingRect(const Rect& screenCoords, const Color& color, int innerLineWidth);
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// lower level rendering
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void _beginTextureRender(const Texture *texture);
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void _drawTexturedRect(const Rect& screenCoords, const Rect& textureCoords, const Size& textureSize);
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void _endTextureRender();
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private:
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private:
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Size m_screenSize;
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Size m_screenSize;
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};
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};
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@ -44,7 +44,7 @@ public:
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inline TRect(const TPoint<T>& topLeft, const TPoint<T>& bottomRight) : x1(topLeft.x), y1(topLeft.y), x2(bottomRight.x), y2(bottomRight.y) { }
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inline TRect(const TPoint<T>& topLeft, const TPoint<T>& bottomRight) : x1(topLeft.x), y1(topLeft.y), x2(bottomRight.x), y2(bottomRight.y) { }
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inline TRect(const TRect<T>& other) : x1(other.x1), y1(other.y1), x2(other.x2), y2(other.y2) { }
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inline TRect(const TRect<T>& other) : x1(other.x1), y1(other.y1), x2(other.x2), y2(other.y2) { }
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inline TRect(T x, T y, const TSize<T>& size) : x1(x), y1(y), x2(x+size.width()-1), y2(y+size.height()-1) { }
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inline TRect(T x, T y, const TSize<T>& size) : x1(x), y1(y), x2(x+size.width()-1), y2(y+size.height()-1) { }
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inline TRect(const TPoint<T>& topLeft, const TSize<T>& size) : x1(topLeft.x), y1(topLeft.y), x2(x+size.width()-1), y2(y+size.height()-1) { }
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inline TRect(const TPoint<T>& topLeft, const TSize<T>& size) : x1(topLeft.x), y1(topLeft.y), x2(x1+size.width()-1), y2(y1+size.height()-1) { }
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inline bool isNull() const { return x2 == x1 - 1 && y2 == y1 - 1; }
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inline bool isNull() const { return x2 == x1 - 1 && y2 == y1 - 1; }
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inline bool isEmpty() const { return x1 > x2 || y1 > y2; }
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inline bool isEmpty() const { return x1 > x2 || y1 > y2; }
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