Add player mana bar
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2095951e07
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93f51fe127
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@ -34,6 +34,10 @@ Panel
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id: displayHealth
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!text: tr('Display creature health bars')
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OptionCheckBox
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id: displayMana
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!text: tr('Display player mana bar')
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OptionCheckBox
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id: displayText
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!text: tr('Display text messages')
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@ -25,6 +25,7 @@ local defaultOptions = {
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ambientLight = 25,
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displayNames = true,
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displayHealth = true,
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displayMana = true,
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displayText = true,
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dontStretchShrink = false
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}
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@ -155,15 +156,17 @@ function hide()
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end
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function toggleDisplays()
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if options['displayNames'] and options['displayHealth'] then
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if options['displayNames'] and options['displayHealth'] and options['displayMana'] then
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setOption('displayNames', false)
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elseif options['displayHealth'] then
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setOption('displayHealth', false)
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setOption('displayMana', false)
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else
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if not options['displayNames'] and not options['displayHealth'] then
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setOption('displayNames', true)
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else
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setOption('displayHealth', true)
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setOption('displayMana', true)
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end
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end
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end
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@ -222,6 +225,8 @@ function setOption(key, value, force)
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gameMapPanel:setDrawNames(value)
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elseif key == 'displayHealth' then
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gameMapPanel:setDrawHealthBars(value)
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elseif key == 'displayMana' then
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gameMapPanel:setDrawManaBar(value)
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elseif key == 'displayText' then
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gameMapPanel:setDrawTexts(value)
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elseif key == 'dontStretchShrink' then
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@ -60,11 +60,12 @@ namespace Otc
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DrawBars = 4096,
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DrawNames = 8192,
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DrawLights = 16384,
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DrawManaBar = 32768,
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DrawWalls = DrawOnBottom | DrawOnTop,
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DrawEverything = DrawGround | DrawGroundBorders | DrawWalls | DrawItems |
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DrawCreatures | DrawEffects | DrawMissiles | DrawCreaturesInformation |
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DrawStaticTexts | DrawAnimatedTexts | DrawAnimations | DrawBars | DrawNames |
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DrawLights
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DrawLights | DrawManaBar
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};
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enum DatOpts {
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@ -241,10 +241,15 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
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textRect.bind(parentRect);
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// distance them
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uint32 offset = 12;
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if(isLocalPlayer()) {
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offset *= 2;
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}
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if(textRect.top() == parentRect.top())
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backgroundRect.moveTop(textRect.top() + 12);
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backgroundRect.moveTop(textRect.top() + offset);
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if(backgroundRect.bottom() == parentRect.bottom())
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textRect.moveTop(backgroundRect.top() - 12);
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textRect.moveTop(backgroundRect.top() - offset);
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// health rect is based on background rect, so no worries
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Rect healthRect = backgroundRect.expanded(-1);
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@ -260,6 +265,27 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
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g_painter->setColor(fillColor);
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g_painter->drawFilledRect(healthRect);
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if(drawFlags & Otc::DrawManaBar && isLocalPlayer()) {
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LocalPlayerPtr player = g_game.getLocalPlayer();
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if(player) {
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backgroundRect.moveTop(backgroundRect.bottom());
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g_painter->setColor(Color::black);
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g_painter->drawFilledRect(backgroundRect);
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Rect manaRect = backgroundRect.expanded(-1);
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double maxMana = player->getMaxMana();
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if(maxMana == 0) {
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manaRect.setWidth(25);
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} else {
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manaRect.setWidth(player->getMana() / (maxMana * 1.0) * 25);
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}
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g_painter->setColor(Color::blue);
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g_painter->drawFilledRect(manaRect);
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}
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}
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}
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if(drawFlags & Otc::DrawNames) {
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@ -749,6 +749,7 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UIMap>("setDrawNames", &UIMap::setDrawNames);
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g_lua.bindClassMemberFunction<UIMap>("setDrawHealthBars", &UIMap::setDrawHealthBars);
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g_lua.bindClassMemberFunction<UIMap>("setDrawLights", &UIMap::setDrawLights);
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g_lua.bindClassMemberFunction<UIMap>("setDrawManaBar", &UIMap::setDrawManaBar);
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g_lua.bindClassMemberFunction<UIMap>("setAnimated", &UIMap::setAnimated);
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g_lua.bindClassMemberFunction<UIMap>("setKeepAspectRatio", &UIMap::setKeepAspectRatio);
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g_lua.bindClassMemberFunction<UIMap>("setMapShader", &UIMap::setMapShader);
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@ -761,6 +762,7 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UIMap>("isDrawingNames", &UIMap::isDrawingNames);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingHealthBars", &UIMap::isDrawingHealthBars);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingLights", &UIMap::isDrawingLights);
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g_lua.bindClassMemberFunction<UIMap>("isDrawingManaBar", &UIMap::isDrawingManaBar);
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g_lua.bindClassMemberFunction<UIMap>("isLimitVisibleRangeEnabled", &UIMap::isLimitVisibleRangeEnabled);
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g_lua.bindClassMemberFunction<UIMap>("isAnimating", &UIMap::isAnimating);
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g_lua.bindClassMemberFunction<UIMap>("isKeepAspectRatioEnabled", &UIMap::isKeepAspectRatioEnabled);
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@ -234,6 +234,7 @@ void MapView::draw(const Rect& rect)
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int flags = 0;
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if(m_drawNames){ flags = Otc::DrawNames; }
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if(m_drawHealthBars) { flags |= Otc::DrawBars; }
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if(m_drawManaBar) { flags |= Otc::DrawManaBar; }
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creature->drawInformation(p, g_map.isCovered(pos, m_cachedFirstVisibleFloor), rect, flags);
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}
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}
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@ -108,6 +108,9 @@ public:
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void setDrawLights(bool enable);
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bool isDrawingLights() { return m_drawLights; }
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void setDrawManaBar(bool enable) { m_drawManaBar = enable; }
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bool isDrawingManaBar() { return m_drawManaBar; }
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void move(int x, int y);
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void setAnimated(bool animated) { m_animated = animated; requestVisibleTilesCacheUpdate(); }
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@ -153,6 +156,7 @@ private:
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stdext::boolean<true> m_drawNames;
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stdext::boolean<true> m_drawHealthBars;
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stdext::boolean<false> m_drawLights;
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stdext::boolean<true> m_drawManaBar;
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stdext::boolean<true> m_smooth;
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stdext::boolean<true> m_follow;
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@ -57,6 +57,7 @@ public:
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void setDrawNames(bool enable) { m_mapView->setDrawNames(enable); }
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void setDrawHealthBars(bool enable) { m_mapView->setDrawHealthBars(enable); }
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void setDrawLights(bool enable) { m_mapView->setDrawLights(enable); }
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void setDrawManaBar(bool enable) { m_mapView->setDrawManaBar(enable); }
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void setAnimated(bool enable) { m_mapView->setAnimated(enable); }
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void setKeepAspectRatio(bool enable);
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void setMapShader(const PainterShaderProgramPtr& shader, float fadeout, float fadein) { m_mapView->setShader(shader, fadein, fadeout); }
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@ -70,6 +71,7 @@ public:
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bool isDrawingNames() { return m_mapView->isDrawingNames(); }
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bool isDrawingHealthBars() { return m_mapView->isDrawingHealthBars(); }
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bool isDrawingLights() { return m_mapView->isDrawingLights(); }
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bool isDrawingManaBar() { return m_mapView->isDrawingManaBar(); }
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bool isAnimating() { return m_mapView->isAnimating(); }
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bool isKeepAspectRatioEnabled() { return m_keepAspectRatio; }
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bool isLimitVisibleRangeEnabled() { return m_limitVisibleRange; }
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