fix walk interval regression
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				|  | @ -216,7 +216,7 @@ void Creature::walk(const Position& oldPos, const Position& newPos) | |||
|     //if(direction == Otc::NorthWest || direction == Otc::NorthEast || direction == Otc::SouthWest || direction == Otc::SouthEast)
 | ||||
|     //    walkInterval *= 3;
 | ||||
| 
 | ||||
|     m_walkInterval = (walkInterval / g_game.getServerBeat()) * g_game.getServerBeat(); | ||||
|     m_walkInterval = std::ceil(walkInterval / g_game.getServerBeat()) * g_game.getServerBeat(); | ||||
| 
 | ||||
|     // no direction needs to be changed when the walk ends
 | ||||
|     m_walkTurnDirection = Otc::InvalidDirection; | ||||
|  |  | |||
|  | @ -156,7 +156,6 @@ void Game::processAttackCancel() | |||
| 
 | ||||
| void Game::processWalkCancel(Otc::Direction direction) | ||||
| { | ||||
|     logTraceDebug(); | ||||
|     m_localPlayer->cancelWalk(direction); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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	 Eduardo Bart
						Eduardo Bart