fix walk interval regression

master
Eduardo Bart 12 years ago
parent 6ce92a1a64
commit 950730a77f

@ -216,7 +216,7 @@ void Creature::walk(const Position& oldPos, const Position& newPos)
//if(direction == Otc::NorthWest || direction == Otc::NorthEast || direction == Otc::SouthWest || direction == Otc::SouthEast)
// walkInterval *= 3;
m_walkInterval = (walkInterval / g_game.getServerBeat()) * g_game.getServerBeat();
m_walkInterval = std::ceil(walkInterval / g_game.getServerBeat()) * g_game.getServerBeat();
// no direction needs to be changed when the walk ends
m_walkTurnDirection = Otc::InvalidDirection;

@ -156,7 +156,6 @@ void Game::processAttackCancel()
void Game::processWalkCancel(Otc::Direction direction)
{
logTraceDebug();
m_localPlayer->cancelWalk(direction);
}

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