fix focus bug, change battle events
This commit is contained in:
parent
e0325c4c3b
commit
959d9a87b0
|
@ -23,6 +23,7 @@
|
||||||
#include "eventdispatcher.h"
|
#include "eventdispatcher.h"
|
||||||
|
|
||||||
#include <framework/core/clock.h>
|
#include <framework/core/clock.h>
|
||||||
|
#include "timer.h"
|
||||||
|
|
||||||
EventDispatcher g_eventDispatcher;
|
EventDispatcher g_eventDispatcher;
|
||||||
|
|
||||||
|
@ -53,10 +54,10 @@ void EventDispatcher::poll()
|
||||||
int count = 0;
|
int count = 0;
|
||||||
while(m_pollEventsSize > 0) {
|
while(m_pollEventsSize > 0) {
|
||||||
if(count > 50) {
|
if(count > 50) {
|
||||||
static bool reported = false;
|
static Timer reportTimer;
|
||||||
if(!reported) {
|
if(reportTimer.running() && reportTimer.ticksElapsed() > 250) {
|
||||||
logError("ATTENTION the event list is not getting empty, this could be caused by some bad code");
|
logError("ATTENTION the event list is not getting empty, this could be caused by some bad code");
|
||||||
reported = true;
|
reportTimer.restart();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -88,10 +88,7 @@ void UIManager::inputEvent(const InputEvent& event)
|
||||||
|
|
||||||
m_mouseReceiver->propagateOnMouseEvent(event.mousePos, widgetList);
|
m_mouseReceiver->propagateOnMouseEvent(event.mousePos, widgetList);
|
||||||
for(const UIWidgetPtr& widget : widgetList) {
|
for(const UIWidgetPtr& widget : widgetList) {
|
||||||
if(widget->isFocusable()) {
|
widget->recursiveFocus(Fw::MouseFocusReason);
|
||||||
if(UIWidgetPtr parent = widget->getParent())
|
|
||||||
parent->focusChild(widget, Fw::MouseFocusReason);
|
|
||||||
}
|
|
||||||
if(widget->onMousePress(event.mousePos, event.mouseButton))
|
if(widget->onMousePress(event.mousePos, event.mouseButton))
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -579,6 +579,18 @@ void UIWidget::focus()
|
||||||
parent->focusChild(asUIWidget(), Fw::ActiveFocusReason);
|
parent->focusChild(asUIWidget(), Fw::ActiveFocusReason);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void UIWidget::recursiveFocus(Fw::FocusReason reason)
|
||||||
|
{
|
||||||
|
if(m_destroyed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if(UIWidgetPtr parent = getParent()) {
|
||||||
|
if(m_focusable)
|
||||||
|
parent->focusChild(asUIWidget(), reason);
|
||||||
|
parent->recursiveFocus(reason);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void UIWidget::lower()
|
void UIWidget::lower()
|
||||||
{
|
{
|
||||||
if(m_destroyed)
|
if(m_destroyed)
|
||||||
|
|
|
@ -100,6 +100,7 @@ public:
|
||||||
void lock();
|
void lock();
|
||||||
void unlock();
|
void unlock();
|
||||||
void focus();
|
void focus();
|
||||||
|
void recursiveFocus(Fw::FocusReason reason);
|
||||||
void lower();
|
void lower();
|
||||||
void raise();
|
void raise();
|
||||||
void grabMouse();
|
void grabMouse();
|
||||||
|
|
|
@ -753,7 +753,6 @@ void Game::setChaseMode(Otc::ChaseModes chaseMode)
|
||||||
{
|
{
|
||||||
if(!canPerformGameAction())
|
if(!canPerformGameAction())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_chaseMode = chaseMode;
|
m_chaseMode = chaseMode;
|
||||||
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
|
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
|
||||||
}
|
}
|
||||||
|
@ -762,7 +761,6 @@ void Game::setFightMode(Otc::FightModes fightMode)
|
||||||
{
|
{
|
||||||
if(!canPerformGameAction())
|
if(!canPerformGameAction())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_fightMode = fightMode;
|
m_fightMode = fightMode;
|
||||||
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
|
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
|
||||||
}
|
}
|
||||||
|
@ -886,30 +884,16 @@ bool Game::canPerformGameAction()
|
||||||
|
|
||||||
void Game::setAttackingCreature(const CreaturePtr& creature)
|
void Game::setAttackingCreature(const CreaturePtr& creature)
|
||||||
{
|
{
|
||||||
if(m_attackingCreature) {
|
CreaturePtr oldCreature = m_attackingCreature;
|
||||||
m_attackingCreature->hideStaticSquare();
|
m_attackingCreature = creature;
|
||||||
m_attackingCreature = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(creature) {
|
g_lua.callGlobalField("g_game", "onAttackingCreatureChange", creature, oldCreature);
|
||||||
creature->showStaticSquare(Color::red);
|
|
||||||
m_attackingCreature = creature;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_lua.callGlobalField("g_game", "onAttackingCreatureChange", creature);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Game::setFollowingCreature(const CreaturePtr& creature)
|
void Game::setFollowingCreature(const CreaturePtr& creature)
|
||||||
{
|
{
|
||||||
if(m_followingCreature) {
|
CreaturePtr oldCreature = m_followingCreature;
|
||||||
m_followingCreature->hideStaticSquare();
|
m_followingCreature = creature;
|
||||||
m_followingCreature = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(creature) {
|
g_lua.callGlobalField("g_game", "onFollowingCreatureChange", creature, oldCreature);
|
||||||
creature->showStaticSquare(Color::green);
|
|
||||||
m_followingCreature = creature;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_lua.callGlobalField("g_game", "onFollowingCreatureChange", creature);
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue