graphics optimizations/fixes/features
* cache text vertex for StaticText, AnimatedText and Creature names * improved outfit rendering * fully compatible with OpenGL 1.1 * enable mipmaping for game sprites again * Ctrl+W hotkey clean game texts
This commit is contained in:
parent
1a7f2a44fc
commit
95cf7eb788
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@ -53,6 +53,7 @@ function GameInterface.init()
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Keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
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Keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
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Keyboard.bindKeyDown('Ctrl+Q', GameInterface.tryLogout, gameRootPanel)
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Keyboard.bindKeyDown('Ctrl+Q', GameInterface.tryLogout, gameRootPanel)
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Keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel)
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Keyboard.bindKeyDown('Ctrl+L', GameInterface.tryLogout, gameRootPanel)
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Keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() TextMessage.clearMessages() end, gameRootPanel)
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if g_game.isOnline() then
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if g_game.isOnline() then
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GameInterface.show()
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GameInterface.show()
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@ -197,6 +197,7 @@ SET(framework_SOURCES ${framework_SOURCES}
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# framework graphics
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# framework graphics
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${CMAKE_CURRENT_LIST_DIR}/graphics/font.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/font.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
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${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
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@ -167,7 +167,6 @@ void Application::run()
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if(!m_initialized)
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if(!m_initialized)
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return;
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return;
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bool cacheForeground = true;
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m_stopping = false;
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m_stopping = false;
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m_running = true;
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m_running = true;
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@ -190,14 +189,7 @@ void Application::run()
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bool redraw = false;
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bool redraw = false;
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bool updateForeground = false;
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bool updateForeground = false;
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bool canCacheForeground = g_graphics.canCacheBackbuffer() && m_foregroundFrameCounter.getMaxFps() != 0;
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bool cacheForeground = g_graphics.canCacheBackbuffer() && m_foregroundFrameCounter.getMaxFps() != 0;
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if(cacheForeground != canCacheForeground) {
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cacheForeground = canCacheForeground;
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if(cacheForeground)
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glColorMask(1,1,1,1);
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else
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glColorMask(1,1,1,0);
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}
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if(m_backgroundFrameCounter.shouldProcessNextFrame()) {
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if(m_backgroundFrameCounter.shouldProcessNextFrame()) {
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redraw = true;
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redraw = true;
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@ -219,11 +211,15 @@ void Application::run()
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m_foregroundFrameCounter.processNextFrame();
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m_foregroundFrameCounter.processNextFrame();
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// draw foreground
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// draw foreground
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g_painter->clear(Color::black);
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g_painter->setAlphaWriting(true);
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g_painter->clear(Color::alpha);
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g_ui.render(Fw::ForegroundPane);
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g_ui.render(Fw::ForegroundPane);
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// copy the foreground to a texture
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// copy the foreground to a texture
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m_foreground->copyFromScreen(viewportRect);
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m_foreground->copyFromScreen(viewportRect);
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g_painter->clear(Color::black);
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g_painter->setAlphaWriting(false);
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}
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}
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// draw background (animated stuff)
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// draw background (animated stuff)
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@ -30,6 +30,7 @@ class Texture;
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class Image;
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class Image;
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class AnimatedTexture;
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class AnimatedTexture;
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class Font;
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class Font;
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class CachedText;
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class FrameBuffer;
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class FrameBuffer;
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class Shader;
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class Shader;
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class ShaderProgram;
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class ShaderProgram;
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@ -46,6 +47,7 @@ typedef std::shared_ptr<Image> ImagePtr;
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typedef std::shared_ptr<Texture> TexturePtr;
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typedef std::shared_ptr<Texture> TexturePtr;
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typedef std::shared_ptr<AnimatedTexture> AnimatedTexturePtr;
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typedef std::shared_ptr<AnimatedTexture> AnimatedTexturePtr;
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typedef std::shared_ptr<Font> FontPtr;
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typedef std::shared_ptr<Font> FontPtr;
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typedef std::shared_ptr<CachedText> CachedTextPtr;
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typedef std::shared_ptr<FrameBuffer> FrameBufferPtr;
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typedef std::shared_ptr<FrameBuffer> FrameBufferPtr;
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typedef std::shared_ptr<Shader> ShaderPtr;
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typedef std::shared_ptr<Shader> ShaderPtr;
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typedef std::shared_ptr<ShaderProgram> ShaderProgramPtr;
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typedef std::shared_ptr<ShaderProgram> ShaderProgramPtr;
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@ -131,13 +131,57 @@ bool Image::nextMipmap()
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assert(m_bpp == 4);
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assert(m_bpp == 4);
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assert(stdext::is_power_of_two(m_size.width()) && stdext::is_power_of_two(m_size.height()));
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assert(stdext::is_power_of_two(m_size.width()) && stdext::is_power_of_two(m_size.height()));
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if(m_size.width() == 1 || m_size.height() == 1)
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int iw = m_size.width();
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int ih = m_size.height();
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if(iw == 1 && ih == 1)
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return false;
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return false;
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Size size = m_size / 2;
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int ow = iw > 1 ? iw/2 : 1;
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std::vector<uint8> pixels(size.area()*4, 0xFF);
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int oh = ih > 1 ? ih/2 : 1;
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std::vector<uint8> pixels(ow*oh*4, 0xFF);
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//FIXME: calculate mipmaps for 8x1, 4x1, 2x1 ...
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if(iw != 1 && ih != 1) {
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for(int x=0;x<ow;++x) {
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for(int y=0;y<oh;++y) {
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uint8 *inPixel[4];
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inPixel[0] = &m_pixels[((y*2)*iw + (x*2))*4];
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inPixel[1] = &m_pixels[((y*2)*iw + (x*2)+1)*4];
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inPixel[2] = &m_pixels[((y*2+1)*iw + (x*2))*4];
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inPixel[3] = &m_pixels[((y*2+1)*iw + (x*2)+1)*4];
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uint8 *outPixel = &pixels[(y*ow + x)*4];
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int pixelsSum[4];
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for(int i=0;i<4;++i)
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pixelsSum[i] = 0;
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int usedPixels = 0;
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for(int j=0;j<4;++j) {
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// ignore colors of complete alpha pixels
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if(inPixel[j][3] < 16)
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continue;
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for(int i=0;i<4;++i)
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pixelsSum[i] += inPixel[j][i];
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usedPixels++;
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}
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// try to guess the alpha pixel more accurately
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for(int i=0;i<4;++i) {
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if(usedPixels > 0)
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outPixel[i] = pixelsSum[i] / usedPixels;
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else
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outPixel[i] = 0;
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}
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outPixel[3] = pixelsSum[3]/4;
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}
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}
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}
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m_pixels = pixels;
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m_pixels = pixels;
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m_size = size;
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m_size = Size(ow, oh);
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return true;
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return true;
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}
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}
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@ -34,6 +34,7 @@ Painter::Painter()
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m_compositionMode = CompositionMode_Normal;
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m_compositionMode = CompositionMode_Normal;
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m_shaderProgram = nullptr;
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m_shaderProgram = nullptr;
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m_texture = nullptr;
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m_texture = nullptr;
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m_alphaWriting = false;
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}
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}
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void Painter::resetState()
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void Painter::resetState()
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resetClipRect();
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resetClipRect();
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resetShaderProgram();
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resetShaderProgram();
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resetTexture();
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resetTexture();
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resetAlphaWriting();
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}
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}
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void Painter::refreshState()
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void Painter::refreshState()
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@ -51,6 +53,7 @@ void Painter::refreshState()
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updateGlCompositionMode();
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updateGlCompositionMode();
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updateGlClipRect();
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updateGlClipRect();
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updateGlTexture();
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updateGlTexture();
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updateGlAlphaWriting();
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}
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}
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void Painter::saveState()
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void Painter::saveState()
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@ -64,6 +67,7 @@ void Painter::saveState()
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m_olderStates[m_oldStateIndex].clipRect = m_clipRect;
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m_olderStates[m_oldStateIndex].clipRect = m_clipRect;
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m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
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m_olderStates[m_oldStateIndex].shaderProgram = m_shaderProgram;
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m_olderStates[m_oldStateIndex].texture = m_texture;
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m_olderStates[m_oldStateIndex].texture = m_texture;
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m_olderStates[m_oldStateIndex].alphaWriting = m_alphaWriting;
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m_oldStateIndex++;
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m_oldStateIndex++;
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}
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}
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@ -137,6 +141,15 @@ void Painter::setTexture(Texture* texture)
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}
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}
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}
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}
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void Painter::setAlphaWriting(bool enable)
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{
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if(m_alphaWriting == enable)
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return;
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m_alphaWriting = enable;
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updateGlAlphaWriting();
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}
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void Painter::updateGlTexture()
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void Painter::updateGlTexture()
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{
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{
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if(m_glTextureId != 0)
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if(m_glTextureId != 0)
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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}
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}
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}
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}
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void Painter::updateGlAlphaWriting()
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{
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if(m_alphaWriting)
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glColorMask(1,1,1,1);
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else
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glColorMask(1,1,1,0);
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}
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@ -52,6 +52,7 @@ public:
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Rect clipRect;
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Rect clipRect;
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Texture *texture;
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Texture *texture;
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PainterShaderProgram *shaderProgram;
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PainterShaderProgram *shaderProgram;
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bool alphaWriting;
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};
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};
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Painter();
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Painter();
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virtual void setClipRect(const Rect& clipRect);
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virtual void setClipRect(const Rect& clipRect);
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virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; }
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virtual void setShaderProgram(PainterShaderProgram *shaderProgram) { m_shaderProgram = shaderProgram; }
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virtual void setTexture(Texture *texture);
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virtual void setTexture(Texture *texture);
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void setAlphaWriting(bool enable);
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void setShaderProgram(const PainterShaderProgramPtr& shaderProgram) { setShaderProgram(shaderProgram.get()); }
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void setShaderProgram(const PainterShaderProgramPtr& shaderProgram) { setShaderProgram(shaderProgram.get()); }
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void setTexture(const TexturePtr& texture) { setTexture(texture.get()); }
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void setTexture(const TexturePtr& texture) { setTexture(texture.get()); }
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CompositionMode getCompositionMode() { return m_compositionMode; }
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CompositionMode getCompositionMode() { return m_compositionMode; }
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Rect getClipRect() { return m_clipRect; }
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Rect getClipRect() { return m_clipRect; }
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PainterShaderProgram *getShaderProgram() { return m_shaderProgram; }
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PainterShaderProgram *getShaderProgram() { return m_shaderProgram; }
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bool getAlphaWriting() { return m_alphaWriting; }
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void resetColor() { setColor(Color::white); }
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void resetColor() { setColor(Color::white); }
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void resetOpacity() { setOpacity(1.0f); }
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void resetOpacity() { setOpacity(1.0f); }
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void resetCompositionMode() { setCompositionMode(CompositionMode_Normal); }
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void resetCompositionMode() { setCompositionMode(CompositionMode_Normal); }
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void resetShaderProgram() { setShaderProgram(nullptr); }
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void resetShaderProgram() { setShaderProgram(nullptr); }
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void resetTexture() { setTexture(nullptr); }
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void resetTexture() { setTexture(nullptr); }
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void resetAlphaWriting() { setAlphaWriting(false); }
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protected:
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protected:
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void updateGlTexture();
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void updateGlTexture();
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void updateGlCompositionMode();
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void updateGlCompositionMode();
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void updateGlClipRect();
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void updateGlClipRect();
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void updateGlAlphaWriting();
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CoordsBuffer m_coordsBuffer;
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CoordsBuffer m_coordsBuffer;
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Rect m_clipRect;
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Rect m_clipRect;
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Texture *m_texture;
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Texture *m_texture;
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PainterShaderProgram *m_shaderProgram;
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PainterShaderProgram *m_shaderProgram;
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bool m_alphaWriting;
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PainterState m_olderStates[10];
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PainterState m_olderStates[10];
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int m_oldStateIndex;
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int m_oldStateIndex;
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@ -62,7 +62,6 @@ Texture::Texture(const ImagePtr& image, bool buildMipmaps)
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bind();
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bind();
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/*
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if(buildMipmaps) {
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if(buildMipmaps) {
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int level = 0;
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int level = 0;
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do {
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do {
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@ -70,7 +69,6 @@ Texture::Texture(const ImagePtr& image, bool buildMipmaps)
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} while(glImage->nextMipmap());
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} while(glImage->nextMipmap());
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m_hasMipmaps = true;
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m_hasMipmaps = true;
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} else
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} else
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*/
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setupPixels(0, glImage->getSize(), glImage->getPixelData(), glImage->getBpp());
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setupPixels(0, glImage->getSize(), glImage->getPixelData(), glImage->getBpp());
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setupWrap();
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setupWrap();
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@ -370,10 +370,10 @@ void X11Window::internalChooseGLVisual()
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#else
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#else
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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#endif
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#endif
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EGL_RED_SIZE, 5,
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EGL_RED_SIZE, 4,
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EGL_GREEN_SIZE, 6,
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EGL_GREEN_SIZE, 4,
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EGL_BLUE_SIZE, 5,
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EGL_BLUE_SIZE, 4,
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EGL_ALPHA_SIZE, 0,
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EGL_ALPHA_SIZE, 4,
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EGL_NONE
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EGL_NONE
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};
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};
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AnimatedText::AnimatedText()
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AnimatedText::AnimatedText()
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{
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{
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m_font = g_fonts.getFont("verdana-11px-rounded");
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m_cachedText.setFont(g_fonts.getFont("verdana-11px-rounded"));
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m_cachedText.setAlign(Fw::AlignLeft);
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}
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}
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void AnimatedText::draw(const Point& dest, const Rect& visibleRect)
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void AnimatedText::draw(const Point& dest, const Rect& visibleRect)
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{
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{
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Point p = dest;
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Point p = dest;
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p.x += 20 - m_textSize.width() / 2;
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Size textSize = m_cachedText.getTextSize();
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p.x += 20 - textSize.width() / 2;
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p.y += (-20 * m_animationTimer.ticksElapsed()) / Otc::ANIMATED_TEXT_DURATION;
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p.y += (-20 * m_animationTimer.ticksElapsed()) / Otc::ANIMATED_TEXT_DURATION;
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Rect rect(p, m_textSize);
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Rect rect(p, textSize);
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if(visibleRect.contains(rect)) {
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if(visibleRect.contains(rect)) {
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//TODO: cache into a framebuffer
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//TODO: cache into a framebuffer
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g_painter->setColor(m_color);
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g_painter->setColor(m_color);
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m_font->drawText(m_text, rect, Fw::AlignLeft);
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m_cachedText.draw(rect);
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}
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}
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}
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}
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@ -61,6 +63,5 @@ void AnimatedText::setColor(int color)
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void AnimatedText::setText(const std::string& text)
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void AnimatedText::setText(const std::string& text)
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{
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{
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m_textSize = m_font->calculateTextRectSize(text);
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m_cachedText.setText(text);
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m_text = text;
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}
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}
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@ -26,6 +26,7 @@
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#include "thing.h"
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#include "thing.h"
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#include <framework/graphics/fontmanager.h>
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#include <framework/graphics/fontmanager.h>
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#include <framework/core/timer.h>
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#include <framework/core/timer.h>
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#include <framework/graphics/cachedtext.h>
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class AnimatedText : public Thing
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class AnimatedText : public Thing
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{
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{
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||||||
|
@ -42,11 +43,9 @@ public:
|
||||||
bool isAnimatedText() { return true; }
|
bool isAnimatedText() { return true; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
FontPtr m_font;
|
|
||||||
Size m_textSize;
|
|
||||||
std::string m_text;
|
|
||||||
Color m_color;
|
Color m_color;
|
||||||
Timer m_animationTimer;
|
Timer m_animationTimer;
|
||||||
|
CachedText m_cachedText;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -52,7 +52,8 @@ Creature::Creature() : Thing()
|
||||||
m_skull = Otc::SkullNone;
|
m_skull = Otc::SkullNone;
|
||||||
m_shield = Otc::ShieldNone;
|
m_shield = Otc::ShieldNone;
|
||||||
m_emblem = Otc::EmblemNone;
|
m_emblem = Otc::EmblemNone;
|
||||||
m_informationFont = g_fonts.getFont("verdana-11px-rounded");
|
m_nameCache.setFont(g_fonts.getFont("verdana-11px-rounded"));
|
||||||
|
m_nameCache.setAlign(Fw::AlignTopCenter);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -85,21 +86,6 @@ void Creature::draw(const Point& dest, float scaleFactor, bool animate)
|
||||||
|
|
||||||
void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction)
|
void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction)
|
||||||
{
|
{
|
||||||
/*
|
|
||||||
if(!outfitProgram) {
|
|
||||||
outfitProgram = PainterShaderProgramPtr(new PainterShaderProgram);
|
|
||||||
outfitProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
|
|
||||||
outfitProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/outfit.frag");
|
|
||||||
outfitProgram->link();
|
|
||||||
outfitProgram->bindUniformLocation(HEAD_COLOR_UNIFORM, "headColor");
|
|
||||||
outfitProgram->bindUniformLocation(BODY_COLOR_UNIFORM, "bodyColor");
|
|
||||||
outfitProgram->bindUniformLocation(LEGS_COLOR_UNIFORM, "legsColor");
|
|
||||||
outfitProgram->bindUniformLocation(FEET_COLOR_UNIFORM, "feetColor");
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
int xPattern = 0, yPattern = 0, zPattern = 0;
|
|
||||||
|
|
||||||
// outfit is a real creature
|
// outfit is a real creature
|
||||||
if(m_outfit.getCategory() == ThingsType::Creature) {
|
if(m_outfit.getCategory() == ThingsType::Creature) {
|
||||||
int animationPhase = animateWalk ? m_walkAnimationPhase : 0;
|
int animationPhase = animateWalk ? m_walkAnimationPhase : 0;
|
||||||
|
@ -110,6 +96,7 @@ void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool ani
|
||||||
}
|
}
|
||||||
|
|
||||||
// xPattern => creature direction
|
// xPattern => creature direction
|
||||||
|
int xPattern;
|
||||||
if(direction == Otc::NorthEast || direction == Otc::SouthEast)
|
if(direction == Otc::NorthEast || direction == Otc::SouthEast)
|
||||||
xPattern = Otc::East;
|
xPattern = Otc::East;
|
||||||
else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
|
else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
|
||||||
|
@ -118,56 +105,30 @@ void Creature::internalDrawOutfit(const Point& dest, float scaleFactor, bool ani
|
||||||
xPattern = direction;
|
xPattern = direction;
|
||||||
|
|
||||||
// yPattern => creature addon
|
// yPattern => creature addon
|
||||||
for(yPattern = 0; yPattern < getNumPatternsY(); yPattern++) {
|
for(int yPattern = 0; yPattern < getNumPatternsY(); yPattern++) {
|
||||||
|
|
||||||
// continue if we dont have this addon.
|
// continue if we dont have this addon
|
||||||
if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
|
if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
/*
|
m_type->draw(dest, scaleFactor, 0, xPattern, yPattern, 0, animationPhase);
|
||||||
g_painter->setShaderProgram(outfitProgram);
|
|
||||||
|
|
||||||
outfitProgram->bind();
|
|
||||||
outfitProgram->setUniformValue(HEAD_COLOR_UNIFORM, m_outfit.getHeadColor());
|
|
||||||
outfitProgram->setUniformValue(BODY_COLOR_UNIFORM, m_outfit.getBodyColor());
|
|
||||||
outfitProgram->setUniformValue(LEGS_COLOR_UNIFORM, m_outfit.getLegsColor());
|
|
||||||
outfitProgram->setUniformValue(FEET_COLOR_UNIFORM, m_outfit.getFeetColor());
|
|
||||||
*/
|
|
||||||
|
|
||||||
m_type->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase);
|
|
||||||
for(int h = 0; h < getDimensionHeight(); h++) {
|
|
||||||
for(int w = 0; w < getDimensionWidth(); w++) {
|
|
||||||
// setup texture outfit mask
|
|
||||||
/*
|
|
||||||
TexturePtr maskTex;
|
|
||||||
if(getLayers() > 1)
|
|
||||||
maskTex = m_type->getSprite(w, h, 1, xPattern, yPattern, zPattern, animationPhase);
|
|
||||||
|
|
||||||
outfitProgram->setTexture(maskTex, 1);
|
|
||||||
*/
|
|
||||||
|
|
||||||
Point p = dest + (-Point(w,h)*Otc::TILE_PIXELS)*scaleFactor;
|
|
||||||
|
|
||||||
if(getLayers() > 1) {
|
if(getLayers() > 1) {
|
||||||
g_painter->saveState();
|
Color oldColor = g_painter->getColor();
|
||||||
|
Painter::CompositionMode oldComposition = g_painter->getCompositionMode();
|
||||||
g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
|
g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
|
||||||
|
|
||||||
g_painter->setColor(m_outfit.getHeadColor());
|
g_painter->setColor(m_outfit.getHeadColor());
|
||||||
m_type->drawMask(p, scaleFactor, w, h, xPattern, yPattern, zPattern, 1, animationPhase, ThingType::YellowMask);
|
m_type->draw(dest, scaleFactor, ThingType::YellowMask, xPattern, yPattern, 0, animationPhase);
|
||||||
g_painter->setColor(m_outfit.getBodyColor());
|
g_painter->setColor(m_outfit.getBodyColor());
|
||||||
m_type->drawMask(p, scaleFactor, w, h, xPattern, yPattern, zPattern, 1, animationPhase, ThingType::RedMask);
|
m_type->draw(dest, scaleFactor, ThingType::RedMask, xPattern, yPattern, 0, animationPhase);
|
||||||
g_painter->setColor(m_outfit.getLegsColor());
|
g_painter->setColor(m_outfit.getLegsColor());
|
||||||
m_type->drawMask(p, scaleFactor, w, h, xPattern, yPattern, zPattern, 1, animationPhase, ThingType::GreenMask);
|
m_type->draw(dest, scaleFactor, ThingType::GreenMask, xPattern, yPattern, 0, animationPhase);
|
||||||
g_painter->setColor(m_outfit.getFeetColor());
|
g_painter->setColor(m_outfit.getFeetColor());
|
||||||
m_type->drawMask(p, scaleFactor, w, h, xPattern, yPattern, zPattern, 1, animationPhase, ThingType::BlueMask);
|
m_type->draw(dest, scaleFactor, ThingType::BlueMask, xPattern, yPattern, 0, animationPhase);
|
||||||
|
g_painter->setColor(oldColor);
|
||||||
g_painter->restoreSavedState();
|
g_painter->setCompositionMode(oldComposition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
//g_painter->resetShaderProgram();
|
|
||||||
}
|
|
||||||
// outfit is a creature imitating an item or the invisible effect
|
// outfit is a creature imitating an item or the invisible effect
|
||||||
} else {
|
} else {
|
||||||
int animationPhase = 0;
|
int animationPhase = 0;
|
||||||
|
@ -203,6 +164,7 @@ void Creature::drawOutfit(const Rect& destRect, bool resize)
|
||||||
outfitBuffer = FrameBufferPtr(new FrameBuffer(Size(2*Otc::TILE_PIXELS, 2*Otc::TILE_PIXELS)));
|
outfitBuffer = FrameBufferPtr(new FrameBuffer(Size(2*Otc::TILE_PIXELS, 2*Otc::TILE_PIXELS)));
|
||||||
|
|
||||||
outfitBuffer->bind();
|
outfitBuffer->bind();
|
||||||
|
g_painter->setAlphaWriting(true);
|
||||||
g_painter->clear(Color::alpha);
|
g_painter->clear(Color::alpha);
|
||||||
internalDrawOutfit(Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) + getDisplacement(), 1, false, true, Otc::South);
|
internalDrawOutfit(Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) + getDisplacement(), 1, false, true, Otc::South);
|
||||||
outfitBuffer->release();
|
outfitBuffer->release();
|
||||||
|
@ -236,7 +198,8 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
|
||||||
Rect backgroundRect = Rect(point.x-(13.5), point.y, 27, 4);
|
Rect backgroundRect = Rect(point.x-(13.5), point.y, 27, 4);
|
||||||
backgroundRect.bind(parentRect);
|
backgroundRect.bind(parentRect);
|
||||||
|
|
||||||
Rect textRect = Rect(point.x - m_nameSize.width() / 2.0, point.y-12, m_nameSize);
|
Size nameSize = m_nameCache.getTextSize();
|
||||||
|
Rect textRect = Rect(point.x - nameSize.width() / 2.0, point.y-12, nameSize);
|
||||||
textRect.bind(parentRect);
|
textRect.bind(parentRect);
|
||||||
|
|
||||||
// distance them
|
// distance them
|
||||||
|
@ -256,8 +219,7 @@ void Creature::drawInformation(const Point& point, bool useGray, const Rect& par
|
||||||
g_painter->setColor(fillColor);
|
g_painter->setColor(fillColor);
|
||||||
g_painter->drawFilledRect(healthRect);
|
g_painter->drawFilledRect(healthRect);
|
||||||
|
|
||||||
if(m_informationFont)
|
m_nameCache.draw(textRect);
|
||||||
m_informationFont->drawText(m_name, textRect, Fw::AlignTopCenter);
|
|
||||||
|
|
||||||
if(m_skull != Otc::SkullNone && m_skullTexture) {
|
if(m_skull != Otc::SkullNone && m_skullTexture) {
|
||||||
g_painter->setColor(Color::white);
|
g_painter->setColor(Color::white);
|
||||||
|
@ -447,8 +409,7 @@ void Creature::terminateWalk()
|
||||||
|
|
||||||
void Creature::setName(const std::string& name)
|
void Creature::setName(const std::string& name)
|
||||||
{
|
{
|
||||||
if(m_informationFont)
|
m_nameCache.setText(name);
|
||||||
m_nameSize = m_informationFont->calculateTextRectSize(name);
|
|
||||||
m_name = name;
|
m_name = name;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
#include <framework/core/declarations.h>
|
#include <framework/core/declarations.h>
|
||||||
#include <framework/core/timer.h>
|
#include <framework/core/timer.h>
|
||||||
#include <framework/graphics/fontmanager.h>
|
#include <framework/graphics/fontmanager.h>
|
||||||
|
#include <framework/graphics/cachedtext.h>
|
||||||
|
|
||||||
class Creature : public Thing
|
class Creature : public Thing
|
||||||
{
|
{
|
||||||
|
@ -104,7 +105,6 @@ protected:
|
||||||
|
|
||||||
uint32 m_id;
|
uint32 m_id;
|
||||||
std::string m_name;
|
std::string m_name;
|
||||||
Size m_nameSize;
|
|
||||||
uint8 m_healthPercent;
|
uint8 m_healthPercent;
|
||||||
Otc::Direction m_direction;
|
Otc::Direction m_direction;
|
||||||
Outfit m_outfit;
|
Outfit m_outfit;
|
||||||
|
@ -124,8 +124,7 @@ protected:
|
||||||
Boolean<false> m_showTimedSquare;
|
Boolean<false> m_showTimedSquare;
|
||||||
Boolean<false> m_showStaticSquare;
|
Boolean<false> m_showStaticSquare;
|
||||||
Boolean<false> m_removed;
|
Boolean<false> m_removed;
|
||||||
|
CachedText m_nameCache;
|
||||||
FontPtr m_informationFont;
|
|
||||||
Color m_informationColor;
|
Color m_informationColor;
|
||||||
|
|
||||||
// walk related
|
// walk related
|
||||||
|
|
|
@ -124,6 +124,12 @@ void Map::cleanDynamicThings()
|
||||||
|
|
||||||
for(int i=0;i<=Otc::MAX_Z;++i)
|
for(int i=0;i<=Otc::MAX_Z;++i)
|
||||||
m_floorMissiles[i].clear();
|
m_floorMissiles[i].clear();
|
||||||
|
|
||||||
|
cleanTexts();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Map::cleanTexts()
|
||||||
|
{
|
||||||
m_animatedTexts.clear();
|
m_animatedTexts.clear();
|
||||||
m_staticTexts.clear();
|
m_staticTexts.clear();
|
||||||
}
|
}
|
||||||
|
|
|
@ -38,6 +38,7 @@ public:
|
||||||
void save();
|
void save();
|
||||||
void clean();
|
void clean();
|
||||||
void cleanDynamicThings();
|
void cleanDynamicThings();
|
||||||
|
void cleanTexts();
|
||||||
|
|
||||||
// thing related
|
// thing related
|
||||||
void addThing(const ThingPtr& thing, const Position& pos, int stackPos = -1);
|
void addThing(const ThingPtr& thing, const Position& pos, int stackPos = -1);
|
||||||
|
|
|
@ -28,20 +28,21 @@
|
||||||
|
|
||||||
StaticText::StaticText()
|
StaticText::StaticText()
|
||||||
{
|
{
|
||||||
m_font = g_fonts.getFont("verdana-11px-rounded");
|
m_cachedText.setFont(g_fonts.getFont("verdana-11px-rounded"));
|
||||||
|
m_cachedText.setAlign(Fw::AlignCenter);
|
||||||
}
|
}
|
||||||
|
|
||||||
void StaticText::draw(const Point& dest, const Rect& parentRect)
|
void StaticText::draw(const Point& dest, const Rect& parentRect)
|
||||||
{
|
{
|
||||||
Rect rect = Rect(dest - Point(m_textSize.width() / 2, m_textSize.height()) + Point(20, 5), m_textSize);
|
Size textSize = m_cachedText.getTextSize();
|
||||||
|
Rect rect = Rect(dest - Point(textSize.width() / 2, textSize.height()) + Point(20, 5), textSize);
|
||||||
Rect boundRect = rect;
|
Rect boundRect = rect;
|
||||||
boundRect.bind(parentRect);
|
boundRect.bind(parentRect);
|
||||||
|
|
||||||
// draw only if the real center is not too far from the parent center, or its a yell
|
// draw only if the real center is not too far from the parent center, or its a yell
|
||||||
if((boundRect.center() - rect.center()).length() < parentRect.width() / 15 || isYell()) {
|
if((boundRect.center() - rect.center()).length() < parentRect.width() / 15 || isYell()) {
|
||||||
//TODO: cache into a framebuffer
|
|
||||||
g_painter->setColor(m_color);
|
g_painter->setColor(m_color);
|
||||||
m_font->drawText(m_text, boundRect, Fw::AlignCenter);
|
m_cachedText.draw(boundRect);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -116,6 +117,6 @@ void StaticText::compose()
|
||||||
text += "\n";
|
text += "\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
m_text = m_font->wrapText(text, Otc::MAX_STATIC_TEXT_WIDTH);
|
m_cachedText.setText(text);
|
||||||
m_textSize = m_font->calculateTextRectSize(m_text);
|
m_cachedText.wrapText(Otc::MAX_STATIC_TEXT_WIDTH);
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,6 +24,7 @@
|
||||||
#define STATICTEXT_H
|
#define STATICTEXT_H
|
||||||
|
|
||||||
#include "thing.h"
|
#include "thing.h"
|
||||||
|
#include <framework/graphics/cachedtext.h>
|
||||||
#include <framework/graphics/fontmanager.h>
|
#include <framework/graphics/fontmanager.h>
|
||||||
|
|
||||||
class StaticText : public Thing
|
class StaticText : public Thing
|
||||||
|
@ -48,13 +49,12 @@ public:
|
||||||
private:
|
private:
|
||||||
void compose();
|
void compose();
|
||||||
|
|
||||||
FontPtr m_font;
|
|
||||||
Size m_textSize;
|
|
||||||
Boolean<false> m_yell;
|
Boolean<false> m_yell;
|
||||||
std::vector<std::string> m_messages;
|
std::vector<std::string> m_messages;
|
||||||
std::string m_name, m_text;
|
std::string m_name;
|
||||||
Otc::SpeakType m_messageType;
|
Otc::SpeakType m_messageType;
|
||||||
Color m_color;
|
Color m_color;
|
||||||
|
CachedText m_cachedText;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -146,6 +146,7 @@ bool ThingsType::parseThingType(const FileStreamPtr& fin, ThingType& thingType)
|
||||||
|
|
||||||
thingType.m_textures.resize(thingType.m_dimensions[ThingType::AnimationPhases]);
|
thingType.m_textures.resize(thingType.m_dimensions[ThingType::AnimationPhases]);
|
||||||
thingType.m_texturesFramesRects.resize(thingType.m_dimensions[ThingType::AnimationPhases]);
|
thingType.m_texturesFramesRects.resize(thingType.m_dimensions[ThingType::AnimationPhases]);
|
||||||
|
thingType.m_texturesFramesOriginRects.resize(thingType.m_dimensions[ThingType::AnimationPhases]);
|
||||||
thingType.m_texturesFramesOffsets.resize(thingType.m_dimensions[ThingType::AnimationPhases]);
|
thingType.m_texturesFramesOffsets.resize(thingType.m_dimensions[ThingType::AnimationPhases]);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -41,8 +41,15 @@ void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPatte
|
||||||
const TexturePtr& texture = getTexture(animationPhase); // texture might not exists, neither its rects.
|
const TexturePtr& texture = getTexture(animationPhase); // texture might not exists, neither its rects.
|
||||||
|
|
||||||
int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
|
int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
|
||||||
Point textureOffset = m_texturesFramesOffsets[animationPhase][frameIndex];
|
Point textureOffset;
|
||||||
Rect textureRect = m_texturesFramesRects[animationPhase][frameIndex];
|
Rect textureRect;
|
||||||
|
|
||||||
|
if(scaleFactor != 1.0f) {
|
||||||
|
textureRect = m_texturesFramesOriginRects[animationPhase][frameIndex];
|
||||||
|
} else {
|
||||||
|
textureOffset = m_texturesFramesOffsets[animationPhase][frameIndex];
|
||||||
|
textureRect = m_texturesFramesRects[animationPhase][frameIndex];
|
||||||
|
}
|
||||||
|
|
||||||
Point displacement(m_parameters[DisplacementX], m_parameters[DisplacementY]);
|
Point displacement(m_parameters[DisplacementX], m_parameters[DisplacementY]);
|
||||||
Rect screenRect(dest + (-displacement + textureOffset - Point(m_dimensions[Width] - 1, m_dimensions[Height] - 1) * Otc::TILE_PIXELS) * scaleFactor,
|
Rect screenRect(dest + (-displacement + textureOffset - Point(m_dimensions[Width] - 1, m_dimensions[Height] - 1) * Otc::TILE_PIXELS) * scaleFactor,
|
||||||
|
@ -51,68 +58,45 @@ void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPatte
|
||||||
g_painter->drawTexturedRect(screenRect, texture, textureRect);
|
g_painter->drawTexturedRect(screenRect, texture, textureRect);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThingType::drawMask(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase, ThingType::SpriteMask mask)
|
|
||||||
{
|
|
||||||
int scaledSize = Otc::TILE_PIXELS * scaleFactor;
|
|
||||||
|
|
||||||
Point displacement(m_parameters[DisplacementX], m_parameters[DisplacementY]);
|
|
||||||
|
|
||||||
Rect drawRect(dest - displacement*scaleFactor, Size(scaledSize, scaledSize));
|
|
||||||
g_painter->drawTexturedRect(drawRect, getSpriteMask(w, h, layer, xPattern, yPattern, zPattern, animationPhase, mask));
|
|
||||||
}
|
|
||||||
|
|
||||||
TexturePtr& ThingType::getSpriteMask(int w, int h, int l, int x, int y, int z, int a, ThingType::SpriteMask mask)
|
|
||||||
{
|
|
||||||
if(m_spritesMask.size() == 0)
|
|
||||||
m_spritesMask.resize(m_spritesIndex.size());
|
|
||||||
|
|
||||||
uint index = getSpriteIndex(w,h,l,x,y,z,a);
|
|
||||||
TexturePtr& maskTexture = m_spritesMask[index][mask];
|
|
||||||
if(!maskTexture) {
|
|
||||||
ImagePtr maskImage = g_sprites.getSpriteImage(m_spritesIndex[index]);
|
|
||||||
if(!maskImage)
|
|
||||||
maskTexture = g_graphics.getEmptyTexture();
|
|
||||||
else {
|
|
||||||
static Color maskColors[LastMask] = { Color::yellow, Color::red, Color::green, Color::blue };
|
|
||||||
maskImage->overwriteMask(maskColors[mask]);
|
|
||||||
|
|
||||||
maskTexture = TexturePtr(new Texture(maskImage, true));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return maskTexture;
|
|
||||||
}
|
|
||||||
|
|
||||||
TexturePtr& ThingType::getTexture(int animationPhase)
|
TexturePtr& ThingType::getTexture(int animationPhase)
|
||||||
{
|
{
|
||||||
TexturePtr& animationPhaseTexture = m_textures[animationPhase];
|
TexturePtr& animationPhaseTexture = m_textures[animationPhase];
|
||||||
if(!animationPhaseTexture) {
|
if(!animationPhaseTexture) {
|
||||||
|
// we don't need layers in common items, they will be pre-drawn
|
||||||
int textureLayers = m_dimensions[Layers];
|
int textureLayers = 1;
|
||||||
if(m_category != ThingsType::Creature) // we dont need layers in texture. they can be 'rendered' now.
|
int numLayers = m_dimensions[Layers];
|
||||||
textureLayers = 1;
|
if(m_category == ThingsType::Creature && m_dimensions[Layers] >= 2) {
|
||||||
|
// 5 layers: outfit base, red mask, green mask, blue mask, yellow mask
|
||||||
|
textureLayers = 5;
|
||||||
|
numLayers = 5;
|
||||||
|
}
|
||||||
|
|
||||||
int indexSize = textureLayers * m_dimensions[PatternX] * m_dimensions[PatternY] * m_dimensions[PatternZ];
|
int indexSize = textureLayers * m_dimensions[PatternX] * m_dimensions[PatternY] * m_dimensions[PatternZ];
|
||||||
Size textureSize = getBestDimension(m_dimensions[Width], m_dimensions[Height], indexSize);
|
Size textureSize = getBestDimension(m_dimensions[Width], m_dimensions[Height], indexSize);
|
||||||
ImagePtr fullImage = ImagePtr(new Image(textureSize * Otc::TILE_PIXELS));
|
ImagePtr fullImage = ImagePtr(new Image(textureSize * Otc::TILE_PIXELS));
|
||||||
|
|
||||||
m_texturesFramesRects[animationPhase].resize(indexSize);
|
m_texturesFramesRects[animationPhase].resize(indexSize);
|
||||||
|
m_texturesFramesOriginRects[animationPhase].resize(indexSize);
|
||||||
m_texturesFramesOffsets[animationPhase].resize(indexSize);
|
m_texturesFramesOffsets[animationPhase].resize(indexSize);
|
||||||
|
|
||||||
for(int z = 0; z < m_dimensions[PatternZ]; ++z) {
|
for(int z = 0; z < m_dimensions[PatternZ]; ++z) {
|
||||||
for(int y = 0; y < m_dimensions[PatternY]; ++y) {
|
for(int y = 0; y < m_dimensions[PatternY]; ++y) {
|
||||||
for(int x = 0; x < m_dimensions[PatternX]; ++x) {
|
for(int x = 0; x < m_dimensions[PatternX]; ++x) {
|
||||||
for(int l = 0; l < m_dimensions[Layers]; ++l) {
|
for(int l = 0; l < numLayers; ++l) {
|
||||||
|
bool spriteMask = (m_category == ThingsType::Creature && l > 0);
|
||||||
int frameIndex = getTextureIndex(l % textureLayers, x, y, z);
|
int frameIndex = getTextureIndex(l % textureLayers, x, y, z);
|
||||||
Point framePos = Point(frameIndex % (textureSize.width() / m_dimensions[Width]) * m_dimensions[Width],
|
Point framePos = Point(frameIndex % (textureSize.width() / m_dimensions[Width]) * m_dimensions[Width],
|
||||||
frameIndex / (textureSize.width() / m_dimensions[Width]) * m_dimensions[Height]) * Otc::TILE_PIXELS;
|
frameIndex / (textureSize.width() / m_dimensions[Width]) * m_dimensions[Height]) * Otc::TILE_PIXELS;
|
||||||
|
|
||||||
for(int h = 0; h < m_dimensions[Height]; ++h) {
|
for(int h = 0; h < m_dimensions[Height]; ++h) {
|
||||||
for(int w = 0; w < m_dimensions[Width]; ++w) {
|
for(int w = 0; w < m_dimensions[Width]; ++w) {
|
||||||
uint spriteIndex = getSpriteIndex(w, h, l, x, y, z, animationPhase);
|
uint spriteIndex = getSpriteIndex(w, h, spriteMask ? 1 : l, x, y, z, animationPhase);
|
||||||
ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[spriteIndex]);
|
ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[spriteIndex]);
|
||||||
if(spriteImage) {
|
if(spriteImage) {
|
||||||
|
if(spriteMask) {
|
||||||
|
static Color maskColors[] = { Color::red, Color::green, Color::blue, Color::yellow };
|
||||||
|
spriteImage->overwriteMask(maskColors[l - 1]);
|
||||||
|
}
|
||||||
Point spritePos = Point(m_dimensions[Width] - w - 1,
|
Point spritePos = Point(m_dimensions[Width] - w - 1,
|
||||||
m_dimensions[Height] - h - 1) * Otc::TILE_PIXELS;
|
m_dimensions[Height] - h - 1) * Otc::TILE_PIXELS;
|
||||||
|
|
||||||
|
@ -121,7 +105,7 @@ TexturePtr& ThingType::getTexture(int animationPhase)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Rect drawRect(framePos + Point(m_dimensions[Width], m_dimensions[Height]) * Otc::TILE_PIXELS, framePos);
|
Rect drawRect(framePos + Point(m_dimensions[Width], m_dimensions[Height]) * Otc::TILE_PIXELS - Point(1,1), framePos);
|
||||||
for(int x = framePos.x; x < framePos.x + m_dimensions[Width] * Otc::TILE_PIXELS; ++x) {
|
for(int x = framePos.x; x < framePos.x + m_dimensions[Width] * Otc::TILE_PIXELS; ++x) {
|
||||||
for(int y = framePos.y; y < framePos.y + m_dimensions[Height] * Otc::TILE_PIXELS; ++y) {
|
for(int y = framePos.y; y < framePos.y + m_dimensions[Height] * Otc::TILE_PIXELS; ++y) {
|
||||||
uint8 *p = fullImage->getPixel(x,y);
|
uint8 *p = fullImage->getPixel(x,y);
|
||||||
|
@ -135,19 +119,21 @@ TexturePtr& ThingType::getTexture(int animationPhase)
|
||||||
}
|
}
|
||||||
|
|
||||||
m_texturesFramesRects[animationPhase][frameIndex] = drawRect;
|
m_texturesFramesRects[animationPhase][frameIndex] = drawRect;
|
||||||
m_texturesFramesOffsets[animationPhase][frameIndex] = drawRect.topLeft() - framePos + Point(1,1);
|
m_texturesFramesOriginRects[animationPhase][frameIndex] = Rect(framePos, Size(m_dimensions[Width], m_dimensions[Height]) * Otc::TILE_PIXELS);
|
||||||
|
m_texturesFramesOffsets[animationPhase][frameIndex] = drawRect.topLeft() - framePos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
animationPhaseTexture = TexturePtr(new Texture(fullImage, true));
|
animationPhaseTexture = TexturePtr(new Texture(fullImage, true));
|
||||||
|
animationPhaseTexture->setSmooth(true);
|
||||||
}
|
}
|
||||||
return animationPhaseTexture;
|
return animationPhaseTexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
Size ThingType::getBestDimension(int w, int h, int count)
|
Size ThingType::getBestDimension(int w, int h, int count)
|
||||||
{
|
{
|
||||||
const int MAX = 16;
|
const int MAX = 32;
|
||||||
|
|
||||||
int k = 1;
|
int k = 1;
|
||||||
while(k < w)
|
while(k < w)
|
||||||
|
|
|
@ -99,10 +99,10 @@ struct ThingType
|
||||||
};
|
};
|
||||||
|
|
||||||
enum SpriteMask {
|
enum SpriteMask {
|
||||||
YellowMask = 0,
|
RedMask = 1,
|
||||||
RedMask,
|
|
||||||
GreenMask,
|
GreenMask,
|
||||||
BlueMask,
|
BlueMask,
|
||||||
|
YellowMask,
|
||||||
LastMask
|
LastMask
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -146,10 +146,10 @@ private:
|
||||||
std::array<int, LastParameter> m_parameters;
|
std::array<int, LastParameter> m_parameters;
|
||||||
std::array<bool, LastProperty> m_properties;
|
std::array<bool, LastProperty> m_properties;
|
||||||
std::vector<int> m_spritesIndex;
|
std::vector<int> m_spritesIndex;
|
||||||
std::vector<std::array<TexturePtr, LastMask>> m_spritesMask;
|
|
||||||
|
|
||||||
std::vector<TexturePtr> m_textures;
|
std::vector<TexturePtr> m_textures;
|
||||||
std::vector<std::vector<Rect> > m_texturesFramesRects;
|
std::vector<std::vector<Rect> > m_texturesFramesRects;
|
||||||
|
std::vector<std::vector<Rect> > m_texturesFramesOriginRects;
|
||||||
std::vector<std::vector<Point> > m_texturesFramesOffsets;
|
std::vector<std::vector<Point> > m_texturesFramesOffsets;
|
||||||
|
|
||||||
friend class ThingsType;
|
friend class ThingsType;
|
||||||
|
|
|
@ -68,6 +68,7 @@ void OTClient::registerLuaFunctions()
|
||||||
g_lua.bindClassStaticFunction("g_map", "removeThingByPos", std::bind(&Map::removeThingByPos, &g_map, std::placeholders::_1, std::placeholders::_2));
|
g_lua.bindClassStaticFunction("g_map", "removeThingByPos", std::bind(&Map::removeThingByPos, &g_map, std::placeholders::_1, std::placeholders::_2));
|
||||||
g_lua.bindClassStaticFunction("g_map", "removeThing", std::bind(&Map::removeThing, &g_map, std::placeholders::_1));
|
g_lua.bindClassStaticFunction("g_map", "removeThing", std::bind(&Map::removeThing, &g_map, std::placeholders::_1));
|
||||||
g_lua.bindClassStaticFunction("g_map", "cleanTile", std::bind(&Map::cleanTile, &g_map, std::placeholders::_1));
|
g_lua.bindClassStaticFunction("g_map", "cleanTile", std::bind(&Map::cleanTile, &g_map, std::placeholders::_1));
|
||||||
|
g_lua.bindClassStaticFunction("g_map", "cleanTexts", std::bind(&Map::cleanTexts, &g_map));
|
||||||
g_lua.bindClassStaticFunction("g_map", "getTile", std::bind(&Map::getTile, &g_map, std::placeholders::_1));
|
g_lua.bindClassStaticFunction("g_map", "getTile", std::bind(&Map::getTile, &g_map, std::placeholders::_1));
|
||||||
g_lua.bindClassStaticFunction("g_map", "setCentralPosition", std::bind(&Map::setCentralPosition, &g_map, std::placeholders::_1));
|
g_lua.bindClassStaticFunction("g_map", "setCentralPosition", std::bind(&Map::setCentralPosition, &g_map, std::placeholders::_1));
|
||||||
g_lua.bindClassStaticFunction("g_map", "getCentralPosition", std::bind(&Map::getCentralPosition, &g_map));
|
g_lua.bindClassStaticFunction("g_map", "getCentralPosition", std::bind(&Map::getCentralPosition, &g_map));
|
||||||
|
|
Loading…
Reference in New Issue